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Was it all a dream?


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#451
sH0tgUn jUliA

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Well let's look at Shepard. In ME1 we had the "Disney Death" trope. In ME2 we had the "No One Could Have Survived That" trope when the Collector ship blew up the Normandy, and Shepard comes back in the Cerberus lab. In ME3 we had the "No One Could Have Survived That" trope again after Harbinger's blast. WTF? Three times? And if you had high EMS Destroy you got the "No One Could Have Survived That" yet again.

 

And the idiotic pick up scene. Was there really an explanation for that other than the fact that Harbinger had a moment of total stupid. Ah, but Reaper IFF, and Reapers don't use windows. - a structural weakness.

 

Marauder Shields - "Hey Harby, why aren't you firing  on that ship?"

Harby - "It's a reaper stupid."

MS - "No it's not you idiot. It's the Normandy."

Harby - "It's telling me it's a reaper."

MS - "It's bullsh*tting you."

 

Or the fact that you could take a leisurely stroll down toward the beam and take direct hits from that same weapon that Harby hit you with and it does nothing because it's not at the "magic moment." There is no explanation for that in lore.

 

And in Leviathan, did you notice how far below the crush depth Shepard was? And I kept wondering "How the hell is that thing going to get all the way back to the surface?" Never mind. Water magic will do the trick. You went too far, Shepard.

 

And the first  scene where the tension builds perfectly until.... finally after six months of either being relieved of duty or in lock up they want to talk to Shepard like (s)he has all the magic answers. Admirals....

 

And the Ashley jumps from Operations Chief to Lt. Cmdr in less than a year? And the Kaidan must die promotion because he's now my superior officer. Who was the bos'htet who wrote this crap?


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#452
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And the idiotic pick up scene. Was there really an explanation for that other than the fact that Harbinger had a moment of total stupid. Ah, but Reaper IFF, and Reapers don't use windows. - a structural weakness.

 

People wanted to know why their squad went from being on the ground to being picked up by the Normandy. That is the only place to put it in. Or, initially, it was implied that they were picked up.



#453
Cameron Star

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And if you had high EMS Destroy you got the "No One Could Have Survived That" yet again.

I don't know if it happens all the time or if there are specific requisites, but Shepard does actually "survive" if you choose Destroy. I finished two days ago and at the end of the Extended Cut there's a brief scene showing Shep's breastplate and N7 dogtags amongst the rubble, looks like she's dead, then gasps for air.

 

I'd make that four times.


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#454
Cameron Star

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I like this one and this one

The one about Major Coates was both funny and interesting. It made me think if Bioware was leaving secrets for us, but I'm sure it's nothing... or is it?

 

The black square where the kid was can be seen in game without a flycam. As soon as you can move around in the first level, look to your right, and you can see the park where the kid was is unloaded from the game, but everything else wasn't changed.

And this... I always thought the kid was really odd, and odd that he was playing on a freaking skyscraper and so close to the Alliance HQ. How did he get from the rooftop, to the vent, to the evac shuttle on his own in just a few minutes?

 

I'm going to look at more of these videos... interesting, I like a good video game conspiracy.



#455
themikefest

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People wanted to know why their squad went from being on the ground to being picked up by the Normandy. That is the only place to put it in. Or, initially, it was implied that they were picked up.

I can explain that scene without having the Normandy parking itself in front of the beam. I would like for Bioware to explain how Steve got back on the Normandy.



#456
Vazgen

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The one about Major Coates was both funny and interesting. It made me think if Bioware was leaving secrets for us, but I'm sure it's nothing... or is it?

 

And this... I always thought the kid was really odd, and odd that he was playing on a freaking skyscraper and so close to the Alliance HQ. How did he get from the rooftop, to the vent, to the evac shuttle on his own in just a few minutes?

 

I'm going to look at more of these videos... interesting, I like a good video game conspiracy.

Funny videos. Shows how rushed the game really was. 

As for the kid, how do you know he got there on his own?



#457
angol fear

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Funny videos. Shows how rushed the game really was.

As for the kid, how do you know he got there on his own?

 

But it's just a detail. Is there a game perfect technically?



#458
Vazgen

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But it's just a detail. Is there a game perfect technically?

I haven't seen such a game. In fact, coming to Mass Effect after playing Fallout 3, I saw it as a shining example of bug-free experience. Known bugs in Mass Effect trilogy won't even come close to Skyrim bug list. But still, if you look at the list, it's obvious that ME3 had more bugs (which were more noticeable) than previous games.


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#459
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But it's just a detail. Is there a game perfect technically?

 

There's a difference between being able to tell that a game is not perfect, and be able to tell when a game is rushed/released too early. 



#460
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There's a difference between being able to tell that a game is not perfect, and be able to tell when a game is rushed/released too early. 

 

Bioware released the game when they wanted to, not when the fans decided it was ready. You should understand how game development works first. 

