Having a balanced availability of cloth would be great.
Leaving aside Accessories and Runes for the moment (guaranteed cloth drops from accessories and Runes would be great)
For metals we have 4 sources:
1H weapons
2H weapons
shields
heavy upgrades
For leathers we have 3 sources:
daggers
bows
medium upgrades
For cloth we have only 2 sources:
staffs.
light upgrades.
Ergo, Cloth inevitably ends up being the bottleneck. Not to mention that cottons are the source of the best offensive slot in the game.
Kudos Luke. I'm really happy things are starting to pick up on your end. Even with all the inevitable arguing and complaining, developer communication is something all of us have been wanting. Seeing the changes recently has really made my patience and faith feel validated.
Last thing: Can you have Allan come post a couple things? I could really use some of dat milkshake [see my sig].
