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New Difficulty - What would you want?


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#1
Zehealingman

Zehealingman
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Let's say that we are going to get a new difficulty. How should it work? Should the mobs have more HP and more DMG? Etc.

Idea 1) Perilious + Promotion cap/ no promotions
Basically it's perilious without the promotion boost. The important factors here are level+weapons/armor/etc.

But I guess that it would make promotions useless

2) DMG/HP increase

Thing is, that's just a temporary solution.
People are simply going to have higher stats eventually.
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#2
Luke Barrett

Luke Barrett
  • BioWare Employees
  • 1 638 messages

IMO the community as a whole is not ready for a difficulty above perilous. With respect to folks on the leader boards and dedicated 4 man groups who play together regularly, most pugs can not get through perilous without a Virtuoso spamming right bumper until their controller breaks. Adding a new diff with more xp payout is going to widen the gap between the top and the rest of the community. Im not talking about getting through it one time, im saying very few could grind this difficulty religiously for promotions. I know we're all hungry for new content but if you can't beat perilous now without a Virtuoso do you really think you can grind an ever harder difficulty??

Ideally IF a new difficulty came out it might come with other boosts such as more weapons or changes to how armor works. This plus the newly added weapon upgrades would probably boost everyone up a difficulty from what they're currently at.

At least that's how I hypothetically see it :bandit:
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