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Is this meant to happen?


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5 réponses à ce sujet

#1
phishface

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Playing on normal difficulty, at the beginning of the game, I stepped through the shadow portal at the back of the Veil theatre with Safiya. Safiya was then instantaneously killed. The red wizard cast Disintegrate on her a nanosecond after we emerge from the portal, and that's that. I then had a huge struggle to defeat the Erenyes and wizard single handed. 

 

I can't think of any game I've ever played where such a thing happens (outside of plot events). It's very unforgiving. I'm not complaining really - it was quite refreshing to find a game that gives you no quarter. And afterwards I figured I should've prepared by setting up protection from spells etc before we went through. But still - it was quite a shock.

 

 



#2
unclejoe1917

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The overly simplified answer is that if it happens and it isn't a bug, then it's supposed to happen.  I know that's a pretty decent fight in that it isn't just the typical sword fodder you encounter on your way to more sword fodder.  It sounds like they just happened to get the jump on you and they slipped a great shot past the goalie.  It happens occasionally.  



#3
Dann-J

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Ah, the vaguarities of AI. You never quite know what spell your enemy will start with.

 

In one particular fight in the Veil against lots of wizards, I usually find they cast something that attempts to disable the party first. Then you get to watch helplessly as you get taken apart while unable to fight back. Such fun.



#4
kevL

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if an area loads slowly an ambush can be half over by the time i see what's going on.

iow, It's okay to set variables and even spawn creatures in an onEnter script, but a better design decision is to set those critters scripthidden w/out AI, then let the playerPC inadvertently trigger the reveal + action.
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#5
GCoyote

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I also dislike spawn on enter for some situations. If a player who has put points into spot, listen, or survival opens an ordinary door (no transition, same area) he should IMO get a normal check to detect living creatures at least.

#6
Dann-J

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I also dislike spawn on enter for some situations. If a player who has put points into spot, listen, or survival opens an ordinary door (no transition, same area) he should IMO get a normal check to detect living creatures at least.

 

It depends on what sort of indoor area it is. You really shouldn't be able to track indoors unless there's plenty of dirt or dust on the floors. Most rangers don't specialise in tracking on carpet (except perhaps the urban ranger from Unearthed Arcana). A good, thick, well-fitted door might also muffle any sounds from the other side, as will shag-pile carpets. :)

 

A dirt-floored cave or mine, with rusty old doors that have grills in them, is another thing entirely.


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