Aller au contenu

Photo

WTF Mesh Settings still not fixed


  • Veuillez vous connecter pour répondre
20 réponses à ce sujet

#1
Sugram84

Sugram84
  • Members
  • 314 messages

how long is has been by new sins Mesh settings had no effect? for months & game has had meny patches & still ic Lego Blastic hair, not just that but Dexture loading is also slow, when i walk or run some details just suddenly spawn when i am like 2m away from them, when i get outside of skyhold the walls spwn after 10sec, it does not happens all the time, i mean the thing with skyhold walls, my settings are set to medium by default when i launched the game first time, only mesh i set to high, there are other settings to that have no effect, settings that don't seem to change anything & what did at the beginning, DAI is the most broken game i have seen in my life & nothing has changed after so meany patches, come on, are u kidding me? i should demand 10EU back from the money i paid for the game, cause of the bugs or the DLC what is out, i mean Jaws of Hakkon or delux upgrade (or both), if u sell flawed product people will start to ask compensation soon

 

 

NEXT TIME DELAY WITH THE GAME RELEASE TO MAKE SURE THAT GAME IS NOT SO BUGGED!!! SOPPY WORK IS BAD FOR BUSINESS!!!



#2
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 115 messages

how long is has been by new sins Mesh settings had no effect? for months & game has had meny patches & still ic Lego Blastic hair, not just that but Dexture loading is also slow, when i walk or run some details just suddenly spawn when i am like 2m away from them, when i get outside of skyhold the walls spwn after 10sec, it does not happens all the time, i mean the thing with skyhold walls, my settings are set to medium by default when i launched the game first time, only mesh i set to high, there are other settings to that have no effect, settings that don't seem to change anything & what did at the beginning, DAI is the most broken game i have seen in my life & nothing has changed after so meany patches, come on, are u kidding me? i should demand 10EU back from the money i paid for the game, cause of the bugs or the DLC what is out, i mean Jaws of Hakkon or delux upgrade, if u sell flawed product people will start to ask compensation soon

The plastic hair exists whenever the mesh is set to anything less than ultra.

#3
Guest_Mlady_*

Guest_Mlady_*
  • Guests

They added a shader option and like Sylvius the Mad said, it must be set to Ultra or you will get the shiny hair. It should not affect your game performance though.



#4
SomberXIII

SomberXIII
  • Members
  • 1 348 messages

Never happened since I (most of us too) set Shader Quality to Ultra.



#5
Sugram84

Sugram84
  • Members
  • 314 messages

The plastic hair exists whenever the mesh is set to anything less than ultra.

Ultra was no different then High, even on low it was same, changing it had zero effect



#6
Guest_Mlady_*

Guest_Mlady_*
  • Guests

Ultra was no different then High, even on low it was same, changing it had zero effect

 

Try the Shader. The option at the very bottom of the Graphics section.



#7
Sugram84

Sugram84
  • Members
  • 314 messages

Try the Shader. The option at the very bottom of the Graphics section.

well it made it 50% better, but its not 100% fix, but better then nothing



#8
Guest_Mlady_*

Guest_Mlady_*
  • Guests

well it made it 50% better, but its not 100% fix, but better then nothing

 

It's a start! Lol

 

I always have the Mesh up to Ultra, the Texture up to Fade Touched and the Shader up to Ultra and it seems to work. Everything else is either Med or High.



#9
Sugram84

Sugram84
  • Members
  • 314 messages

It's a start! Lol

 

I always have the Mesh up to Ultra, the Texture up to Fade Touched and the Shader up to Ultra and it seems to work. Everything else is either Med or High.

do ur settings fix slow texture loading to? or there is no fix for it? somethings spawn suddenly when i'm like 2m away, when i go to some1 from my inner circle or shop the NPC is not shown & the NPC suddenly spawns after 10sec+ or after loading, sometimes its the quickest way, i does not happen always, once or twice a day



#10
Guest_Mlady_*

Guest_Mlady_*
  • Guests

do ur settings fix slow texture loading to? or there is no fix for it? somethings spawn suddenly when i'm like 2m away, when i go to some1 from my inner circle or shop the NPC is not shown & the NPC suddenly spawns after 10sec+ or after loading, sometimes its the quickest way, i does not happen always, once or twice a day

 

If I have the Shadow settings on anything Med or above it slows everything. I keep it Low. Terrain, Water and Vegetation I can have on High since it doesn't affect much, but Med is good too. Effects on High or Ultra can slow loading, so keep it Med or Low and I always turn off Ambient and Post Process. Post-Processing Antialiasing on Low and Multi-Sampling is Off.

