Friday is Balance/Tweak day!
#51
Posté 07 mai 2015 - 10:17
- kmeeg aime ceci
#52
Posté 07 mai 2015 - 10:42
Hoping you guys will look into removing the 'come here' button spamming...
Let me, let me come to me over here, friends!
#53
Posté 07 mai 2015 - 11:57
Hoping you guys will look into removing the 'come here' button spamming...
But there's a door over here, never mind the 85 aggroed enemies, we need to open it right away.
#54
Posté 07 mai 2015 - 01:37
I remember in ME3, there was a dedicated group of players and devs called "balance all the things" or something to that effect that seemed to be very helpful overall. Instead of making a new thread, I will give some input on ideas I wouldn't mind seeing implemented
Opportunity Knocks - change cooldown reduction per crit to .25 seconds from .5
Flask of Frost - base duration increased from 5 seconds to 7 seconds
Shadow Strike - cooldown reduced from 16 seconds to 14
Flashfire - mana cost reduced from 65 to 35
Fade cloak decloacking blast - damage reduced from 1000% to 700%
Spike trap - damage increased from 300% to 400%
Throwing blades - damage increased from 100% to 150%
Full Draw - Increase animation speed if possible. If not, increase base damage from 800% to 1000%
Earthshaking Strike - Increase damage from 150% to 200%. Increase burning damage from 20% per second to 40% per second
Challenge - Increase initial guard generation from 10% to 40%
Lightning bolt - increase damage from 200% to 400%
Ring of Pain - reduce stamina cost from 10 per second to 5
Block and Slash - increase damage from 150% to 250%. Increase guard generation from upgrade from 15% to 30%
Parry - increase damage from 100% to 200%
Just some thoughts on powers that I feel are underutilized. I think it would be great if we got a group together for interested players to interact with the devs on balance matters.
- Beerfish, Robbiesan, Innarra et 3 autres aiment ceci
#55
Posté 07 mai 2015 - 01:42
Full Draw - Increase animation speed if possible. If not, increase base damage from 800% to 1000%
I like all these suggestions, Full Draw stood out for me though, I don't use it because of the long animation, perhaps the upgrade could replace the sleep effect with 20% faster shot.
#56
Posté 07 mai 2015 - 02:00
The return of my least favourite ME3 feature. As I said on the twitch chat yesterday, please don't overdo this and change stuff just for the sake of being able to say you changed something. Not all of us want to redo our characters on a weekly basis.
Small changes when needed, absolutely, just don't be too heavy handed and/or change stuff "just because".
Post is not intended as a whine, though I have downed a fire resistance potion in anticipation of the flames.
They never once changed things just because, ever
#57
Posté 07 mai 2015 - 02:12
I remember in ME3, there was a dedicated group of players and devs called "balance all the things" or something to that effect that seemed to be very helpful overall.
Damn, I miss BatT, I wonder who's still around. There should definitely be one for DAMP, though. I'd 100% like to see that.
#58
Posté 07 mai 2015 - 02:13
They never once changed things just because, ever
Yes. They always had a reason. Granted, one of the main assumptions they made was that if something was very popular, it was probably overpowered, and if it was very unpopular, it was probably underpowered.
And as above the only thing that was nerfed so much that it usually wasn't worth using was arguably the Krysae. Everything else that was nerfed was still at least average or better in power.
#59
Posté 07 mai 2015 - 03:42
Poison attacks need a buff.
They never get enough time to tick and kills people, usually by the time it's done it's first tick, the party has killed everything so you get no poison kills.
If you buff poison it might actually make hunter, Alchemist and Assassin better balanced.
Toxic Cloud/CloudKill used to be the best thing ever in Baldur's Gate...
Also please patch in a new mage with with CloudKill
.
- DragonRacer et Texasmotiv aiment ceci
#60
Posté 07 mai 2015 - 05:07
The problem is that players have had 6 months to exploit and use weapons and skills without much interference already. As such the damage is already done by the parts of the community that are still active. While improving balance is always good, at some point the changes become ineffective because of how long the imbalance existed originally. What I mean is that for those lucky players that already used a heal on kill ring/amulet, Caliban, etc. on every kit, they already have enough prestige stats to make any future changes mostly pointless.It is fantastic news.
If the lobbies were deserted then it may be irrelevant,
but in my region that is certainly not the case.
If Bioware had supported the game in January using the collected data from Nov. and Dec. then the balance changes would have had a huge impact on the community due to limiting the amount of time players could exploit the overpowered items. Basically the damage is already done and while the game's balance may improve from these changes, it will have very little effect at this point of the game's life. I mean does the Arcane Warrior nerf matter when those players have extra prestige stats to use on the Virtuoso now? Again, the damage has already been done.
#61
Posté 07 mai 2015 - 05:16
Agreed, the new map should have a stat cap.
All this harping on about balancing things and making things harder when a cap for the instance would give everyone equal footing.
Allow the old maps to stay the same for speed runs and solo runs but nerf every player in Fereldan Castle, if it really is considered a raid then weapon and armour should be the deciding factor and a base level stats.
