Anyone else agree the dragon is too easy?
#76
Posté 08 mai 2015 - 05:55
#77
Posté 08 mai 2015 - 06:21
anyone else get purples from the dragon on perilous that weren't dragon weapons before today? i think they stealth nerfed the drop rates. gotten two purples today, both lv9 uniques. whereas yesterday any purples me or my buddies happened to get were 100% dragon weapons. unless we've just been incredibly lucky until today, can anyone confirm?
#78
Posté 08 mai 2015 - 06:24
do you know what know what cooperative entails? It means working or acting together willingly for a common purpose or benefit. Unfortunately, the more you promote, the easier the game gets. For you, at least, for casuals who just played they may not have promoted much. When your in matches with entry level players, they end up spectating you, usually because they are in the fade.I don't see the point of capping the stats. Just offer higher difficulties. It is a coop battle anyway, not like there is pvp or anything. I like playing a lot, I like promoting as often as I can. Why shouldn't it get easier?
I dont know about you,but there's a difference between carrying vs cooperative, I don't particularly find it entertaining to watch myself solo waves dues to the fact I have close to 90/110/80, while the casual player (s) watch me solo the last wave because they never promoted or played the game long enough. It's not their fault they couldn't absorb one or two more arrows on threatening/perilous They may very well be as skilled (if there's such thing in damp)as me, but may not have that 80+ cunning that makes a noticeable difference.
This game is coop, and as such players who post on bsn, sure do have an egotistical mindset when it comes to how they approach this game. Get real, it's not fun to carry pugs, the effect wears off after a certain while, It's mentally draining and tedious, not to mention time consuming. Sometimes I have to remind myself, the people I'm playing with may not have inflated stats like you or I do, and making the game easier should benefit the casuals more so than anybody else. Having a stat cap isn't the ultimate answer but placing stronger diminishing returns with a certain amount should.
- Dieb, Kalas Magnus, Akir388 et 2 autres aiment ceci
#79
Posté 08 mai 2015 - 06:37
anyone else get purples from the dragon on perilous that weren't dragon weapons before today? i think they stealth nerfed the drop rates. gotten two purples today, both lv9 uniques. whereas yesterday any purples me or my buddies happened to get were 100% dragon weapons. unless we've just been incredibly lucky until today, can anyone confirm?
Did you open any doors?
#80
Posté 08 mai 2015 - 07:00
Did you open any doors?
nope these were 100% from the dragon at the end. on my first game after the first purple drop from the dragon was a low lv unique i thought it must have been a mistake, but a few games later i get another purple drop; which again turns out to be a low lv unique. this wasn't happening to anyone i know yesterday. suspiciously enough both of these drops were gotten just after these new balance updates went live, which is why im suspicious of a stealth nerf to the drop rate.
#81
Posté 08 mai 2015 - 07:15
#82
Posté 08 mai 2015 - 12:00
Do have promotions are hard cap? Like 150 or so?
I think a system like in the Souls games could work. Let's say til 50 every promoted stat grants its basic value (e.g. 1 cunning 0,5% crit). This would provide a base crit change of 25%. From 50 to 75 0,25% crit per cunning and above 0,1% til 120 and then 0,05% infinitely. So, you could promote to 120 -150 but don't outclass everything.
This would make balancing the highest difficulty (if platinum is added) way more easier because there is a value the stats are trending towards. So, at a certain level (around 70 in my example. needs better calculation from people that have so high promotions) most players are on a comparable stats basis and only the really ambitious ones can squeeze out 4-5 extra %.
It works really good in the Souls games where the soft cap is 20, hard cap 40/50 and 99 is the stop. You only notice 99 to 40/50 in very small scales but for ambitious players they can max everything and get that small advantage.
#83
Posté 08 mai 2015 - 12:24
My group(s) have just been making this dragon our ****** over and over. Lol.
That is called "Promotions"
#84
Posté 08 mai 2015 - 12:26
I don't see the point of capping the stats. Just offer higher difficulties. It is a coop battle anyway, not like there is pvp or anything. I like playing a lot, I like promoting as often as I can. Why shouldn't it get easier?
Higher difficulty its waste of time, in the end it will be just like Routine.
#85
Posté 08 mai 2015 - 09:25
do you know what know what cooperative entails? It means working or acting together willingly for a common purpose or benefit. Unfortunately, the more you promote, the easier the game gets. For you, at least, for casuals who just played they may not have promoted much. When your in matches with entry level players, they end up spectating you, usually because they are in the fade.
I dont know about you,but there's a difference between carrying vs cooperative, I don't particularly find it entertaining to watch myself solo waves dues to the fact I have close to 90/110/80, while the casual player (s) watch me solo the last wave because they never promoted or played the game long enough. It's not their fault they couldn't absorb one or two more arrows on threatening/perilous They may very well be as skilled (if there's such thing in damp)as me, but may not have that 80+ cunning that makes a noticeable difference.
