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What if bioware made a world of mass effect


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#51
ALTBOULI

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What dungeons? :P
 
If you concentrate on just one attribute, then of course it's not like an MMO. That's the same like comparing a horse wagon and a car because they both have 4 wheels.
 
You have to look at the big picture. How interactive the world? How much time do you spend with the main quest and how much time is dedicated to leveling, gearing up etc? You have MMO style time sinks like farming materials, completing collections, fetch quests you don't care about but do because gold + exp and so on.
 
If you played MMOs a lot, then the DA:I SP will seem strangely familiar... and that's not a good thing because there is no reason to limit a player in such a way since they aren't competing with anyone.

I dont play MMO's much but I know enough to say DA:I is not an MMO - The single player aside you dont have proper missions, you traverse through a linear map with up to 3 other players. There's no exploration, no real interaction with NPC's. How can you then claim its an MMO?

#52
DaemionMoadrin

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I dont play MMO's much but I know enough to say DA:I is not an MMO - The single player aside you dont have proper missions, you traverse through a linear map with up to 3 other players. There's no exploration, no real interaction with NPC's. How can you then claim its an MMO?

 

Read what I wrote from the very beginning. DA:I has MMO style time sinks and mechanics.

 

Of course it's not really an MMO, it's a single player game. Which makes the design decisions even more unbelievable because those elements shouldn't exist in SP games. Just look at the masterwork code. It remembers failed attempts even across saves, to simulate a MMO situation where you can not save and have to rely on luck for an outcome. Why does something like that exist in a single player game?

 

The main quest takes ~12 hours to complete. Completing the entire game with all side quests, farming, crafting, collections etc takes ~120 hours. There's a discrepancy here, wouldn't you agree?

 

DA:I's play time was padded with time sinks, which is something you do in MMOs to retain your players and have them pay more because they take longer to attain their goals. It makes no sense to put something like that into a singleplayer game, because people pay for it once upfront and that's all the profit you're going to make from that (DLCs aside).

The MP is even worse, that crappy piece of garbage is designed to lure players into microtransactions but can't do much else.

 

DA:I looks like a MMO, feels like a MMO (nothing you do really matters, nothing ever changes because of your actions, the world is static) and plays like a MMO. If singleplayer MMOs existed, then that would be the correct genre for DA:I.

 

I think there are enough threads, rants and examples about this issue in the DA:I forums.



#53
ALTBOULI

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Read what I wrote from the very beginning. DA:I has MMO style time sinks and mechanics.
 
Of course it's not really an MMO, it's a single player game. Which makes the design decisions even more unbelievable because those elements shouldn't exist in SP games. Just look at the masterwork code. It remembers failed attempts even across saves, to simulate a MMO situation where you can not save and have to rely on luck for an outcome. Why does something like that exist in a single player game?
 
The main quest takes ~12 hours to complete. Completing the entire game with all side quests, farming, crafting, collections etc takes ~120 hours. There's a discrepancy here, wouldn't you agree?
 
DA:I's play time was padded with time sinks, which is something you do in MMOs to retain your players and have them pay more because they take longer to attain their goals. It makes no sense to put something like that into a singleplayer game, because people pay for it once upfront and that's all the profit you're going to make from that (DLCs aside).
The MP is even worse, that crappy piece of garbage is designed to lure players into microtransactions but can't do much else.
 
DA:I looks like a MMO, feels like a MMO (nothing you do really matters, nothing ever changes because of your actions, the world is static) and plays like a MMO. If singleplayer MMOs existed, then that would be the correct genre for DA:I.
 
I think there are enough threads, rants and examples about this issue in the DA:I forums.


Well, it kind of is. It is using a ton of MMO style time sinks and mechanics.

Inferring that you think it is. Would you also consider ME3 like an MMO? Most of your points to me at least are simply describing your average RPG game

#54
DaemionMoadrin

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If you can't do me the courtesy of reading my posts, then I don't know why I should respond to yours.



#55
ALTBOULI

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If you can't do me the courtesy of reading my posts, then I don't know why I should respond to yours.


I believe what you meant to say was 'sorry' and 'I was wrong'. Its ok I forgive you