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What if bioware made a world of mass effect


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#26
Quarian Master Race

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MMORPGs suck, but I'd still play MEWOW if it had quarians
 


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#27
Heldarion

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You know who really should and could make a badass MMO? Wizards of the Coast with their Magic: The Gathering universe.

 

Except they should sell the rights for it to some company who can actually make it, because they can't even make their MTG online client work properly.



#28
DaemionMoadrin

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MMORPGs suck, but I'd still play MEWOW if it had quarians
 

 

Any WoW clone will fail completely, no matter what universe it is based on. If Star Wars couldn't succeed, then Mass Effect won't either.

 

It's something I repeat in every single beta since 2005: Do not try to copy an existing game because then players won't have an incentive to switch to the new one. Who would leave all their friends, guild, characters, achievements etc behind to basically play the same game again?

 

Long rant available on request. :P



#29
Salarian Master Race

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Any WoW clone will fail completely, no matter what universe it is based on. If Star Wars couldn't succeed, then Mass Effect won't either.

 

It's something I repeat in every single beta since 2005: Do not try to copy an existing game because then players won't have an incentive to switch to the new one. Who would leave all their friends, guild, characters, achievements etc behind to basically play the same game again?

 

Long rant available on request. :P

 

I'll show you mine if you show me yours


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#30
Quarian Master Race

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Any WoW clone will fail completely, no matter what universe it is based on. If Star Wars couldn't succeed, then Mass Effect won't either.

 

It's something I repeat in every single beta since 2005: Do not try to copy an existing game because then players won't have an incentive to switch to the new one. Who would leave all their friends, guild, characters, achievements etc behind to basically play the same game again?

 

Long rant available on request. :P

I don't want your rant because the only reason I'd play a game like that is quarians, and I wouldn't care about how terrible the game actually is or how many other people were playing it (as long as some of them were quarians).

I'd rather watch paint dry than play WoW or any of its clones like ToR. 


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#31
Dunmer of Redoran

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I don't want your rant because the only reason I'd play a game like that is quarians, and I wouldn't care about how terrible the game actually is or how many other people were playing it (as long as some of them were quarians).

I'd rather watch paint dry than play WoW or any of its clones like ToR. 

 

You say that now but just wait when whatever two-bit dev team they use ends up completely ignoring all lore and you have things like Quarians with tails and Quarian wizards using "blood magic" and other random ****.

 

Don't say it can't happen. Shitty MMO teams can make anything happen (except good games ofc).


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#32
MrsFlyingKebab

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.....was I the only one whose first thought was of a Mass Effect theme park?

:blush:

 

Stay in a Citadel-themed Hotel...

 

A stupidly awesome rollercoaster with reapers attacking your Normandy designed car....

 

:? ..... I'll get my coat....


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#33
Bud Halen

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bqqXnqD.png

 

This is absolutely perfect.  Legs straight...inserted into Elcor's back...upright posture...that's how it's done.

 

Any Hoth action figure of Han or Luke riding a Tauntaun will tell you the same.



#34
capn233

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The next ME is probably going to have overly large areas like DAI, if that is what you are looking for.

 

Hopefully the MP won't be promote to win like DAI though.



#35
Darth Volus

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DA:I is already an MMO and a terrible one at that. I wish I haven't bought it. 

 

You want ME4 to be a fetch quest galore too? Go get this, go get that, kill 25 of this and 50 of that. 


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#36
Kenny Bania

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DA:I is already an MMO

 

:huh:


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#37
DaemionMoadrin

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DA:I is already an MMO and a terrible one at that. I wish I haven't bough it. 

 

You want ME4 to be a fetch quest galore too? Go get this, go get that, kill 25 of this and 50 of that. 

 

 

:huh:

 

Well, it kind of is. It is using a ton of MMO style time sinks and mechanics.



#38
Chealec

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AFAICT DA:I is an MMO just without the other people and some kind of story shoehorned in - same pointless fetch quests and random bumbling but without the fun of griefing anyone. I could honestly do without that in the ME universe.