This game is coop, and as such players who post on bsn, sure do have an egotistical mindset when it comes to how they approach this game. Get real, it's not fun to carry pugs, the effect wears off after a certain while, It's mentally draining and tedious, not to mention time consuming. Sometimes I have to remind myself, the people I'm playing with may not have inflated stats like you or I do, and making the game easier should benefit the casuals more so than anybody else. Having a stat cap isn't the ultimate answer but placing stronger diminishing returns with a certain amount should.
I have to disagree on some points.
First, it's their fault if they're in the fade. There's a lot of unfairness in how you take damage and it's frustrating at times, but at the end of the day, when you die it's your own damn fault.
Second, blaming stats is ridiculous. Stats don't do anything by themselves, players do. If you join a difficulty you can't handle, it's your fault. If you don't use any strategy and die, it's your own fault. If you go Leeroy Jenkins in a bunch of archers and die, it's your own fault. No amount of stats will change that...
I do agree it's not fun carrying PUGs, that's why I try to play with people I play well with and make sure to add them to my friend list whenever I find one. PUGs makes a game at least twice harder. In ME3MP, you could easily dual-team Platinum without much troubles, introduce a PUG messing spawn points and running like a headless chicken and you could wipe pretty easily. The same can be said for DAMP. With a bit of strategy it's relatively easy even on Perilous, introduce a PUG and it can easily become a fast wipe. There weren't any stats on ME3MP, all the good guns were useable on Platinum at level 1 so it really was only the strategy coming into play. Most of the time, PUGs don't have any strategy and that's why people think good players must have access to something giving them the edge. Don't get me wrong, good players usually have the best gear and good stats, but the first thing they have over PUGs is strategy and you should never underestimate that.
#86
Posté 08 mai 2015 - 09:38
I have to disagree on some points.First, it's their fault if they're in the fade. There's a lot of unfairness in how you take damage and it's frustrating at times, but at the end of the day, when you die it's your own damn fault.Second, blaming stats is ridiculous. Stats don't do anything by themselves, players do. If you join a difficulty you can't handle, it's your fault. If you don't use any strategy and die, it's your own fault. If you go Leeroy Jenkins in a bunch of archers and die, it's your own fault. No amount of stats will change that...I do agree it's not fun carrying PUGs, that's why I try to play with people I play well with and make sure to add them to my friend list whenever I find one. PUGs makes a game at least twice harder. In ME3MP, you could easily dual-team Platinum without much troubles, introduce a PUG messing spawn points and running like a headless chicken and you could wipe pretty easily. The same can be said for DAMP. With a bit of strategy it's relatively easy even on Perilous, introduce a PUG and it can easily become a fast wipe. There weren't any stats on ME3MP, all the good guns were useable on Platinum at level 1 so it really was only the strategy coming into play. Most of the time, PUGs don't have any strategy and that's why people think good players must have access to something giving them the edge. Don't get me wrong, good players usually have the best gear and good stats, but the first thing they have over PUGs is strategy and you should never underestimate that.
Strategy means crap without stats and the right gear in this game. Last perilous I played had lvl 11 characters who rarely ever lost health and I was doing the best I could to shield them, but they were so tanky they could play like it was routine. They were in the thick of it....exposed on wave four in the castle...open to attacks from all angles. That's not strategy, that's tanking with superior equipment and stats.
- Akir388, scene_cachet et DrakeHasNoFlow aiment ceci
#87
Posté 08 mai 2015 - 09:41
The dragon may not be hard, but fereldan castle wave 5 has got to be the hardest challenge in the game.
Is it even possible for an archer to solo wave 5 red templars?
#88
Posté 08 mai 2015 - 09:43
The dragon may not be hard, but fereldan castle wave 5 has got to be the hardest challenge in the game.
Is it even possible for an archer to solo wave 5 red templars?
maybe
1000+
in each stat
#89
Posté 08 mai 2015 - 10:22
I like how people with 150+ willpower complain that threatening dragon is too easy for them.
IMO, dragons made by Bioware always had some rather predictable attack pattern and required certain positioning to avoid being hit. It is similar in single player and was almost similar in previous DA games. It was possible to solo dragon in DAO or DA2 on nightmare difficulty with a dual-wielding rogue without being hit a single time. But it was not easy without knowing where to stand and where to hit. Actually, DAI-SP and specifically Ferelden Castle dragons are challenging compared to their predecessors. There are some apparent invulnerability spots though from which you can hit from relative safety and once these are exploited, then, yes, I can imagine that it goes pretty smoothly.
Except the stats have nothing to do with it. My stats are 18/17/17 and the threatening dragon is very easy. Getting to the threatening dragon can be a little challenging with pugs but the dragon itself is almost a pushover. Just pay attention and keep moving and you can whittle her away with no trouble.
#90
Posté 08 mai 2015 - 10:53
My get close and slay them, lvl 13, Hunter sure had an easy time.