 

So basically my settings are this:

 

Mesh - Ultra

 

Tessellation - Low

 

Texture - Fade Touched

 

Shadow - Low

 

Terrain - High

 

Vegetation - High

 

Water - High

 

Post-Process - Off

 

Ambient Occlusion - Off

 

Effects - High

 

Post-Processing Antialiasing - Low

 

Multisample Antialiasing - Off

 

Shader - Ultra

 

And this is my last game's appearance (don't mind the suicide jump, I was looking into a secret in the game lol):

 

Spoiler



#11
devSin

devSin
  • Members
  • 8 929 messages
You shouldn't have textures on fade-touched, especially with those settings.

Fade-touched merely enables a large texture cache; if you don't have 3GB+ of VRAM, all you're going to do is introduce stuttering as the game has to continuously move things in and out of memory.

There is no visual difference between ultra and fade-touched.

#12
Guest_Mlady_*

Guest_Mlady_*
  • Guests

You shouldn't have textures on fade-touched, especially with those settings.

Fade-touched merely enables a large texture cache; if you don't have 3GB+ of VRAM, all you're going to do is introduce stuttering as the game has to continuously move things in and out of memory.

There is no visual difference between ultra and fade-touched.

 

There is a difference, but probably more noticeable depending on your computer. My laptop is right at the top, but I truly dislike how the Shadow level can really mess things up unless you lower other things. My current settings make everything run smoothly for me, so I'm happy. I find it best to find out what's causes issues by process of elimination. That's how I finally found settings that worked for me. Sugram84 will have to test out what works best for them too, but the only way to tone the metallic is having the Shader at Ultra. I have no idea what else could make it still shiny. Any ideas?



#13
Bethgael

Bethgael
  • Members
  • 959 messages

This has nothing to do with Patch 7. Shaders replaced meshes for that sort of detail in Patch 5.

Here is a post with the full information (linked so I don't have to type it out again):

 

All about Shaders and Meshes and Losing The Shiny.

 

Includes images of all of the differences that I tested in P5 beta, for people's reference (under spoiler tags so that people don't have to worry about lots of pics and bandwidth and whatnot).



#14
devSin

devSin
  • Members
  • 8 929 messages

There is a difference, but probably more noticeable depending on your computer.

There is no visual difference (the maximum detail level is ultra). Fade-touched only enables a larger VRAM texture cache (as far as I'm aware, it doesn't even increase draw distances).
 

Sugram84 will have to test out what works best for them too, but the only way to tone the metallic is having the Shader at Ultra. I have no idea what else could make it still shiny. Any ideas?

In general, mesh quality and shader quality should be set to the same level (that will give the intended appearance), though some level of gloss is to be expected at any setting.

But the settings are there so you can control appearance and performance; it won't ever look better than having mesh and shaders both on ultra.

#15
Guest_Mlady_*

Guest_Mlady_*
  • Guests

There is no visual difference (the maximum detail level is ultra). Fade-touched only enables a larger VRAM texture cache (as far as I'm aware, it doesn't even increase draw distances).
 
In general, mesh quality and shader quality should be set to the same level (that will give the intended appearance), though some level of gloss is to be expected at any setting.

 

It's been compared on other sites. I think it's mostly hair that's less chopped and/or blurry they said. Nothing big though. Not sure if what they said is fact either. I don't really notice anything myself, but it's just a basic setting I've stuck with without thinking about it. Yes I'm silly. Lol

 

Yeah mine are both on Ultra and the hair is just fine. No matter what though, lips tend to look glossy even on males in certain lighting.


  • Thandal N'Lyman aime ceci

#16
D Lima

D Lima
  • Members
  • 40 messages

Shaders was seperated from Mesh.
• Now for the characters' faces to have all the details and non-shiny hair, the Shader setting must be on High+, the only thing that Ultra changes I think, is that the eyes reflect more light.

• The Mesh option really is only mesh now, I use it on Medium, it affects the LOD of the characters, on Low, even at close distances you end up seeing the low-res version of the model.

• Terrain is pretty much the same, LOD, but for the terrain. -derp- On Low you can see everything poping in as you move.

• Textures have a big impact on loading times, TEXTURE loading mid-game and may make your game freeze all the time - I have 4GB RAM and 1GB VRAM and I can only use Medium (Even 'Low' already looks better than even ME3 though ^^)



On the case of characters not loading I remember that Skyhold's tavern takes a long time to load, 100% of the time, sometimes even the floor doesn't load when I go in, the music starts a long time after everything loads, etc.   - I don't know what is the cause for this one. (Probably the Ultra Shaders)



#17
Sugram84

Sugram84
  • Members
  • 314 messages

You shouldn't have textures on fade-touched, especially with those settings.

Fade-touched merely enables a large texture cache; if you don't have 3GB+ of VRAM, all you're going to do is introduce stuttering as the game has to continuously move things in and out of memory.

There is no visual difference between ultra and fade-touched.

what is VRAM?

