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St. BLuke's Weekly Balance Changelog (May 8th)


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#51
Apl_Juice

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Thanks for the answer, Luke :D

I always took issue with the fact that direct damage ended up being better support than actual support. Reminds me of MEMP, where the best squad positions where as far away from each other as possible, nuking spawn points.

Assassin vs. Alchemist highlights that issue wonderfully; why fuss around with ice flasks or sleep bombs when you can simply tear through enemies with twin fangs and Hidden Blades?

#52
Laforgus

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Unbowed (Templar, Legionnaire)

  • Cooldown time reduced from 32 seconds to 12 seconds

 

  • Where are those who told me Unbowed suck and Warcry was better? COME ON NOW!

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#53
DrakeHasNoFlow

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That walking fortress duration was definitely noticeable today,even with two superb crit rings in perilous, was wondering what was going on...fml.

#54
DrakeHasNoFlow

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  • Where are those who told me Unbowed suck and Warcry was better? COME ON NOW!

It sucked pre patch =)

#55
Innarra

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When the Perilous Dragon dies, sometimes you get a card, rarely sometimes that card is a unique item! But sometimes, it's 68 gold. Really? How about 200g? Or 100 even.


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#56
Eelectrica

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Despair demon not be being as jumpy might be worth the price of admission alone.
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#57
Wavebend

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Jesus, you guys nerfed long shot so hard. It barely does over 2.3k (with crit) damage now, even with the long shot ring and the bow of the dragon. What a huge nerf



#58
DrakeHasNoFlow

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Jesus, you guys nerfed long shot so hard. It barely does over 2.3k (with crit) damage now, even with the long shot ring and the bow of the dragon. What a huge nerf


You knew it was gonna happen, at least nothing was done to stamina costs and passives for archer, you can still spam it tho just not ridiculous numbers like 3-4k +.
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#59
scene_cachet

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St.Luke, you're a dream boat. 

 

It's all I ever wished for and more. 



#60
Hiero_Glyph

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I absolutely love most of these changes! Yet all I can think about is how strong the community could have been for this game if this kind of support was given in January instead of May. Why oh why did it take 6 months to get them?

#61
DrakeHasNoFlow

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Fade cloak does 800x weapon dmg now. Is this real life?

#62
BansheeOwnage

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"I...wow!"


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#63
Kalas Magnus

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arcane warrior just keeps getting hit.

 

they just wont stop ;_;



#64
scene_cachet

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I like the changes because it's most of the things I complained about and I complain a lot so WIN for me. 

 

Looks like everyone is going to have to work as a team now :P

 

And the best thing of all, poison has been given a buff it has needed forever. The more Luka, the better.


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#65
DrakeHasNoFlow

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Alchemist looks good on paper now..those 100% elemental mines...
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#66
DrakeHasNoFlow

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arcane warrior just keeps getting hit.
 
they just wont stop ;_;


U mean mages, not just AW...:)

#67
Kalas Magnus

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U mean mages, not just AW... :)

i only care aboot the aw



#68
scene_cachet

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Alchemist looks good on paper now..those 100% elemental mines...

 

Yep, I might even go back to playing her now that this has happened.



#69
Felis Menari

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Leaving Spirit Blade's cost at 20, eh? *scowls* >:(


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#70
scene_cachet

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Leaving Spirit Blade's cost at 20, eh? *scowls* > :(

 

b57ff78210fd5626f23dd81f1037b4eb.jpg


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#71
DrakeHasNoFlow

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i only care aboot the aw


And you wonder why people kick you from pre game lobbies...
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#72
NextGenCowboy

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Alchemists' boost may have just pushed it past Bela as my favorite class in the game. So psyched to try out super Elemental Mines.



#73
themageguy

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With flask of fire and elemental grenades after these upgrades......

"BOOM!"- Luka, Alchemist, Inquisiton agent and lover of mushrooms.

#74
themageguy

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Do these changes also carry over to SP?

Cause Varric, and my archer tempest inquisitior are going to like these tweaks.

#75
Drasca

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Did Explosive shot have an elemental fire component before? I don't recall it being around before, but it certainly is here now while I am wielding a bow with a Fire Rune.