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What Happened To All The Specializations From Origins?!


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#1
The Ghoul

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Hi all, I was just going through Origins again and I noticed something really odd about the combat from Origins to Inquisition (Sue me, I'm a dense idiot).

Namely that all the classes were pretty thinned out.......like alot.

I haven't really been up to date on the news about Dragon Age really, just about stuff like when the DLCs and stuff will release, so I haven't been checking any blogs by BioWare or anything like that but as an example of what I'm having a problem with, I'll reference my main Origins save that I have in Dragon Age Keep. (Just as an extra notice, I use a different class in each game from Origins to Inquisition for my characters).

 

I have an off-tank like rogue dwarf wearing Legionnaire armor as my Grey Warden and he was a Ranger from the start.

Major problems with that now if I made him in Inquisition:
1) I won't be able to give him his crossbow as a secondary, easily switchable weapon (The option in the command wheel that lets the player switch out to a different set of weapons).

2) I won't have any of my summons that let me call upon either a bear, a wolf or a giant freaking spider.

3) Most important of all, I had him using a mace in one hand and an axe in the other. I wasn't having him charge every enemy he saw, just wanted him as someone that fought dirty and messy at the same time.

For some reason I can still do the Legionnaire armor thing.

But I trade that in for having to jump back in to the inventory each time I want the other weapon, I can't summon anything, and my rogue would be devolved to a stupidly typical pair of dual daggers............what the eff?! How come everyone got lazier in between sequels for each game and suddenly decided they didn't want to use anything beyond some specific set of weapons?

Now I'd like to go back to specializations and ask what's mentioned in the title, what happened?!

Ranger wasn't even overpowered, and the schmuck in Multiplayer is the most lame excuse of a Ranger I've ever seen. Why isn't it there?
It's just like the Arcane Warrior.

Will I be able to perfectly remake my circle mage from Origins that I had wearing Juggernaut armor and wielding Yusaris along side his spells? Nope, stick to your stick with a blade taped to the end, dumb pointy eared monkey in a robe.
In Arcane Warrior's defence it was pretty OP if you played your cards right, but if you're going to try and substitute it, why not at least let us keep the equipping melee weapons mechanic from before? 
Knight Enchanter I noticed was a specialization that allowed the caster to use a conjured sword in melee, but what if I DON'T want to play as Gandalf like apparently the rest of the world seems to want to?

I mean regardless of your class the Inquisitor sure as hell picks up random crap along the way to improvise an escape pretty easily. (I.E, Drop an entire avalanche on someone by picking up some random sword to chop off a catapult rope that had aimed at said mountain that was covered in enough snow to help cause said avalanche)

Mind you, I find alot of pros with the combat system up till Inquisition right now, but am I seriously the ONLY person that is a bit bothered by it? I mean whenever I search up something related to this, everyone seems just completely fine with it for the most part. 

 

How will it be for when our old characters actually do show up in the later games though?
Hawke is an exception because (s)he is already using the system that doesn't have all the Origins specializations and the Warden wasn't expected to make much appearance there either (I never expected them to anyways, and rightfully so the Origins character didn't show). So that mostly just depends on how much you like the character I suppose (Then again if the Champions Warrior Helm or the Champions Mage Hood are any indication, not many people probably still like Hawke for that)

But if they ever do bring back our Origins characters will they still be using what we made them use before?

 

I apologize in advance for any waste of anyone's time by this but this has just been bugging me too much to not ask. 
Thanks if you read till here.



#2
drummerchick

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Sorry, these are the only questions I feel qualified to answer:

Knight Enchanter I noticed was a specialization that allowed the caster to use a conjured sword in melee, but what if I DON'T want to play as Gandalf like apparently the rest of the world seems to want to?

- You don't have to use Spirit Blade, at all. I personally got bored with it pretty quickly, but the rest of the tree has some nice stuff. And hey, not using that spell will free up one of your 8 ability slots. ;)

How will it be for when our old characters actually do show up in the later games though?

- As of yet, past PCs are not playable in new games. Maybe they will be for future games, who knows? But right now, there's no reason for a past character's spec to matter. Though, I wish their weapon preference was recorded in the Keep. I was a little disappointed to see

Spoiler



#3
Domiel Angelus

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They removed a lot of skills/abilities when they homogenized the classes and ability trees to streamline the game. Sadly this means a lot of our class abilities and specializations took a massive hit in the process. Here's a short list of things that got eliminated or changed for the sake of progress

 

  • Warriors were once master of the sword, shield, axe,mace, bow and dagger, as well as they're two-handed equivilants; now they've been relegated to sword and shield or two-handed weapons. All of the classes had a similar loss of their skills when they said "Everyone has their own weapons" instead of you must be this strong or dexterous to use this item. 
  • The superior Arcane Warrior was replaced with the Knight Enchanter; the Knight Enchanter that has been since nerfed at least once for sp/mp and once for mp as well. Now your mage is stuck with a staff and has to find at least tier 3 materials to use heavy armor of some kind. 
  • The Spirit Warrior has been removed and the Templar has been turned into a melee based support class in both the sp and mp portions of the game; all of their spirit damage that made the Templar an all around hard 'bum' was given to Necromancy and the Rift Mage trees. 
  • The Berserker has been folded into the Reaver as best they could, which means it took a bit of a hit but eh.
  • All baked in class and specialization bonuses have been removed, so no more getting an extra bit of power from learning a specialization; also the racial bonuses have been turned into a percentage instead of giving a bonus to particular stats and weapon uses. 
  • Restricted to one specialization so you don't need more than three, the previous games required a bit more thought because you could have two in DA 2 and up to 4 in DA:O
  • The removal of person specific specializations; Rift Mage for instance feels like it should be a Solas only spec tree. This was to cut down on the specs they needed to handle synergies with when bringing the game to the MP masses. 
  • Classes now progress in a more linear fashion instead of being able to fine tune your statistics for your personal play style. Instead they just gave things level requirements, which means you can't really game the system to carry a particular weapon with the right mix of temporary bonuses. 
  • Many of the specializations have been folded into the easier to read trees, the Shadow spec is built into the Assassin and Dual Weapon Trees for instance. 

