I recently restarted the game and now am running a Rift Mage. I have been having fun with Pull of the Abyss.
Common uses:
- Take out 2 or 3 targets aka standard
- You know this one.
- Switch to Tatical at beginning of engagement
- drop Pull of the Abyss
- hit control to unpause
- drop fire mine
- turn off tactical
- target something other than the three you took out of the fight
- fight normally
- when the boom happens check to see that they are all dead.
- The trick here is to realize that those first few were out of the fight the moment you turned off tactical. Don't waste any more time on them.
- Pull archers off of battlements or heights.
- choose a center that is ground level
- make sure the aoe overlaps the archers
- This makes looting easier and takes them out of the fight quickly.
- This also handles the "lip" problem where your stonefist hits the battlements instead of the archer. Pull of the Abyss doesn't care.
- Stealthers and Shadows
- Everyone hates these guys
- Drop a Firemine nearby.
- Drop Pull of the Abyss on it.
- The stealthers will try to strike when the pull affects them but miss due to movement.
- And BOOM!
- I tend to use an Energy Barrage when they appear as well so I can have flashpoint locked and loaded.
- Rushing enemies
- Pull of the Abyss affects those who enter the AOE even after the cast, unlike Static Cage.
- I will often place the AOE thinking about how the targets will move once combat commences.
- it is better to maximise the coverage of ranged enemies and put the AOE in the path of melee enemies if that option is available.
Anyone else have some tricks for Pull of the Abyss?





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