 

 

Time of this report: 2/16/2015, 21:34:47
       Machine name: XXXXXX
   Operating System: Windows 8.1 64-bit (6.3, Build 9600) (9600.winblue_r7.150109-2022)
           Language: Estonian (Regional Setting: Estonian)
System Manufacturer: Alienware
       System Model: Alienware X51 R2
               BIOS: A04
          Processor: Intel® Core™ i5-4440 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
             Memory: 8192MB RAM
Available OS Memory: 8106MB RAM
          Page File: 3165MB used, 6221MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.03.9600.17415 64bit Unicode

 

 

  Card name: NVIDIA GeForce GTX 645
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 645
           DAC type: Integrated RAMDAC
        Device Type: Full Device
         Device Key: Enum\PCI\VEN_10DE&DEV_11C4&SUBSYS_102910DE&REV_A1
     Display Memory: 4037 MB
   Dedicated Memory: 965 MB
      Shared Memory: 3072 MB
       Current Mode: 1920 x 1080 (32 bit) (60Hz)
       Monitor Name: DELL S2240L(Analog)
      Monitor Model: DELL S2240L
         Monitor Id: DELD053
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: HD15
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.4752 (English)
     Driver Version: 9.18.13.4752
        DDI Version: 11
     Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
       Driver Model: WDDM 1.3
Graphics Preemption: DMA
 Compute Preemption: DMA
           Miracast: Not Supported
Hybrid Graphics GPU: Not Supported
     Power P-states: Not Supported
  Driver Attributes: Final Retail
   Driver Date/Size: 2/5/2015 23:01:44, 17253848 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B71E3E-5284-11CF-FE61-24301CC2C435}
          Vendor ID: 0x10DE
          Device ID: 0x11C4
          SubSys ID: 0x102910DE
        Revision ID: 0x00A1
 Driver Strong Name: oem113.inf:0f066de3b6bd68e2:Section049:9.18.13.4752:pci\ven_10de&dev_11c4&subsys_102910de
     Rank Of Driver: 00DA0001



#18
Sugram84

Sugram84
  • Members
  • 314 messages

On the case of characters not loading I remember that Skyhold's tavern takes a long time to load, 100% of the time, sometimes even the floor doesn't load when I go in, the music starts a long time after everything loads, etc.   - I don't know what is the cause for this one. (Probably the Ultra Shaders)

 

chars sometimes do not load even at the mountains keep where u are at the beginning, like all chars were there, but Liliana was missing, the woman at the stables when i did horse master mission was gone, both took long time before they spawned (it looked like they spawned) suddenly in front of me, others chars in the area were there & walked around



#19
D Lima

D Lima
  • Members
  • 40 messages

VRAM is the Graphics Card's Memory, yours has 1GB, try reducing the texture quality, put it on Very Low to test if it really is the cause of the problem.
Your PC is much better than mine but the problem is a lot bigger.  o.O



#20
Sugram84

Sugram84
  • Members
  • 314 messages

VRAM is the Graphics Card's Memory, yours has 1GB, try reducing the texture quality, put it on Very Low to test if it really is the cause of the problem.
Your PC is much better than mine but the problem is a lot bigger.  o.O

less issue with texture loading in desert areas, its bigger issue on areas like the first green MAP where player fight Mages & Templar's, some rocks do not appear at the right distance (its not all the time), at certain distance  they suddenly spawn, so ic that it was not natural way, like it should, when it comes to chars i doubt that its a texture loading issue, cause 1 of all other chars is missing & spawns after quite long time, unless i load game, when i travel to a point, like where i talked to holy mother, ic citizens  after 5sec (5 is max) (after 5sec it feels like they spawned), it happens on awry time i use quick travel, no idea is that normal or not, the 1 char thing does not happen all the time, when i get in game (after launch) & go outside of skyhold i don't see any walls at front & it takes 5sec to walls to appear, so its 1 time per launch thing, my point, i may explain it a bit bad way, so it mite not be as bad at it sounded, it amazes me that Bio has not fixed this issues, i make pause of the game, but when i get back to it i try this things, skyhold decor, new that takes long time to load when i enter the throne room, awry time i enter, i think it was 5sec, land texture is smaller issue, its not as often  & some details, like rest texture is ok, but small rock at the ground take a bit time, few sec

 

Dying light runs with Med settings, but in GeForce Experience i so small TXT that say's that my sys does not meet the game minimum requirements, when i read this at first time i was like HTH i can play it at all then, & i play it with med settings :D, i guess its just cause of my graphic card that there is that TXT there



#21
D Lima

D Lima
  • Members
  • 40 messages

GeForce Experience tells me I can't play DAI too, that's useless.

I don't what might be causing this.   :/
As you can see from my signature, your PC is much better than mine but I don't have those problems.

I can only tell you to try Repairing the game.
And try lowering all the graphics settings and go increasing one by one, with the most importants to you first, until the problem starts again.