I'm looking to see if anyone has made any good script sets for guards. I let my guards wander randomly around, but I do want them to do more than just smack PC's that hit commoners. I'd like to see them be able to arrest players, be bribed to look the other way, things like that. I'm just wondering if anything has already been done. I've looked and haven't found anything on the new vault.
Good Guard script
#1
Posté 06 mai 2015 - 07:26
#2
Posté 06 mai 2015 - 11:10
I can give examples, but they're implemented as snippets.
#3
Posté 07 mai 2015 - 12:02
That's fine. Heck if I get anything I'll be happy to have a starting point. If I have to strap on my big pants and do it myself... so be it.
#5
Posté 07 mai 2015 - 03:56
My thanks. I'll take a look over this.
#6
Posté 07 mai 2015 - 05:30
- Guard behaviour can depend on how the player is dressed (rich, poor, average)
- Guard arrests player on request to clear reputation elsewhere
- Guard arrests player on sight if wanted for crime, armed, masked or improperly dressed
- "Armed" can include carrying large weapons in inventory
- Guard arrests player on conversation only
- Guard turns a blind eye
- Guard arrests player on death
- A town can have multiple factions, each with their own jail
- Player can pay for a clean cell or risk disease
- Opportunity to talk to inmates
- Released from jail after a random period
#7
Posté 07 mai 2015 - 07:18
I'm pretty sure I can cobble together what is needed. The reason I ask is that if someone else has already done it... why reinvent the wheel, right?
Arrests player to clear reputation elsewhere.
Arrests player if wanted for a crime.
Arrests player on conversation only
Arrests player on death. (Ok, this is either a stupid question, or an obvious one... do you mean arrests the player when the guard is killed, or when the guard kills the player?)
Released from jail after a random period.
Thanks, I appreciate it.
#8
Posté 07 mai 2015 - 07:23
Everything you ask for here, and more, is included in Rusty's system, except perhaps the arrest on death. Instead, the guards arrest the PC if they detect that the PC has committed one of numerous possible crimes. Jail time can cause a decrease in stats, and a guard will actually walk to your cell and unlock the door when it's time to release you. Etc., etc. Try out the demo module.
#9
Posté 07 mai 2015 - 08:59
Sounds like you'd want to check Rusty's system first.
#10
Posté 25 mai 2015 - 09:52
Everything you ask for here, and more, is included in Rusty's system, except perhaps the arrest on death. Instead, the guards arrest the PC if they detect that the PC has committed one of numerous possible crimes. Jail time can cause a decrease in stats, and a guard will actually walk to your cell and unlock the door when it's time to release you. Etc., etc. Try out the demo module.
I like the demo though it has a lot of bugs, especially during onversation....I do not see this working on a persistent world module unless someone has a way around the bug?
#11
Posté 25 mai 2015 - 10:57
A persistent world? I have no idea. I don't know the first thing about scripting for a PW. My interest is in single-player modules.
- Zwerkules aime ceci
#12
Posté 25 mai 2015 - 03:56
I downloaded the script package suggested and found it to be pretty good for PW's actually. It does take a lot of work. As the author explains it wasn't really finished completely, it is a prototype. I've used it as a base to start working in pick pocket options for players, variable jail time. There is still more work being done on it, but my players have been pretty nice about testing it for me. We're currently working on getting the arrest on death working right with HABD as there has been a few issues with the players waking up dead in their cells, and eventually we'll be setting up to allow rogues to break into randomized NPC homes and rob the place.
Though definitely not a polished and finished package it works well enough for a starting point.





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