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Ah, the old quick level up exploit was fixed


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#1
McPartyson

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-Fixed an issue that allowed players to leave a multiplayer match then rejoin it and transfer the earned experience to the character they rejoined with.

 

This is like a punch to the balls for some of the veteran players I used to play with. They loved that trick.



#2
Shinnyshin

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On one hand, it was pretty clearly an exploit and I can see why it was fixed.  On the other, what's the point of forcing end-game players into threatening?  I feel like if they're going to remove this, they should significantly buff XP since the exploit did, among other things, significantly cut down on boredom time.  And you should never force players into boredom time.


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#3
JAMiAM

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-Fixed an issue that allowed players to leave a multiplayer match then rejoin it and transfer the earned experience to the character they rejoined with.

 

This is like a punch to the balls for some of the cheaters I used to play with. They loved that trick.

ftfy


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#4
TormDK

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The high end players do perilous at level 1 anyhow, the exploit was a convenience, nothing more.



#5
McPartyson

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On one hand, it was pretty clearly an exploit and I can see why it was fixed.  On the other, what's the point of forcing end-game players into threatening?  I feel like if they're going to remove this, they should significantly buff XP since the exploit did, among other things, significantly cut down on boredom time.  And you should never force players into boredom time.

 

This is what i'm saying. After the novelty of the new kits wear off, I see some vets peacing out. Grinding 1-20 ad nauseum even with the exploit killed it for me already. I couldn't imagine without it.

 

I thought I heard of a respec feature to be implemented...this wouldn't satisfy promotion junkies, but the rest of the people who just play for gear would probably be happy.



#6
TormDK

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Yes, you can craft a respec card now for the class you want to respec.


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#7
DrKilledbyDeath

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QQ


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#8
Shinnyshin

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The high end players do perilous at level 1 anyhow, the exploit was a convenience, nothing more.

Not anymore--at least not the ones I ran with.  Pretty hard to do a Perilous dragon run as a level 1.


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#9
JAMiAM

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On one hand, it was pretty clearly an exploit and I can see why it was fixed.  On the other, what's the point of forcing end-game players into threatening?  I feel like if they're going to remove this, they should significantly buff XP since the exploit did, among other things, significantly cut down on boredom time.  And you should never force players into boredom time.

And on the third hand, they are not forcing players to do anything, other than play honestly.  And on the fourth hand, how can it be boredom time if they bring a lower level character into a game whose difficulty is beyond their comfort zone?  It may not be fun, easy money/promotions/prestige points, but it is anything but boring.


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#10
Suledin

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Right...1lvl and perilous. I never believe this bullsh*t. I've seen many people playing perilous...on lvl20 only. 



#11
kmeeg

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This! Playing threatening is really boring, when all you want to do, is play perilous with your friends. Sadly not all groups can carry a level 1, especially against dragons.

 

A much better solution would be to make an icon that can be pressed before entering a battle with a lv.20.

 

Pressing that icon would mean that after the upcoming battle your character would be promoted and would get a fraction of the xp earned. 

It could be level 3/ 5/ 7 or something after the run, all dependent upon the difficulty of the completed run.

 

This would make the game much more enjoyable and fair for everyone.


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#12
JAMiAM

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This! Playing threatening is really boring, when all you want to do, is play perilous with your friends. Sadly not all groups can carry a level 1, especially against dragons.

 

A much better solution would be to make an icon that can be pressed before entering a battle with a lv.20.

 

Pressing that icon would mean that after the upcoming battle your character would be promoted and would get a fraction of the xp earned. 

It could be level 3/ 5/ 7 or something after the run, all dependent upon the difficulty of the completed run.

 

This would make the game much more enjoyable and fair for everyone.

That's a pretty good idea, actually.


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#13
Beerfish

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I never knew this existed but also never saw the point when i was informed about it.  I suppose very very early people might do it but now if you play one decent game with a group you will rarely get booted for bringing on a level 1 guy, even to perilous.



#14
hanoobken

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Seems like someone has already found a workaround.  Our Legionnaire magically turned into a Reaver right as the dragon died.  And he was the host so there was no way he could have switched.



#15
TheThirdRace

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This! Playing threatening is really boring, when all you want to do, is play perilous with your friends. Sadly not all groups can carry a level 1, especially against dragons.
 
A much better solution would be to make an icon that can be pressed before entering a battle with a lv.20.
 
Pressing that icon would mean that after the upcoming battle your character would be promoted and would get a fraction of the xp earned. 
It could be level 3/ 5/ 7 or something after the run, all dependent upon the difficulty of the completed run.
 
This would make the game much more enjoyable and fair for everyone.


This would alleviate the problem tremendously.

I remember player ME3MP with level 1's on Gold, no way you were gonna make me play "ghost town" Silver or "there's more people on Mars" than on Bronze. I would have stop playing instead of subjugating myself to such boredom...

Players that like Perilous shouldn't be forced to play Threatening and be bored to death just so Threatening players are validated in their own choices. I have no problem with the fact they play what they find fun, why do they have a problem with me playing what I find fun?

Also, why was it fixed in the first place? Isn't there like a gazillion other things to fix first?
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#16
Ghost Of N7_SP3CTR3

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Also, why was it fixed in the first place? Isn't there like a gazillion other things to fix first?

You missed the part about it being an 'exploit',didn't you?
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#17
DarkJoy

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Right...1lvl and perilous. I never believe this bullsh*t. I've seen many people playing perilous...on lvl20 only. 

 

It's not bullshit. You might just be a bad gamer.


