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This elephant is going to enter the room eventually. May as well bring it in now. (ME 4 related)


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#26
7twozero

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I can't wait til ME4 gets its own forum so that we can get all this stuff out of the ME3 forum.
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#27
BohemiaDrinker

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It will end with NuChar getting back into the ark and heading to another galaxy.

 

Many threads will start on how could Bioware leave Andromeda.



#28
wright1978

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Well for starters I completely disagree with the OP's claim that learning from the horrible trainwreck that was ME3's ending would be misguided.

 

As to the notion of how they should address ME4's ending. I personally think the variation should come in the smaller factors while the antagonist should be removed via a single route. The example i'd give is Sovereign in ME1 who's killed but the variation comes from the priorities the player makes(protecting council/protecting human ships) & who becomes councillor(Udina/Anderson).

 

If the option exists for the protagonist to die then there should be an alternative with him/her living. No more attempts to railroad this type of thing.



#29
BabyPuncher

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I can say with near certainty that it's going to be a long, long time before BioWare kills off a protagonist again. If ever. Or has any kind of 'bad' ending.

 

In fact, I would not be surprised if EA gave them orders flat-out forbidding it after ME 3.

 

I really wish that was good news, but given what I've seen from BioWare, it seems to me that it's being done for all the wrong reasons. Which unfortunately is likely to mean more endings and protagonists like Inquisition: 'Happy' like the smiley face from Wal-Mart. Something completely trite and vapid with cuddles and feigned 'success' cheaply stapled on.

 

I guess we'll see.


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#30
Vazgen

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ME4 ending? Unimpressive boss battle and happy ending as in ME1.

#31
Guest_StreetMagic_*

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I doubt ME3's ending has any bearing on the next game's ending. Entirely different setting and premise, etc..  If it happens to be bad, it'll be it's own unique brand of bad.



#32
wright1978

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ME4 ending? Unimpressive boss battle and happy ending as in ME1.

 

ME1 has its shortcomings, the ending isn't one of them imo.


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#33
Guest_StreetMagic_*

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ME4 ending? Unimpressive boss battle and happy ending as in ME1.

 

I'd take a boss battle, if only because it shows they want to write games.

 

Casey Hudson resisted putting in a boss battle last time, because he thought it was too "gamey". Which is the weirdest thing to say.... for someone who writes games.

 

They've become too conscious of themselves as storytellers and cinematic directors. I think that's important too, but not at the expense of "gamey-ness". This medium is all about the fun of gaming. I know there are Bioware fans who don't give a **** about that stuff, who play for romances, strictly story, and on the Narrative/Casual setting, but that shouldn't dominate their concerns. Nor should they be embarassed of "boss battles", like it's too lowbrow or something. Not "artistic" enough. It just depends on how well it's done.


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#34
Vazgen

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ME1 has its shortcomings, the ending isn't one of them imo.

I didn't say it was bad. ME1 ending was quite consistent with the game. Boss battle sucked. Take a biotic squadmate and toss him like a ragdoll, take Tali and shoot the bullet spounge from complete safety. Boss battle also sucked in ME2. Human Reaper was hilarious. One of the things I always liked about Priority Earth is that it didn't have a boss battle and replaced it with a challenging fight in the end. Alas, judging from requests for Harbinger boss battle, people need some totem to shoot to be satisfied...
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#35
Guest_StreetMagic_*

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I didn't say it was bad. ME1 ending was quite consistent with the game. Boss battle sucked. Take a biotic squadmate and toss him like a ragdoll, take Tali and shoot the bullet spounge from complete safety. Boss battle also sucked in ME2. Human Reaper was hilarious. One of the things I always liked about Priority Earth is that it didn't have a boss battle and replaced it with a challenging fight in the end. Alas, judging from requests for Harbinger boss battle, people need some totem to shoot to be satisfied...

 

I didn't care for the Reaper baby either, until just recently. It's pretty fun and challenging on insanity (not just that, but all the collectors who swarm you there). I felt relieved afterwards, and that's all I can ask from a game ending.



