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Million Dollar Question: Which Character IS Balanced?


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#1
Dieb

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Just a heads up, this topic is actually sort of serious.

 

This is a random, very uneloquent & -I cannot stress this enough- very subjective excerp from my thoughts when thinking about each character and their reputation as given by the BSN community.

 

 

Arcane Warrior

Oh my god / please nerf / solo's everything / etc

 

Keeper

Virtually invincible / If you die with this, you may want to consult your physician since you may not have hands

 

Archer

Thank god caucasian white male with a stubbly beard / Has a singular, failsafe course of action / Longshot / Requires no skill / Requires at least but not limited to, lots of skill

 

Legionnaire

Doesn't seem to deal damage, I'll pass / Does too, here's this build that does, like, a lot

 

Assassin

Good against single targets... okay I was just being polite. Has no purpose, like any other class that cannot damage AoE or ignore cooldowns, since we count in fives when it comes to killing in this game / Can't tank 10 (read: fifty) enemies and ignore reason, aggro & humidity - trash tier

 

Elementalist

Spams meteors & FC glitch all the time / Requires no skill - Requires lots of skill - okay this generally goes for every character it seems / Deals obscene damage easily & has Barrier / Shouldn't use Barrier And Here's Why Also Please Subscribe -threads

 

Katari

Is too weak / Has never been weak / Is now weak / Is now OP

 

Templar

Ah so, it's like the Legionnaire but like, hot? like, a mage? like, a damage dealer? like, a tank? Listen, I'm skipping doors to save time - you think I have time for this? That's it, you're down there with the weirdos.

 

Reaver / Alchemist / Hunter / Templar, I told you

What the- uh... how does this even work? Whatever, I'll use the ones that are kinda similar but less weird.

 

 

 

...that's all I can think of by pondering about the forums. That means we have a winner:

 

The Necromancer is the only balanced class. Nobody is as balanced as her.

 

Nobody ever has any qualms with our lovely Helena Bonham Carter look-alike-contest semi-finalist, which by the powerful reason inherent to my brain, tells me she's the one character who's "like, kinda okay I guess".

 

 

Thoughts?

 

 

P.S.: I am very exhausted, and I apologize that pretty much everything in this OP is terrible. I needed to get this thought out anyways, so I hope you can still somewhat process the gists of what I'm getting at.



#2
Dekibra

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what are your thoughts on the templar?



#3
Dieb

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Oh, I forgot. I shall edit the OP accordingly.

 

 

But just to make it clear, those are my  thoughts on what other people's opinions are.


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#4
DuckDuckPotato

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Archer

Thank god caucasian white male with a stubbly beard / Has a singular, failsafe course of action / Longshot / Requires no skill / Requires at least but not limited to, lots of skill

 

Is his privilege granting him the power to dodge ranged attacks?


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#5
ellpadre

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Every character can be OP or crap depending on the player. Its going to be hard to create truly balanced classes as some of the mechanisms are naturally going to be better for certain characters. Obviously AW was unreal pre-nerf, and it didn't take to much skill to use spirit blade repeatedly. I understand these are your opinions and I am in no way attacking them, but I feel you are an experienced player. You probably have a good bit of skill in the game now, along with knowledge of the maps and attacking strategies. 

 

These all combine to alter your judgement's of the characters, I feel. For example, you claim people who die using the keeper are bad (paraphrasing), but I see it happen the whole time. You have a knowledge of how to use her, as a barrier for the team, and thus you don't die. But others might not be as good and knowlegeable and thus do not throw barrier up for the team, team gets aggroed, dies, and so does keeper.

 

I will agree that I feel certain characters need some help, such as the assassin, as I would like to play with them, but hate hate hate dying


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#6
ProperWarhawk

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Assassin is trash tier? She is one of the funniest classes to use, with mutiple ways to build her. I've got the top spot of numerous games with her.

#7
Ispan

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I like what you've collected here :lol: I was taken aback by the hate for the various characters and people who play them when I started reading the MP forums (though I'd spent tons of time on the SP forums and should've been prepared for the vitriol :P). Dropping barriers and putting fire on all the things has been fun lately so I guess I'll keep doing that until it's not fun anymore.