 

 

 

*disclaimer: yeah, I've never actually played DA:I - it could be awesome for all I really know but the term "open world" with regards to RPGs leaves me cold... I don't even like the Elder Scrolls.



#39
DaemionMoadrin

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AFAICT DA:I is an MMO just without the other people and some kind of story shoehorned in - same pointless fetch quests and random bumbling but without the fun of griefing anyone. I could honestly do without that in the ME universe.

 

 

 

*disclaimer: yeah, I've never actually played DA:I - it could be awesome for all I really know but the term "open world" with regards to RPGs leaves me cold... I don't even like the Elder Scrolls.

 

Fun fact: DA:I is not open world at all. All that changed is that now the maps are huge but they are still seperate. The NPCs aren't any more interactive, they don't "live" and you have very little freedom to do what you want.



#40
Salarian Master Race

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I would classify DA:I and Destiny as "Tryhard MMO" meaning they are pretending to be an MMO but failing miserably



#41
BROOKHIGHLAND

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You say that now but just wait when whatever two-bit dev team they use ends up completely ignoring all lore and you have things like Quarians with tails and Quarian wizards using "blood magic" and other random ****.

Don't say it can't happen. Shitty MMO teams can make anything happen (except good games ofc).



#42
acicm2

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meh, I would just get banned for talking to people.



#43
BROOKHIGHLAND

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Gold metal for cool story bro

#44
PopcornMasterRace

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I would be selling Biagra on the corner to anyone who wanted blue splosions in their love life B)



#45
RidiculousMammal

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  It would be boring.  Look at Star Trek Online.



#46
Kenny Bania

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Fun fact: DA:I is not open world at all. All that changed is that now the maps are huge but they are still seperate. The NPCs aren't any more interactive, they don't "live" and you have very little freedom to do what you want.

 

I haven't played SP. I was surprised because I had no idea it was anything like that.



#47
ALTBOULI

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Well, it kind of is. It is using a ton of MMO style time sinks and mechanics.


No it isnt since when did a 4 player linear dungeon crawler become an MMO?

#48
DaemionMoadrin

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No it isnt since when did a 4 player linear dungeon crawler become an MMO?

 

What dungeons? :P

 

If you concentrate on just one attribute, then of course it's not like an MMO. That's the same like comparing a horse wagon and a car because they both have 4 wheels.

 

You have to look at the big picture. How interactive the world? How much time do you spend with the main quest and how much time is dedicated to leveling, gearing up etc? You have MMO style time sinks like farming materials, completing collections, fetch quests you don't care about but do because gold + exp and so on.

 

If you played MMOs a lot, then the DA:I SP will seem strangely familiar... and that's not a good thing because there is no reason to limit a player in such a way since they aren't competing with anyone.



#49
Silvair

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Depends on if its standard MMO fair with toolbars and stat based combat, or if it plays like Mass Effect, but with more people roaming the galaxy.

 

I'd prefer it if they did like ME1 where you could explore the galaxy with a crew, two companions (like TORs system), and land on and explore planets.  

 

But keep it as the TPS gameplay, DONT convert it to MMO mechanics like the failed Elder Scrolls Online mess did.



#50
Silvair

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Quarian wizards 

 

Quarian mages with fireballs and ice spells in ME3MP.

 

Welp.

 

 

What dungeons?  :P

 

If you concentrate on just one attribute, then of course it's not like an MMO. That's the same like comparing a horse wagon and a car because they both have 4 wheels.

 

You have to look at the big picture. How interactive the world? How much time do you spend with the main quest and how much time is dedicated to leveling, gearing up etc? You have MMO style time sinks like farming materials, completing collections, fetch quests you don't care about but do because gold + exp and so on.

 

If you played MMOs a lot, then the DA:I SP will seem strangely familiar... and that's not a good thing because there is no reason to limit a player in such a way since they aren't competing with anyone.

This is key.

 

The main reason the WoW clones fail is because they too hard to stick to the formula, and always wind up lacking what keeps me with WoW: The immersion.  The lore.  The exploration. the RP opportunities in the cool areas we can explore.