#91
Posté 09 mai 2015 - 12:22
Except the stats have nothing to do with it. My stats are 18/17/17 and the threatening dragon is very easy. Getting to the threatening dragon can be a little challenging with pugs but the dragon itself is almost a pushover. Just pay attention and keep moving and you can whittle her away with no trouble.
Threatening isn't such a major jump from routine, but from perilous it is. Even with high stats unless your playing a specific tank mage class, than expect the worse in pugs from perilous difficulty.
#92
Posté 10 mai 2015 - 02:08
Do have promotions are hard cap? Like 150 or so?
I think a system like in the Souls games could work. Let's say til 50 every promoted stat grants its basic value (e.g. 1 cunning 0,5% crit). This would provide a base crit change of 25%. From 50 to 75 0,25% crit per cunning and above 0,1% til 120 and then 0,05% infinitely. So, you could promote to 120 -150 but don't outclass everything.
This would make balancing the highest difficulty (if platinum is added) way more easier because there is a value the stats are trending towards. So, at a certain level (around 70 in my example. needs better calculation from people that have so high promotions) most players are on a comparable stats basis and only the really ambitious ones can squeeze out 4-5 extra %.
It works really good in the Souls games where the soft cap is 20, hard cap 40/50 and 99 is the stop. You only notice 99 to 40/50 in very small scales but for ambitious players they can max everything and get that small advantage.
There is no cap of any sort as far I know/can tell. I got 226 Willpower.
This system is broken, it is silly. I was vehemently opposed to it back in December. But what can be done now? It is too late for Bioware to change it.
- abc1921034518 aime ceci
#93
Posté 10 mai 2015 - 02:13
The dragon may not be hard, but fereldan castle wave 5 has got to be the hardest challenge in the game.
Is it even possible for an archer to solo wave 5 red templars?
Leaping Shot, Archer's Lance, Knockout Bomb, Knockout Powder. Put the RTC to sleep, KO bomb larger groups of archers, LS + AL the rest. Substitute KOB or KOP with Explosive shot if you want. Fallback plan is also another useful option for more health returned.
Bow of Cruel Redemption is ideal. Can also DPS down the RTC with LS backflips with a wall behind the Archer for a quicker victory.
#94
Posté 10 mai 2015 - 02:24
Leaping Shot, Archer's Lance, Knockout Bomb, Knockout Powder. Put the RTC to sleep, KO bomb larger groups of archers, LS + AL the rest. Substitute KOB or KOP with Explosive shot if you want. Fallback plan is also another useful option for more health returned.
Bow of Cruel Redemption is ideal. Can also DPS down the RTC with LS backflips with a wall behind the Archer for a quicker victory.
Well, I would certainly like to see it done. It would certainly be a worthy feat in my book. How could you avoid getting swarmed? Oh, and of course, storm dragon. : )
#95
Posté 10 mai 2015 - 02:55
Well, I would certainly like to see it done. It would certainly be a worthy feat in my book. How could you avoid getting swarmed? Oh, and of course, storm dragon. : )
Kill fast, Control (sleep), cover, and distance. Use Leaping shot to gain distance as well as damage.
It is difficult, but not impossible. The most annoying part would be just getting there. I only solo when I absolutely have to (including the avvar/duelist/arcane warrior videos).
L2P is one of the reasons I solo too, but this game does not reward solo normally.
#96
Posté 10 mai 2015 - 03:03
I think the dragon's difficulty is on par with the other bosses, on other maps. Those other bosses, on Ferelden Castle, however, end up being harder than the dragon, because the map is very open and makes it easy to get killed by ranged enemies. Also, I've found that people tend to spread out more on Ferelden Castle round 5, which gets them killed faster.
#97
Posté 14 mai 2015 - 12:28
#98
Posté 14 mai 2015 - 12:42
If people think it's too easy then they can simply put on a stat cap to Feraldan castle map.
You want more of a chalenge in Perlious, then let's cap it to 10 cons/10 will power and 10 cunning and see how you like it then.
since you think you are so cute why dont they make a more difficult level for us experienced players. fighting through lag to get to a ****** as dragon is a let down. regardless theres a few groups or a lego still could solo that ****. even with 1 in each trait. its called get a barrier an archer and a lego. do you want to take my purples away too? ;D
#99
Posté 14 mai 2015 - 12:45
There is no cap of any sort as far I know/can tell. I got 226 Willpower.
This system is broken, it is silly. I was vehemently opposed to it back in December. But what can be done now? It is too late for Bioware to change it.
theres a cap on the defensive side of each skill. which is 160. the game does not let you have any resistance over 80%. as far as attack/crit chance, hp there is none.
#100
Posté 14 mai 2015 - 12:48
maybe
1000+
in each stat
just high cunning and cons. the archers are what make them hard. you can easily solo the rtc with an archer....





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