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The Problem with Dragons


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#1
scene_cachet

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I've been slaying Dragons on Routine, Threatening and Perilous. 

 

I am seeing no difference in weapon drops except for a low level staff of the dragon in Threatening... 

 

Why are highland low level common items dropping in Perilous? The mats used to summon one is more mats than you would salvage in 2 or maybe 8 large chests.

 

So in theory you could be going through up to 10k gold worth of mats to be rewarded with a level 5 common and 200 gold in the hardest difficulty. 

 

Why even allow items other than Flame of the Inquisition weapons drop, technically you'd still have to farm them to get weapons for every character. 



#2
TormDK

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You get a chance for loot to drop. Garanteed end game loot would let players "beat" the game in one day.

 

Besides, the heavy users have been complaining that their mats had nothing to be spent on. Now they do.


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#3
scene_cachet

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You get a chance for loot to drop. Garanteed end game loot would let players "beat" the game in one day.

 

Besides, the heavy users have been complaining that their mats had nothing to be spent on. Now they do.

 

Yes, I had nothing to spend mats on, but now I've made all armour sets for all the new characters and a heap of dragon horns and I am noticing my cloth supplies starting to look lonely so it's more like a terrible pyramid scheme to steal all your mats for little compensation.



#4
TormDK

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Nothing wrong with a little scheme.

 

The next DLC will likely be a few month out still, so I think it's fair to setup systems like this to help drain some of the players previous "work" in the form of material consumption.


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#5
scene_cachet

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I disagree, I'd rather a chest drop with 1 item that you have to roll against 3 other players than getting nothing for running a "Raid" for 30 minutes. 

 

Atleast with a loot roll system I feel I have better odds than a mythical RNG loot table that throws you low level items at the end of the most difficult content in MP....

 

To add to that.... Even getting low level purples would be better than low level commons on Perilous. 

 

If it's a 1 in 10 chance of getting this weapon then the other 9 items should be useless purples that atleast give Tier 3 mats for crafting.



#6
Bocochoco

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It's stupid...spending 10k worth of mats for 80 gold...
Also on perilous if flame weapon chance is 1 in 10 then you'd think instead of dropping 80 gold or a crap item they would just have a wammy pop up on the screen or maybe a stuffed Moose

#7
Catastrophy

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Not really an issue making people work a bit for the loot. But cloth drops are still quite the bottleneck - I wish they'd look at that.



#8
DrKilledbyDeath

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I have only killed a few on perilous, got the purple shield, and the second one gave me a ton of duelist armor. Give me a weapon please.


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#9
scene_cachet

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Not really an issue making people work a bit for the loot. But cloth drops are still quite the bottleneck - I wish they'd look at that.

 

At 10k worth of mats for a Highland Dirk after defeating a "HIGH DRAGON" in Perilous is in no way rewarding for the time and gold spent. 

 

This cost for new players is also steep, especially if they haven't crafted all their armour sets yet.

 

It'll be funny if the Dragon Horn is monetized.... I wouldn't be surprised if that is the plan. 100 x Dragon Horns for 30USD



#10
Bergraven

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I've been thinking the reward vs mats for dragon call needs to be changed, too.

Off the top of my head, how about successfully killing the dragon gives you a replacement call in addition to whatever else drops? Still a cost for blindly summoning and failing, but not 10k's worth of mats for crap loot if successful yet unlucky with RNG.
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#11
Bocochoco

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I've been thinking the reward vs mats for dragon call needs to be changed, too.
Off the top of my head, how about successfully killing the dragon gives you a replacement call in addition to whatever else drops? Still a cost for blindly summoning and failing, but not 10k's worth of mats for crap loot if successful yet unlucky with RNG.


If you build it, they will come
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#12
scene_cachet

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I've been thinking the reward vs mats for dragon call needs to be changed, too.

Off the top of my head, how about successfully killing the dragon gives you a replacement call in addition to whatever else drops? Still a cost for blindly summoning and failing, but not 10k's worth of mats for crap loot if successful yet unlucky with RNG.