#36
Vazgen

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I didn't care for the Reaper baby either, until just recently. It's pretty fun and challenging on insanity (not just that, but all the collectors who swarm you there). I felt relieved afterwards, and that's all I can ask from a game ending.

I never felt that way and I only play on Insanity. The final section of PE did leave that feeling though. Those Banshees are a pain 



#37
fraggle

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I didn't say it was bad. ME1 ending was quite consistent with the game. Boss battle sucked. Take a biotic squadmate and toss him like a ragdoll, take Tali and shoot the bullet spounge from complete safety. Boss battle also sucked in ME2. Human Reaper was hilarious. One of the things I always liked about Priority Earth is that it didn't have a boss battle and replaced it with a challenging fight in the end. Alas, judging from requests for Harbinger boss battle, people need some totem to shoot to be satisfied...

 

Even as an Engineer with Tali and Wrex and some tedious shoot shoot shoot it was easy for me.

I'm also one of the fans of no boss battle in Priority: Earth. It's refreshing, and I felt such a rush from the enemy waves, instead of having to focus on one boss while taking down its health takes forever...

 

So yes, I guess your prediction is correct. People want boss, people get boss. And a happy ending. I would bet though there still will be complaints afterwards ;)



#38
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I never felt that way and I only play on Insanity. The final section of PE did leave that feeling though. Those Banshees are a pain 

 

None of that is a pain to me. By the end of ME3, Shepard is too tough (I play Soldiers and Vanguards btw). I only feel the game is hard early on (Grissom is the toughest).



#39
BabyPuncher

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So yes, I guess your prediction is correct. People want boss, people get boss. And a happy ending. I would bet though there still will be complaints afterwards ;)

 

...Are you suggesting that people shouldn't complain if the ending is a certain degree of 'happy'? As if the quality of ending is solely determined by a slider that goes back and forth from 'happy' to 'sad' on which somewhere lies a magic point of 'happiness' that equates to maturity, depth, choices mattering, and good writing?
 



#40
fraggle

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...Are you suggesting that people shouldn't complain if the ending is a certain degree of 'happy'?

 

This being a big concern is just something I have seen here on the boards a couple of times, also it's not meant to be a superserious comment, hence the smiley.

Just a general observation that people will always complain, no matter what they get.



#41
wright1978

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I didn't care for the Reaper baby either, until just recently. It's pretty fun and challenging on insanity (not just that, but all the collectors who swarm you there). I felt relieved afterwards, and that's all I can ask from a game ending.

 

I didn't mind the reaper baby boss fight(though i would have preferred less of a human terminator look and more alien).

I'm not either pro or anti boss fights. I think they fitted well in ME1/ME2.



#42
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I didn't mind the reaper baby boss fight(though i would have preferred less of a human terminator look and more alien).

I'm not either pro or anti boss fights. I think they fitted well in ME1/ME2.

 

I'm not a big ending complainer myself.. It's just that I can see a boss fight fitting well enough. It could've still just been at the final battle with the banshees and shooting the rocket , for all I care. Where maybe it could've been a bigger challenge to coordinate with EDI on targetting the Reaper.

 

Mostly though, I don't like their excuse for not having a boss battle. That it was "too gamey". That says more about them than anything to do with the worth of boss battles. They're self-identifying more as just storytellers by saying that, and forgetting the medium. The medium demands interaction. Not just talking and picking choices.


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#43
Golden_Persona

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Simple. Bioware should not let the past haunt them and feel like they have to do things a certain way just to make a small group of people who still can't get over the ME3 ending happy. What they should do is learn that you need to know what your ending to your story is going to be, at least the basics like motives for your villains, before you greenlight the script, or however Bioware handles their script. Letting all your writers give ideas for every aspect of the story is key. No one man should have 100% say in anything.

