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This elephant is going to enter the room eventually. May as well bring it in now. (ME 4 related)


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#51
Torgette

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Anything would be better than a repeat of the ME3 bratalyst nonsense. DAI's conclusion was rather limp but i thought the epilogue portion was actually better than the EC's rather limp effort. Still kepping my fingers crossed Bioware will return to the suicide mission mechanics which was the high point of recent endeavours imo.

 

Yep, Suicide Mission as a whole was like one big boss fight - which if you're not adept at making boss fights (very few developers are) then that's the way to do it. I know it's gamey but the lack of a boss fight always makes me feel like something is missing from an ending.  :unsure:



#52
hostaman

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The ending will be mostly euphoric as that's what most players want (as demonstrated by this forum) but there will be a twist which feeds into the next story.

 

Basically I'm expecting a DAI style ending.



#53
Mathias

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Why are we discussing the ending when:

A. We don't even know the plot yet.
B. we don't know if it's a stand alone game or the start of a new trilogy.

Sure I want a good ending, but let's slow our roll here.
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#54
Torgette

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Why are we discussing the ending when:

A. We don't even know the plot yet.
B. we don't know if it's a stand alone game or the start of a new trilogy.

Sure I want a good ending, but let's slow our roll here.

So, who wants to talk about the sequel to this unannounced game!?  :lol:



#55
JoeTheQuarian

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They just need to do the suicide mission again.



#56
NM_Che56

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They'll do what they'll do, people will complain and swear them off, then be back for the next game.

The cycle will continue.

Preach!



#57
Abelas Forever!

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I believe that there isn't going to be big decisions in the end of ME4 because I believe that it's going to start a trilogy. However there is probably a small cliffhanger or teaser of the sequel.



#58
NM_Che56

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Why does it HAVE to be a trilogy? 



#59
Phoenix_Also_Rises

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Sigh.

 

I am usually the pretentious, artistic integrity, grimdark and so gritty I pick gravel out of my teeth, but here I have to share what seems to be an unpopular opinion.

 

I liked the ending to Inquisition.

 

And why should I not? I kicked the gross, half-decomposed, rancid behind of the Big Bad. YES! I killed his enormous undead eff off dragon. YES! After working my own behind off at putting the Inquisition together, closing rifts all over the place, shmoozing with world leaders and trying to penetrate their convoluted politics. YES! And then I threw a sweet party in my awesome castle because what else are you going to do after a feat like that but get out of your skull smash drunk? YES! And then I stood on a balcony looking into a new day with hope. Which is a positive feeling. YES YES and YESSSSSSS!

 

Point is - there is nothing wrong with a happy ending.

 

I remember ME3 and their "artistic integrity" approach to the conclusion. Barely. The first time I played it I got near blackout drunk myself just to be able to stomach how damn depressing and hopeless and just so. exhaustingly. negative. it was. And there was no light at the end of the tunnel, nothing to take the edge off. Aside from the sort of volume of alcohol that made my roommate at the time seriously concerned. I have played through a number of times since (largely) without the aid of alcoholic beverages, but to this day, it still leaves me with a sick, sinking feeling.

 

Compared to that, I will take a DAI ending any day, any time.


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#60
wolfhowwl

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I'd take a boss battle, if only because it shows they want to write games.

 

Casey Hudson resisted putting in a boss battle last time, because he thought it was too "gamey". Which is the weirdest thing to say.... for someone who writes games.

 

They've become too conscious of themselves as storytellers and cinematic directors. I think that's important too, but not at the expense of "gamey-ness". This medium is all about the fun of gaming. I know there are Bioware fans who don't give a **** about that stuff, who play for romances, strictly story, and on the Narrative/Casual setting, but that shouldn't dominate their concerns. Nor should they be embarassed of "boss battles", like it's too lowbrow or something. Not "artistic" enough. It just depends on how well it's done.

 

Wasn't he talking about having the Illusive Man turn into a monster that you have to shoot down? That does sound "gamey" as well as dumb.

 

I wasn't bothered by that quote because ME1 and ME2 provided great examples of a developer shoving in a boss fight because they felt obligated too even if it didn't really fit or was poorly designed with Saren and the Human Reaper.


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#61
fraggle

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Wasn't he talking about having the Illusive Man turn into a monster that you have to shoot down? That does sound "gamey" as well as dumb.

 

I wasn't bothered by that quote because ME1 and ME2 provided great examples of a developer shoving in a boss fight because they felt obligated too even if it didn't really fit or was poorly designed with Saren and the Human Reaper.

 

Wasn't DA2 similar? Where we had to fight 2 bosses at the end, one of which made no sense at all if you sided with a certain person? If I remember it correctly, BW even stated that this was EAs wish, but I'm not sure if that was even legit information, nor do I remember where I've read it.



#62
Han Shot First

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It is hard to say what sort of ending would best suit ME:Next because we know nothing about the plot yet, or whether it is going to be a standalone or the first game of a series. We also don't know who or what the big bad is yet. All of those things should have some bearing on what sort of ending the game gets.