#8
Pee Jae

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GI.

 

I think the Templar and Keeper are nicely balanced characters. I know, Guard/Barrier invincibility. But, enemy archers. Your argument is invalid.  ^_^



#9
Chief Capo

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I'll just say this. I can't wait until a platinum difficulty comes out so all this talk of OP classes talk turns into talk of how those very same classes aren't strong enough and need buffs , that will be hilarious.

#10
Luke Barrett

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I can't wait until a platinum difficulty comes out

 

:bandit:


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#11
HeroicMass

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:bandit:

 

you have to rob a stage coach in order to pay for the development? :P



#12
DragonRacer

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:bandit:

 

I'm so glad you guys are wading into the shark pool to tease again.

 

Oh, I so loved that in the ME3MP days. An emoticon is worth 1,000 words. :D


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#13
Robbiesan

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:bandit:

 

 

you have to rob a stage coach in order to pay for the development? :P

 

Nah, too much snow in Edmonton to bother.  Plus, no cowboy hat.  Would snowburn said ninja's bald head.

 

That my friend is the little known bearded ninja, with hair sticking out the back to make it look like a bandana.  Yes, related to bearded gnomes, but taller and with ninja juice.  Luke is gonna ninja us, and I'm going with "in a good way."  Luke, do you have a beard?  If not, please grow one and shave your head.



#14
Dieb

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I understand these are your opinions and I am in no way attacking them, but I feel you are an experienced player. You probably have a good bit of skill in the game now, along with knowledge of the maps and attacking strategies. 

 

These all combine to alter your judgement's of the characters, I feel. For example, you claim people who die using the keeper are bad (paraphrasing), but I see it happen the whole time. You have a knowledge of how to use her, as a barrier for the team, and thus you don't die. But others might not be as good and knowlegeable and thus do not throw barrier up for the team, team gets aggroed, dies, and so does keeper.

 

You are getting me very wrong here, friend.

 

I was merely taking a silly, half-serious shot at the collected "consensus" within the community, of what the classes are supposed to be like in terms of so-called "viability". Almost none of the stated things are my own true opinions - for crying out loud, I play Hunter 90% of the time, and Alchemist the other 10% - because she's a riot.

 

The only thing I'd agree on wholeheartedly was the Arcane Warrior, yet on the other hand, I didn't even demand him to be nerfed. I just didn't like using him myself, and didn't care if others lead us to victory. About the Assassin? Pick your fights - you're a rogue. Bad aggro management should get you killed. Plus she has Stealth AND Fallback Plan if you're lazy, too.

 

And while we're at it, that kind of is my camp: Play with the character you like. Some of them noticeably get powerful quicker and easier, yet none of them are so bad they could be a significant burden if their player can handle them moderately well.

 

So no offense taken obviously, and keep posting as heartfelt about your characters.


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#15
Drasca

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Balanced is less important than interesting and fun.

 

The class is not balanced if it causes the game to be less interesting or fun for yourself or others (the team). The previous AW paradigm caused the game to be less interesting and less fun, especially with the predictable not-fun team ignoring solo-behaviour SB caused with the AW.


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#16
DrakeHasNoFlow

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Excuse me, but how would adding another difficulty go abouts negating the complaints about class viabilities/liabilities? If they add another difficulty and I assume they will, than classes like AW will still be great. As we can attest, the nerf to sb, still makes him a good candidate choice in perilous due to his high survivability as with all mages are. If they are adding more enemy hp, dmg, guard, armor to factions than an AW will still be able to generate his own barrier regardless, it may take him longer to extract though. Same thing with the legionnare, it takes him about two hours to kill anything on perilous in the future it will take him four and a 1/2.

If they add a new difficulty, than they really should look into adding a future faction or spell binders that are able remove beneficial effects of barriers, magic, etc. In turn, the new difficulty, new faction, mini boss, etc will be ' nightmares' to contend with. Stat caps are a good idea, because anyone with 50/50/50 feels perilous is already a steamroll snorefest in competent groups. Don't just add a new difficulty with the only major difference between it and perilous are dmg and hp pool increase.