This is just a small bit of what changed, its also part of what's wrong with the newer title. By removing a large number of the choices that were once available it doesn't feel as close to the previous DA titles. They're trying to bring the game closer to a casual form of play and in some ways its okay and some ways its not. 


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#4
Captain Wiseass

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Someone actually misses the Ranger specialization?

 

Hell, someone actually took the Ranger specialization?



#5
AresKeith

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Someone actually misses the Ranger specialization?

 

Hell, someone actually took the Ranger specialization?

 

..I had to give Leliana something :P


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#6
CronoDragoon

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Origins had more abilities and playstyles, but most of them were crap and poorly balanced.

Inquisition has less abilities but a far higher % of them are viable for optimal builds.

The only thing I miss is the loss of AOE CC compared to DA2. Rogues in particular had their CC abilities greatly reduced.
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#7
TevinterSupremacist

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Bioware decided that killing off the unpopular/less used/less optimally functioning ones is the way to go, instead of improving them. Gotta keep resources for dat cinmatic experience!


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#8
DarkKnightHolmes

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Someone actually misses the Ranger specialization?

 

Hell, someone actually took the Ranger specialization?

 

Dog needs a friend.



#9
Domiel Angelus

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Dog needs a friend.

 

Dog has a friend, Dog/Warrior Charge is amazing.



#10
KaiserShep

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Someone actually misses the Ranger specialization?

 

Hell, someone actually took the Ranger specialization?

 

Heh, I know right? It's even better in that the Warden will have that ridiculous mage spell charge animation to summon a friggin' bear.

 

Oooh Mr. Maulsley! I summon thee to fell my enemies!



#11
Sylvius the Mad

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Someone actually misses the Ranger specialization?

Hell, someone actually took the Ranger specialization?

I liked the Ranger spec. I used it the same playthrough I made Sten an archer.

DAO Warriors were like D&D Fighters - skilled with all weapons. I much prefer that design.

#12
The Ghoul

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Someone actually misses the Ranger specialization?

 

Hell, someone actually took the Ranger specialization?

It was the only one I never tried, I didn't regret it.

How could you not miss it?!
Summon a friggin Black Bear, or a Wolf, or a damn Giant Spider.

My dwarf was so ironically more in tune with nature than the Dalish themselves...........glorious.

 

So I'm not the only one that found this a bit distressing then?
 

 

Sorry, these are the only questions I feel qualified to answer:

Knight Enchanter I noticed was a specialization that allowed the caster to use a conjured sword in melee, but what if I DON'T want to play as Gandalf like apparently the rest of the world seems to want to?

- You don't have to use Spirit Blade, at all. I personally got bored with it pretty quickly, but the rest of the tree has some nice stuff. And hey, not using that spell will free up one of your 8 ability slots. ;)

How will it be for when our old characters actually do show up in the later games though?

- As of yet, past PCs are not playable in new games. Maybe they will be for future games, who knows? But right now, there's no reason for a past character's spec to matter. Though, I wish their weapon preference was recorded in the Keep. I was a little disappointed to see

Spoiler

I don't mean to imply that all of it is bad, all of it does seem cool and all. And it was rather amusing to watch. Especially given Solas's bipolar nature with armor (Either put a damn scrap of metal on BOTH arms of the outfit, or don't put any at all damn it!)

I really do like alot of the things they've done with all the classes. The shield users getting an actual proper shield function, the heavy warriors getting more AoE emphasis, the rogues having quicker and flashier attacks and I really do like what they've done with how fast and explosive a mage can be as well. 

I just think they still could've used all the previous specializations with it.

 

But since I'm hearing about specializations that weren't all that good, I need to ask another thing. 
Was there ANY real use for Reavers? 
I mean I found it useless compared to just finding a crapton of Elfroot (Remember that in Origins they're easier to find than an orphaned child in an animated Disney film) and just making a huge supply of health poultices. The lesser health poultices go a LONG way as I recall. Same thing with Blood Mage I suppose, you only have it because it makes you SOUND dangerous I guess because otherwise it's kind of pointless. 



#13
DraconicGaming

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I sort of missed the Shapeshifter spec from Origins. Considering Morrigan still has the shapeshifter traits in DA:I, I would definitely like to see a return (and a re-work, due to poor balancing/damage potential. Shapeshifting was poor on damage, but was still an interesting concept)



#14
zeypher

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Hopefully this series ditches their completely watered down classes and goes for a classless system. ATM the classes are so barebone they might as well not exist.