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A couple of suggestions about Dragonslayer


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5 réponses à ce sujet

#1
BansheeOwnage

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I'm having lots of fun playing this so far! It's awesome  B)  However, I have 2 suggestions that would greatly improve my experience with the new content.

 

1. Stop Isabela's Evasive stacks from being depleted when she has Barrier. It's just a general nuisance. Is it possible to change it so they only deplete when taking health damage? This would be greatly appreciated!

 

2. Please stop the high dragon from attacking the party in the Font Rooms! It's just... well it's supposed to be a haven. Either you go there to heal and die 2 feet from the font, or get hit as soon as you heal and go to the next section without much health left.

 

Other than that I'm having a lot of fun, but these things annoy me in particular, so I thought I'd share :)


  • Drasca aime ceci

#2
Theghostof_timmy

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I'm having lots of fun playing this so far! It's awesome  B)  However, I have 2 suggestions that would greatly improve my experience with the new content.

 

1. Stop Isabela's Evasive stacks from being depleted when she has Barrier. It's just a general nuisance. Is it possible to change it so they only deplete when taking health damage? This would be greatly appreciated!

 

2. Please stop the high dragon from attacking the party in the Font Rooms! It's just... well it's supposed to be a haven. Either you go there to heal and die 2 feet from the font, or get hit as soon as you heal and go to the next section without much health left.

 

Other than that I'm having a lot of fun, but these things annoy me in particular, so I thought I'd share :)

I'm assuming the Elusive stacks being depleted with barrier is a bug, since the creator of the class specifically said it shouldn't happen in the stream.



#3
Drasca

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I'm assuming the Elusive stacks being depleted with barrier is a bug, since the creator of the class specifically said it shouldn't happen in the stream.

 

There's been mixed messages here. The twitch stream said barrier should be consumed first. There have been forum posts previously stating "working as intended". Obviously we want it to be otherwise.



#4
Theghostof_timmy

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There's been mixed messages here. The twitch stream said barrier should be consumed first. There have been forum posts previously stating "working as intended". Obviously we want it to be otherwise.

TBH when you think about it they kind of should be consumed. The point is you aren't being hit in the first place, you why should your barrier be damaged? You still avoid the stagger and other effects after all. Also it could be OP, Keeper and Duelist together could do near-constant swashbuckle spam.



#5
Drasca

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TBH when you think about it they kind of should be consumed. The point is you aren't being hit in the first place, you why should your barrier be damaged? You still avoid the stagger and other effects after all. Also it could be OP, Keeper and Duelist together could do near-constant swashbuckle spam.

 

While I'd be OK with an official working as intended answer, the twitch stream clearly stated that it was intended to work otherwise. So.... I want the imaginary dev version of how Elusive should work with Barrier.


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#6
BansheeOwnage

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Another issue:

 

The new veilfire mission is cool, but would it be possible to give the group a few more seconds to get to it before we start taking damage? Just like dragons attacking font rooms, it's incredibly aggravating to start the next battle without full heath when there is nothing you can do about it.

 

This is also pretty bad for people joining late. Yesterday, the poor new player would have died if I didn't backtrack with the torch in time. Perhaps only the area in front of the torch should be poisoned? That would fix both problems.