Let's say that we are going to get a new difficulty. How should it work? Should the mobs have more HP and more DMG? Etc.
Idea 1) Perilious + Promotion cap/ no promotions
Basically it's perilious without the promotion boost. The important factors here are level+weapons/armor/etc.
But I guess that it would make promotions useless
2) DMG/HP increase
Thing is, that's just a temporary solution.
People are simply going to have higher stats eventually.
New Difficulty - What would you want?
Débuté par
Zehealingman
, mai 07 2015 07:54
#1
Posté 07 mai 2015 - 07:54
- Shandyr et themageguy aiment ceci
#2
Posté 22 mai 2015 - 04:01
Ideally IF a new difficulty came out it might come with other boosts such as more weapons or changes to how armor works. This plus the newly added weapon upgrades would probably boost everyone up a difficulty from what they're currently at.IMO the community as a whole is not ready for a difficulty above perilous. With respect to folks on the leader boards and dedicated 4 man groups who play together regularly, most pugs can not get through perilous without a Virtuoso spamming right bumper until their controller breaks. Adding a new diff with more xp payout is going to widen the gap between the top and the rest of the community. Im not talking about getting through it one time, im saying very few could grind this difficulty religiously for promotions. I know we're all hungry for new content but if you can't beat perilous now without a Virtuoso do you really think you can grind an ever harder difficulty??
At least that's how I hypothetically see it
- DragonRacer et RockTheUniverse aiment ceci





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