I suggest we cap base stats to:
5 con/5 will/5 cun - Routine Dragon
10 con/10will/10 cun Threatening Dragon
15 con/15 will/15 cun Perilous Dragon
#62
Posté 07 mai 2015 - 06:02
We'll give it a try, Luke. Eric Fagnan has some big shoes to fill. ![]()
#63
Posté 07 mai 2015 - 06:17
I remember in ME3, there was a dedicated group of players and devs called "balance all the things" or something to that effect that seemed to be very helpful overall. Instead of making a new thread, I will give some input on ideas I wouldn't mind seeing implemented
Opportunity Knocks - change cooldown reduction per crit to .25 seconds from .5
Flask of Frost - base duration increased from 5 seconds to 7 seconds
Shadow Strike - cooldown reduced from 16 seconds to 14
Flashfire - mana cost reduced from 65 to 35
Fade cloak decloacking blast - damage reduced from 1000% to 700%
Spike trap - damage increased from 300% to 400%
Throwing blades - damage increased from 100% to 150%
Full Draw - Increase animation speed if possible. If not, increase base damage from 800% to 1000%
Earthshaking Strike - Increase damage from 150% to 200%. Increase burning damage from 20% per second to 40% per second
Challenge - Increase initial guard generation from 10% to 40%
Lightning bolt - increase damage from 200% to 400%
Ring of Pain - reduce stamina cost from 10 per second to 5
Block and Slash - increase damage from 150% to 250%. Increase guard generation from upgrade from 15% to 30%
Parry - increase damage from 100% to 200%
Just some thoughts on powers that I feel are underutilized. I think it would be great if we got a group together for interested players to interact with the devs on balance matters.
I agree to all these. In addition, Full Draw should hit the initial target you had selected when you began using the ability. I can't count how many times it's happened to me where I target the Despair Demon with Full Draw, and a little green goober steps into view and the horrible targeting system decides to make my arrow hit him for 10k damage instead. I don't take that power anymore, and if it were fixed to have a faster animation, or have better, more accurate targeting, I would most certainly use it.
- Robbiesan et Eyecon74 aiment ceci
#64
Posté 07 mai 2015 - 07:12
The problem...
Oh ok. I prefer to enjoy the new stuff and new focus, not grumble about maybes, but your outlook.
#65
Posté 07 mai 2015 - 08:31
And maybe fix the host migration and lag? That'd be nice. Can't seem to get through a Ferelden Castle run without at least 3. Ridiculous.
#66
Posté 07 mai 2015 - 08:36
Bioware can't fix peoples crappy internet though.
- Ghost Of N7_SP3CTR3 aime ceci
#67
Posté 07 mai 2015 - 08:37
On topic, I loved the idea of Friday changes!
- Eelectrica aime ceci
#68
Posté 07 mai 2015 - 10:28
I don't know how you can fix this, but please adjust the XP given on all the maps to be about the same.
Right now the castle map can give double the XP of the original maps. This creates map play imbalance - everyone plays the castle map and the other 3 maps are ghost towns.
You only have 4 maps in this game.. if you want 'healthy' multiplayer activity, all the maps need to be played equally.
- FormalAttire aime ceci
#69
Posté 07 mai 2015 - 10:35
I don't know how you can fix this, but please adjust the XP given on all the maps to be about the same.
Right now the castle map can give double the XP of the original maps. This creates map play imbalance - everyone plays the castle map and the other 3 maps are ghost towns.
You only have 4 maps in this game.. if you want 'healthy' multiplayer activity, all the maps need to be played equally.
On perilous, maybe, because everyone is trying to get dragon weps. On threatening and routine it's 90% old maps.
#70
Posté 07 mai 2015 - 11:33
idk if someone has brought this up.
but the pride demon needs a serious buff.
he might be the weakest/least dangerous enemy in the game.
#71
Posté 08 mai 2015 - 01:28
I suggest we cap base stats to:
5 con/5 will/5 cun - Routine Dragon
10 con/10will/10 cun Threatening Dragon
15 con/15 will/15 cun Perilous Dragon
Have you considered how many players will stop promoting and then stop playing the game? Good way to make a small player base even smaller. It would be a slap in the face for many players. Someone suffering from stat jealousy?
- Felis Menari aime ceci
#72
Posté 08 mai 2015 - 04:58
Have you considered how many players will stop promoting and then stop playing the game? Good way to make a small player base even smaller. It would be a slap in the face many players. Someone suffering from stat jealousy?
Why would they stop promoting? The old maps would still be there for speed running for gold and mats, however the dragon raid should be a challenge for end game weapons.
They're more likely to stop playing once they have farmed the Perilous dragon because it's too easy.
End game raids take months to get top tier weapons and armour on other games and some even have weekly lock outs with a chance of you not getting any drops that week, but people still pay monthly subscriptions for them.
As BW has said, the FC map is more of an end game raid than a dungeon crawl, treat it as such.
Leave the easier maps for farming exp/mats/armour and mats.
People crying about it taking so long to get DLC is because there was NEVER any REAL progression through the game, so if they were lucky they got all their BiS in less than a month and had nothing to do for the rest of the time.
#73
Posté 08 mai 2015 - 05:12
Have you considered how many players will stop promoting and then stop playing the game? Good way to make a small player base even smaller. It would be a slap in the face many players. Someone suffering from stat jealousy?
Lol, there's a thread complaining about how dragons are too easy, most likely it's people with stats over 100 posting. It'd be cool if bioware could implement something similar to hazard maps....maybe have an option to lower stats for a higher reward plus xp. That way us noobs can still play and the elites get their challenge if they really want a challenge. They could do specific caps for an entire match, such as weapons do 65% damage and magic costs go up 15 points per spell.
#74
Posté 08 mai 2015 - 05:14
#75
Posté 08 mai 2015 - 06:22
Rather than wasting their time making new difficulty levels for the small percentage of people they could introduce the stat cap for raids and spend more time in making new maps and weapons for everyone.
Complain about the dragons lack of difficulty when this the easiest solution to rectify the situtuation and benefit the majority of the playerbase.





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