 

The only thing that concerns me is that its a common trend in today's world to leave stories unresolved just to bait people for a sequel or DLC. If they choose to sequel bait, please do it the Mass Effect way where the main villain is defeated, our protagonist and his/her crew stand above the ashes of their enemy and look triumphantly beyond the windows of their space ship with a fist-pumping instrumental playing in the background. ME1 and ME2 are perfect examples of how you can resolve a game's plot and still leave room for sequels.


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#44
JeffZero

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I'm less concerned about the denouement and more concerned about the endgame. Earth wasn't a particularly good level but between it and Cronos Station and all the delicious space battle cinematics it was a hell of a lot more captivating than the tail end of Inquisition. BioWare was clearly more concerned with ensuring a sunshine-and-rainbows finish than spending a proper amount of time elevating what came immediately before it to something remotely memorable. It's the difference between blowing up a Death Star and kicking a tree. 

 

I'd sooner take another (Extended Cut) ME3 epilogue than an Inquisition final mission. I really, truly would. 



#45
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I'm less concerned about the denouement and more concerned about the endgame. Earth wasn't a particularly good level but between it and Cronos Station and all the delicious space battle cinematics it was a hell of a lot more captivating than the tail end of Inquisition. BioWare was clearly more concerned with ensuring a sunshine-and-rainbows finish than spending a proper amount of time elevating what came immediately before it to something remotely memorable. It's the difference between blowing up a Death Star and kicking a tree. 

 

I'd sooner take another (Extended Cut) ME3 epilogue than an Inquisition final mission. I really, truly would. 

 

I liked Cronos myself. The only thing that sucks about it is Jack or Miranda aren't in my squad. There aren't two teammates who deserve to be there more (besides EDI herself)... and the only way they can even be mentioned there is if they are dead :P


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#46
JeffZero

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I liked Cronos myself. The only thing that sucks about it is Jack or Miranda aren't in my squad. There aren't two teammates who deserve to be there more (besides EDI herself)... and the only way they can even be mentioned there is if they are dead :P

 

Yeahhh, haha. I'd have loved the opportunity to bring them along.



#47
SojournerN7

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So yes, I guess your prediction is correct. People want boss, people get boss. And a happy ending. 

 

Spoiler

 

 

 I would bet though there still will be complaints afterwards.

 

 

No doubt. Sometimes with the way some people carry on, I'm surprised we get another game.

 

I'd like an ending more like ME2, mission-wise, culminating into a bossfight. I like the idea that the entire squad plays a role and your choices affect how it all goes down.


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#48
BabyPuncher

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No one man should have 100% say in anything.

 

Unless he happens to be right.

 

Groups are people are wrong just as often as individuals are.



#49
wright1978

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I'm less concerned about the denouement and more concerned about the endgame. Earth wasn't a particularly good level but between it and Cronos Station and all the delicious space battle cinematics it was a hell of a lot more captivating than the tail end of Inquisition. BioWare was clearly more concerned with ensuring a sunshine-and-rainbows finish than spending a proper amount of time elevating what came immediately before it to something remotely memorable. It's the difference between blowing up a Death Star and kicking a tree. 

 

I'd sooner take another (Extended Cut) ME3 epilogue than an Inquisition final mission. I really, truly would. 

 

Anything would be better than a repeat of the ME3 bratalyst nonsense. DAI's conclusion was rather limp but i thought the epilogue portion was actually better than the EC's rather limp effort. Still kepping my fingers crossed Bioware will return to the suicide mission mechanics which was the high point of recent endeavours imo.



#50
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Anything would be better than a repeat of the ME3 bratalyst nonsense. DAI's conclusion was rather limp but i thought the epilogue portion was actually better than the EC's rather limp effort. Still kepping my fingers crossed Bioware will return to the suicide mission mechanics which was the high point of recent endeavours imo.

 

They seem out of touch with how good ME2 was. ME3 seemed more like a throwback to ME1 to me (not just because the lack of Suicide Mission... but multiple things), and now they're waxing nostalgic about the Mako and getting back to ME1's "exploration".


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