perilous enemies were hitting you for less damage then threathening enemies hit mine for. I saw you picking up loot from an urn with 4 perilous enemies hitting you in the back, pretty nonchelant like.
Wouldn't you be just as non-chalant?
you can't deny that promotion and gear is about 90% of the game
I absolutely will. They won't save you from being an idiot, and won't let you fight in the most efficient way possible. You've seen the Templar Dragon fight video, so if you've watched it completely, did you see how close to death I came? If I didn't block or dodge at just the right times, I would've been dragon-chow. I was out of pots.
While Gear and Promotes are necessary for solo perilous, how often do you really solo perilous? That's less than 0.003% of the game for me.
There's many elements to the game. I would say the biggest is lag (rubberbanding, narnia, and disconnected the biggest enemies of them all), followed by team skill, individual skill, composition, individual builds, gear, then promotes. The exact order in what is more important is debate-able, but they all matter a lot. G&P is only a part of that, and far less than say team skill in managing aggro. If you don't control how the enemy comes to you, you're digging your own grave.
If you have a terrible pug that never coordinates, and you never try to make friends or communicate, then yes you lose out big parts of the game. You need to make friends and communicate with them to do better. It is coop multiplayer, not solo everything and maybe someone else is around.
because the game you play is in no way the same game that I play
No one lives the same life, no one plays the same game. That's just a fact of life. That's dem breaks. You always have to tailor what you see to what you can do. The problem is when you cannot see how to improve and dismiss it there's better skill out there all together (and don't even try).
because then you could show it without your "handicap" bonus
With different gear/promotes I'd probably just demonstrate on threatening. You already stated that's the damage you'd take on threatening, so why would I need to drop down? It is a skill/build demo, the solo part is superfluous, and people are upset I can do what I do because they're so fixated on being jealous they won't even try. People would still find excuses, waah gear, waah, time spent in game, waaah, better computer. Laaaame. If I can do this in a solo environment, you can do so in a team environment.
PS: I played this Avvar in Beta without gear and promotes. Lucked out with Maul of the Dragon toward the end. He dominated threatening FC and below . Perilous FC solo was not easy, though Perilous old map solos were do-able.





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