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#18
Shadohz

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This thread is making me snicker.

 

Being forced to play down a difficulty? Playing Lvl1s on Perilous isn't viable? lolwut

None of these are even true. Noone is forcing your to play down and doing level 1s on Perilous is possible IF you should be playing on P-level in the first place. I can't believe you're actually coming up with excuses for using an exploit.

 

Well in that case. I use 6/6/6/6/6 because it's fun and missile-glitching is legit because I needz mah gold and don't have time play like normal.

 

Wasn't there a time when gamers would say "Whew! Well it was fun while it lasted. Glad I wasn't one of the banned ones." What is this new breed of gamer that says "Boo you guys suck" because they closed an exploit?

 

Meanwhile I've already jumped 2 spots on the LB since it's been closed. Coincidence?  :lol:


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#19
TheThirdRace

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You missed the part about it being an 'exploit',didn't you?


I'm not saying they shouldn't fix it, I'm just saying in the greater scheme of things it wasn't causing any harm and there are other things that need fixing before that. The real question is now what happen when you disconnect or CTD? Because that's the "real" problem that mechanic was addressing.

As for it being an "exploit", it's not like you needed to do anything elaborate to use it. It was advertised by Bioware itself that you wouldn't lose your XP if you rejoined the same match, a lot of people have put 1 and 1 together...

Personally, I wouldn't categorize that as an "exploit". You don't get more XP, you don't get more gold, you don't clear the game faster, you don't skip any area, you don't get better items, you don't one hit kill everything, etc. In reality, it doesn't do anything a normal lost connection + rejoining of the same match would do.

On the other hand, animation cancelling does boost your damage incredibly, it gives you more mobility and survivability, it does change the game a lot. But then again why would I complain, it's not like it negatively impact my games if someone uses this...

So sure, call it an exploit if you want to, but it was far from having a negative impact on anyone... If you wanna be a purist, people that ran with the pizza on ME3MP were all cheaters for using an "exploit". There's a reason Bioware's devs said it was a clever use of the mechanics...
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#20
Drasca

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Meanwhile I've already jumped 2 spots on the LB since it's been closed. Coincidence?  :lol:

 

level 1s on Perilous is possible

 

Yes that is coincidence actually.

 

Perilous is very efficient with level one Katari, Isabella, Zither, Keeper, since their starting abilities scale very well... or you know, just carry your teammates with any other combination.

 

It is very annoying to lose exp when CTD'ing though. That sucks. Not sure if there's a good way to fix that though.



#21
hanoobken

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I'm not saying they shouldn't fix it, I'm just saying in the greater scheme of things it wasn't causing any harm and there are other things that need fixing before that. The real question is now what happen when you disconnect or CTD? Because that's the "real" problem that mechanic was addressing.

As for it being an "exploit", it's not like you needed to do anything elaborate to use it. It was advertised by Bioware itself that you wouldn't lose your XP if you rejoined the same match, a lot of people have put 1 and 1 together...

Personally, I wouldn't categorize that as an "exploit". You don't get more XP, you don't get more gold, you don't clear the game faster, you don't skip any area, you don't get better items, you don't one hit kill everything, etc. In reality, it doesn't do anything a normal lost connection + rejoining of the same match would do.

On the other hand, animation cancelling does boost your damage incredibly, it gives you more mobility and survivability, it does change the game a lot. But then again why would I complain, it's not like it negatively impact my games if someone uses this...

So sure, call it an exploit if you want to, but it was far from having a negative impact on anyone... If you wanna be a purist, people that ran with the pizza on ME3MP were all cheaters for using an "exploit". There's a reason Bioware's devs said it was a clever use of the mechanics...

Excellent points.  If you could do it, then by all means.  The ones overly bitter about it were the ones that couldn't take advantage of this themselves, as most people would set up private matches with friends.  Maybe they don't have enough friends to do it with, or maybe they weren't strong enough to do it on their own.  Who knows?  Either way, it's gone and they can stop being bitter. :P



#22
llandwynwyn

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-Fixed an issue that allowed players to leave a multiplayer match then rejoin it and transfer the earned experience to the character they rejoined with.

 

This is like a punch to the balls for some of the veteran players I used to play with. They loved that trick.

 

Usually cheaters love to get away with it. Lost respect to some players in my circle bc of it.

 

I'm glad BW fixed this.



#23
McPartyson

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Usually cheaters love to get away with it. Lost respect to some players in my circle bc of it.

 

I'm glad BW fixed this.

 

I recognized it as an exploit as well, but I never lost respect. DAMP is a grindfest to the max. 1-20, 1-20, 1-20, 1-20, 1-20, 1-20, 1-20...it's like a dog chasing it's tail. The fact that many players felt that this exploit was acceptable means the leveling system wasn't quite well thought out to begin with.


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#24
llandwynwyn

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I'm sorry, DAI has tons of problems, but cheating to get to 90+ will isn't an excuse for me. While I personally don't care about score, this doesn't only affect stats.

So it was a case of cheating players getting ahead of people that genuinely play by the book. I'm know that because I've watched a player in my country, near the top, that plays in what seems 24/7. Daily going from 1 to 20 with his characters. If his reason was reaching the top, he wouldn't have a chance. 


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#25
Shadohz

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Yes that is coincidence actually.

See PM. Don't be shocked.

 

As far as the CTD, players have given multiple alternative resolutions to alleviate the XP penalty feature that isn't a penalty feature. You can only offer up suggestions. You can't force them to make a change.