-Leveling Up
-Mako Missions
-Customizing Weapons and Armor with powerups (Rounds, etc)
-Grenades
-Medgel
-Weapon Cooldown instead of Ammo
-In Depth Skills and Character Types
-Buying weapons and upgrades
-Waypoints
-Better Map
These are only some of the main things.. Many of the above I greatly enjoyed and looked forward too, especially the Mako missions. I just don't understand how many of these things were completely removed instead of being fixed. The skill trees have been simplified, quite literally, everything has been simplified. The first game was, in my opinion, a perfect balance between rpg and fps. Mass Effect 2 seems more like its a focus on combat with a few rpg elements thrown in there. I'm enjoying ME2 so far but not as much as I had hoped. It's a fun experiance but its leaving me a bit hollow and wanting more inside...
Modifié par Mabari Owns High Dragon, 27 janvier 2010 - 08:26 .




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