 

 

Indeed... Or they reduce the cost to craft to 1 of each.



#13
TormDK

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There is nothing wrong with players having to put a little effort into getting the full dragon weapon collection. We are on Day 1 of the DLC drop, and already there are reports of a player having the near full set.


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#14
Catastrophy

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At 10k worth of mats for a Highland Dirk after defeating a "HIGH DRAGON" in Perilous is in no way rewarding for the time and gold spent. 

 

This cost for new players is also steep, especially if they haven't crafted all their armour sets yet.

 

It'll be funny if the Dragon Horn is monetized.... I wouldn't be surprised if that is the plan. 100 x Dragon Horns for 30USD

Meh, I push numbers every day at the job. Not worth doing so in my spare time.



#15
Bergraven

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That's

There is nothing wrong with players having to put a little effort into getting the full dragon weapon collection. We are on Day 1 of the DLC drop, and already there are reports of a player having the near full set.


That's why tinkering with the dragon call mats and/or having dragons drop calls when they die seems more reasonable. The top drawer items should still be hard to get. Harder, even, if people already have all of them. But fighting dragons in itself shouldn't mean 10 or how ever many matches of grinding just to get your ass kicked in 30 seconds if you're not an uber-player.

#16
Eyecon74

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Would be nice to find a dragon call in a store chest.
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#17
Jebbadiah Jenkins

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Well I've dropped 5 dragons on perilous, got zero loot 2 times, a level 1 Raider great sword on 1, a lesser fire rune, and a level 10 blue sword.

 

,.......... a whole lot of effort, for a whole lot of nothing.



#18
Klokos

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Not really an issue making people work a bit for the loot. But cloth drops are still quite the bottleneck - I wish they'd look at that.

 

But they should gate it behind "skills", making the fight against and to the dragon hard rather than just require yet another grind for material to then take a chance at RNG to get people to play longer. Using a dragon ringer should result in at least an even gain if the mission is successful else it just creates frustration.



#19
JAMiAM

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At 10k worth of mats for a Highland Dirk after defeating a "HIGH DRAGON" in Perilous is in no way rewarding for the time and gold spent. 

How do you figure they are 10k worth of materials?  They cost 10/10/5 for a total of 25 mats.  At 1200 per large chest, with 5 items per, and an average of 1.5 mats per item, you're looking at between 3 and 4 chests of mats for the gong hammer.  That's only 3600-4800 gold that is spent by only one person of the 4.  So, only about 900-1200 gold per person, per Dragon's Call. 

 

Math is your friend.

 

Late edit:  Mind you, you could very well argue that 3.6-4.8k per party is too high, but let's at least argue that with proper values, instead of hyperbolically inflated guesstimates.


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#20
Bocochoco

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How do you figure they are 10k worth of materials?  They cost 10/10/5 for a total of 25 mats.  At 1200 per large chest, with 5 items per, and an average of 1.5 mats per item, you're looking at between 3 and 4 chests of mats for the gong hammer.  That's only 3600-4800 gold that is spent by only one person of the 4.  So, only about 900-1200 gold per person, per Dragon's Call. 
 
Math is your friend.
 
Late edit:  Mind you, you could very well argue that 3.6-4.8k per party is too high, but let's at least argue that with proper values, instead of hyperbolically inflated guesstimates.


You completely disregarded equating the RNG values for breaking down items. There are multiple silks/leather/stone yet only one type per item in a chest. This material is valued based upon the item level and rarity. 10k was a gross UNDER-estimate in it's entirety if you are not allowed to mix and match mats.

#21
Bocochoco

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Simplifying here
There is a 75% chance of a low level item slot in a drop from a chest. That's based on a 15 out of 20 RNG roll.
Of that drop you have a 12.5% chance of dropping an item based on weapons/runes/accessories which converts to a 33% chance to drop either a silk/leather/stone based on 3 mat types.
Then you have multiple low level mats in each category...