#17
GrommitSmit

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Zither!

#18
SpaceV3gan

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I would say the Katari is the most balanced. I haven't used him against Dragons yet, but on the classic maps and against classic waves of enemies, he is quite balanced and crazy fun.
 

 

Assassin is trash tier? She is one of the funniest classes to use, with mutiple ways to build her. I've got the top spot of numerous games with her.

I second that the Assassin is trash-tier, primarily due to her poor XP output. Is it possible to top score? Sure it is. But hardly in great teams and beside high scoring kits.



#19
ALTBOULI

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I would say the Hunter is arguably the most balanced kit and most fun imo

#20
Chief Capo

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Excuse me, but how would adding another difficulty go abouts negating the complaints about class viabilities/liabilities?

Who said anything about negating the complaints? I personally said that they would change from complaints of classes being too OP now  to those classes needing a buff when the new difficulty  hits, and no doubt, we will see those complaints unless they just reskin perilous without any new quirks and a menial boost to  enemy damage + hp and pass it off as a new difficulty, which isn't bioware at ALL going off of the difference between gold and platinum on me3mp, which leads me to, how do you know the a.w will still be soo good on the new difficulty?  Have you gotten early access to the new difficulty  yet? Lol no, so you don't know what awaits, anything at this point is pure speculation, which is welcome but still not confirmed  as true.  


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#21
TormDK

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An easy fix would simply be to add enemy types that can remove player buff effects like Barrier, Bard buff songs etc.

 

I don't feel simply increasing damage/hp on mobs would make it more challenging, as it would simply be gated by item level and promotions, not how you play and how you make your party.



#22
Dieb

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I would say the Hunter is arguably the most balanced kit and most fun imo

 

Are you flirting with me?

 

I am going to continue to assume that regardless of what your answer is.

 

I'm actually a little scared about possible adjustments after the outcry in the official inquiry thread lately. I don't want some cheapass damage buff so he truly DOES become the Archer's oddball twin brother. (Plus the hipster in me likes how unpopular he is)

 

Some otherworldly, godlike wise user suggested that it's kind of an odd move to give the Archer a Passive that increases Flanking Damage (and as far as I know is original to the MP, too). Trading that over to Thornton alone would further upgrade his functionalty by a billion - and further give more people a hint on how he's the most comfortable in combat.

 

(And you can award the Archer some "Do more way more damage just like that, for some reason" perk instead to set things even, I don't mind.)



#23
SpaceV3gan

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I would say the is arguably the most balanced kit and most fun imo


I have seen/read/heard some people saying the same. And I kinda agree with it. Having promoted the Hunter about 34 times, I would say he is pretty balanced with proper gear, and even somewhat overpowered with high stats. Surely, he isn't downright broken scorewh0re dps like the Archer, but he is 600% cooler and funnier.
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#24
Laforgus

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Everyone is OP on their own (strange skill) way. isn't that being balanced?

 

 

Arcane Warrior

Spirit Blade still owns

 

Keeper

Full Barrier and Static Cage

 

Archer

Long Shot, no contest!

 

Legionnaire

Walking Fortress

 

Assassin

Stealth Damage

 

Elementalist

Fire Storm

 

Katari

To The Death and Armor Regen

 

Templar

Wrath of Heaven+ZOMGWTFCombo

 

Necromancer

Walking Bomb

 

Reaver

Rampage+Dragon Rage

 

Alchemist

Mines, Mines Everywhere!

 

Hunter

Versatile Character


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#25
Grubilmeister

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While playing the Legionnaire, I noticed that his XP gain is dreadful.  I have no other problems with him.  He's not a DPS class, so, I am alright with low output.  But I think there should be some support XP involved.

Also, not a character, but the guard mechanic.  It's odd to think that guard is less effective than barrier, yet still takes more effort to generate it.  Shouldn't the warrior classes with guard be more tanky than mages?