#63
Iakus

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I can say with near certainty that it's going to be a long, long time before BioWare kills off a protagonist again. If ever. Or has any kind of 'bad' ending.

 

In fact, I would not be surprised if EA flat out gave them orders flat-out forbidding it after ME 3.

 

I really wish that was good news, but given what I've seen from BioWare, it seems to me that it's being done for all the wrong reasons. Which unfortunately is likely to mean more endings and protagonists like Inquisition: 'Happy' like the smiley face from Wal-Mart. Something completely trite and vapid with cuddles and feigned 'success' cheaply stapled on.

 

I guess we'll see.

If they do that, then they truly learned nothing from the ending fiasco.  The problem with killing Shepard wasn't that they did it, but that there was virtually no other option.  I mean, the Warden can die in DAO, you don't see a lot of complaints about that.  Heck some people find that to be their favorite endings.

 

Not to mention there is a lot more wrong with the endings than Shepard's death.  The implications of each ending clearly wasn't well thought-out.  

 

They seem out of touch with how good ME2 was. ME3 seemed more like a throwback to ME1 to me (not just because the lack of Suicide Mission... but multiple things), and now they're waxing nostalgic about the Mako and getting back to ME1's "exploration".

Have you noticed that Mass Effect's marketing tends to be based largely on dumping on the previous game?  ME2 dumped on ME1.  ME3 trashed ME2.  Expect MENext to rip apart ME3.


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#64
Iakus

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It is hard to say what sort of ending would best suit ME:Next because we know nothing about the plot yet, or whether it is going to be a standalone or the first game of a series. We also don't know who or what the big bad is yet. All of those things should have some bearing on what sort of ending the game gets.

I'd say the sort of ending that would best suit ME:Next should be based at least in part on what kind of character the player role-plays.  You know, choices and consequences, as opposed to railroading outcomes  :whistle:


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#65
Malanek

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Bioware have in the past gone with some missions that are completely different and you only see one of them depending on a choice you make. These have always (from my memory) been during the game and then they link up the story strands afterwards and continue. How would people like to see this done at the ending? It would seem to be simpler than putting it earlier in the game and could well lead to a more satisfying ending in an area they should be looking to focus on.



#66
Iakus

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Bioware have in the past gone with some missions that are completely different and you only see one of them depending on a choice you make. These have always (from my memory) been during the game and then they link up the story strands afterwards and continue. How would people like to see this done at the ending? It would seem to be simpler than putting it earlier in the game and could well lead to a more satisfying ending in an area they should be looking to focus on.

Frankly, that's how I expected ME3 to be given how it was marketed.  Not a number to determine how badly I frak up the galaxy.



#67
Arcian

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It'll be a carbon copy of the ending to Inquisition.

Looking forward to red eezo dominating the plot.

#68
JeffZero

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"The Red Spectres come to kill you..."


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#69
MrFob

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And every roaming map will have a giant thresher maw with lot's of loot that is optional to kill. There will be electrical thresher maws, fire thresher maws and frost thresher maws.

 

... Hey wait a second, now I want an electrical thresher maw for real. :)



#70
Iakus

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"Electrical Thresher Maw" would be a great name for a rock band.


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#71
Guest_StreetMagic_*

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Why does it HAVE to be a trilogy? 

 

Yeah, I don't want that either. They have too many conflicting priorities to actually do a trilogy right. The character relationships and squad don't carry over like a proper trilogy of books or movies would. Nor do movie or book trilogies market the middle or ending parts as "the best place to start". Each game is only slightly related to the last, and trying to reinvent the wheel each time around.



#72
MrFob

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Yeah, I don't want that either. They have too many conflicting priorities to actually do a trilogy right. The character relationships and squad don't carry over like a proper trilogy of books or movies would. Nor do movie or book trilogies market the middle or ending parts as "the best place to start". Each game is only slightly related to the last, and trying to reinvent the wheel each time around.

 

Those problems are not inherent to video games or Mass Effect though. If they would do a trilogy thing properly, then I'd be thrilled to see one. But I would rather see a single good game as well than another half-thought-out attempt at a longer narrative.



#73
Guest_StreetMagic_*

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Those problems are not inherent to video games or Mass Effect though. If they would do a trilogy thing properly, then I'd be thrilled to see one. But I would rather see a single good game as well than another half-thought-out attempt at a longer narrative.

 

That's what I mean. I'm better off with self-contained stories.

 

The import stuff is a nice idea, but that's about it. A nice idea.



#74
wright1978

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I'd love another trilogy(the idea of developing a character across that time and space was exilerating)but only on the condition it was done right. Games don't seem to have the outlook to do properly right now, too caught up in making each place the best starting point.
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#75
Vazgen

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I'd say that save import, as superficial as it was, is a huge part of ME success. Developing attachment to a character through the course of 2+ games can't be compared with a character in one self-contained game, as well-crafted as it is. I'd love for them to make another trilogy. All they need to do is not to use some absurdly powerful antagonists and not to give the protagonist a power to change an entire galactic playing field. Also, not have a Suicide Mission in the second installment of a trilogy.


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