You see, it probably costs closer to 50,000 than to 10k

#22
JAMiAM

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You completely disregarded equating the RNG values for breaking down items. There are multiple silks/leather/stone yet only one type per item in a chest. This material is valued based upon the item level and rarity. 10k was a gross UNDER-estimate in it's entirety if you are not allowed to mix and match mats.

No, rares and uniques generally give 2 types per item, while runes give one of each three types per rune.  You'll pull between 5 and 8 mats per large chest.  My original claim of 1.5 mats per item might be off by .1, or .2 over the long run, but regardless...

 

Simplifying here
There is a 75% chance of a low level item slot in a drop from a chest. That's based on a 15 out of 20 RNG roll.
Of that drop you have a 12.5% chance of dropping an item based on weapons/runes/accessories which converts to a 33% chance to drop either a silk/leather/stone based on 3 mat types.
Then you have multiple low level mats in each category...

You see, it probably costs closer to 50,000 than to 10k

...you're looking at it completely wrong.  If you have 4+ of all the cloths, 9+ of all the leathers, and 9+ of all the metals, then it doesn't matter which specific item drops of any of the three categories.  Any one of them will give you the necessary amount of one of your categories.  I find it hard to imagine that most people who have played any reasonable amount of time, or more, won't have dozens of each crafting material, with the more common types numbering 100+.

 

Like I said, the argument that 10/10/5 is too little, too much, or just right, is NOT what I'm arguing.  The miscalculation of gold per mats that scene_cachet, and now you, are using is what I am addressing.  In that, you are both wrong.

 

For what it's worth, I've found the payout of dragon runs to be rather poor, even based on my more forgiving calculations.  So, I tend to agree that the payouts should be bumped upwards, or the cost per gong hammer to be dropped.


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#23
Kevorka

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It helps to do the shard temple quest. That way you can get a bonus to the elements. I also make new armor that covers fire, ice and lighting damage. Bring tonics and bombs. Level 15 is a good start. Just make a game plan for each one. 



#24
KundaliniHero

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I've been slaying Dragons on Routine, Threatening and Perilous. 

 

I am seeing no difference in weapon drops except for a low level staff of the dragon in Threatening... 

 

Why are highland low level common items dropping in Perilous? The mats used to summon one is more mats than you would salvage in 2 or maybe 8 large chests.

 

So in theory you could be going through up to 10k gold worth of mats to be rewarded with a level 5 common and 200 gold in the hardest difficulty. 

 

Why even allow items other than Flame of the Inquisition weapons drop, technically you'd still have to farm them to get weapons for every character. 

 

This is a bug that I discovered that many people may not be aware of but if you max out a mat (255 seems to be the max) and use it toward crafting it bugs and never deducts the mat from the stack yet still crafts the item. I was one of the many that amassed a large amount of mats over a few months of playing, so much so that I have a couple maxxed in each category. Logically when crafting I always pull from the mat I have the most of, well I started noticing that every time I crafted the mats they werent diminishing - anyway, hope this helps.



#25
Drasca

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 if you max out a mat (255 seems to be the max)

 

Your inventory isn't maxed out at 255. Only the first 255 are displayed. If you have say, 266, it'll only display 255. If you use 6 materials, you'll still deduct as normal, and actually have 260, but display 255. If you use 10 more, you'll correctly display 250.

 

The amount of farming scene cachet has done is statistically insignifigant. If he killed thousands of dragons on each difficulty, that'd be an accurrate statement of recorded drop rate... but it is like rolling a 6 sided dice three times and declaring it never rolls 6. In this case, the stated chance is 1/10, and just because he's never rolled 10, doesn't mean the rest of us haven't.

 

Clearly there's many reports in the wild of fantastic loot out there. I'm particularly jealous of Third Race's Report of his teammate rolling lucky three times in a row. That's 1/1000 chance . . . but it was done.