 

They make the game, then provide support for X number of years. They don't give you a fully patched game up front. Been like this for years. 

 

Some of those issues like the crash on Illium with Conrad Verner only happen if you didn't play ME1 first and use a save editor to make him show up. If I play through ME1 as usual, finish Conrad's quest, then import, it works perfectly. 

 

The crash on Aite with Legion could be working as intended because the rogue VI assumes control of every machine on the planet. So with Legion being a Geth, he would be controlled. So that's probably why it crashes. 

 

Other issues are network or engine related, and something they can't really do anything about. As Bioware licensed Unreal Engine from Epic and didn't make their own, there's going to be issues there too. 

 

Unless they can reproduce the bug, they can't do anything. Some "bugs" that people report are technically minor issues and nothing will prevent the game from being shipped. Shepard hand going through Tali's arm is not something that would prevent the game from being shipped (minor bug, not game breaking). In addition to them having finite budget for QA and all, they can't test and fix absolutely everything. 



#461
sH0tgUn jUliA

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Well, it's obvious that the kid was Harbinger playing with Shepard's mind. No one else saw him. Only Shepard saw him. Anderson never saw him. The soldiers at the evac scene didn't see him. There was no access to the rooftop. Then suddenly he's scaling buildings like Spiderman to get to that vent. Just little details? And then he appears in Shepard's dreams. And again at the end except glowing and translucent.

 

He was the only child in the entire Mass Effect Universe. We never saw another one throughout the entire series. Until him, and the baby Krogan at the end. Through Shepard's sacrifice people in the MEU can have children.

 

Maybe that was the real plot and we just don't know it?



#462
teh DRUMPf!!

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Instead, I looked for an explanation through the information in the game. Not information I made up.

 

I'd say that explaining things away with "that is an indoctrination-induced illusion/hallucination" is making things up.



#463
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If people knew the kid wasn't real, why did they have this strong reaction about him and the endings? I mean, he was essentially the biggest problem with the endings, according to some people.



#464
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Bioware released the game when they wanted to, not when the fans decided it was ready. You should understand how game development works first. 

 

They make the game, then provide support for X number of years. They don't give you a fully patched game up front. Been like this for years. 

 

Some of those issues like the crash on Illium with Conrad Verner only happen if you didn't play ME1 first and use a save editor to make him show up. If I play through ME1 as usual, finish Conrad's quest, then import, it works perfectly. 

 

The crash on Aite with Legion could be working as intended because the rogue VI assumes control of every machine on the planet. So with Legion being a Geth, he would be controlled. So that's probably why it crashes. 

 

Other issues are network or engine related, and something they can't really do anything about. As Bioware licensed Unreal Engine from Epic and didn't make their own, there's going to be issues there too. 

 

Unless they can reproduce the bug, they can't do anything. Some "bugs" that people report are technically minor issues and nothing will prevent the game from being shipped. Shepard hand going through Tali's arm is not something that would prevent the game from being shipped (minor bug, not game breaking). In addition to them having finite budget for QA and all, they can't test and fix absolutely everything. 

 

I'm not talking about bugs here. I'm talking about a rushed game as far as narrative goes.

 

As well, all you described was bugs and QA issues. Not lacking narrative that was hastily wrapped up due to needing to get the game out the door. This was stipulated by EA, who have been doing this for years. And it being the normal practice does not make it a good practice. You should understand how marketing works first.

 

And I'd appreciate not being called on something that I said nothing over. I never said anything about telling BW when to release a game. All I said was that I could notice where the time crunch impacted quality.



#465
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Game was set to be released in late 2011. Game was delayed until March 2012. It wasn't rushed. The term is used as a scapegoat to describe a sub-par game or one that didn't meet customer expectations. Not everyone feels the game was rushed out the door to make money.

 

If the game was set to wrap up Shepard's story, it does that. It doesn't go into detail on the galaxy's fate with the initial ending. This was supposed to be the end of Shepard's story, not the franchise.

 

What it doesn't do is leave no stone left unturned, and leaves a lot open to the player's interpretation. That's the approach they took.

 

We wanted a story that people could discuss. We made it ambiguous on purpose. We stand by what we release in the core product. We're very proud of it. I'm very proud of this team.

 

So it seems Bioware was happy with the product they created.

 

As for quality, that's subjective. Your opinion of a quality game is different than mine. I didn't personally see any issues with the narrative, but then again, that's my opinion.

 

This was stipulated by EA, who have been doing this for years. And it being the normal practice does not make it a good practice

 

So you don't like their practices, but continue to purchase their games?

 

Things aren't going to change because you tell them. Things will change when you stop handing them money, which should have happened a long time ago.


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#466
angol fear

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I'm not talking about bugs here. I'm talking about a rushed game as far as narrative goes.

 

But we were talking about bugs here, not the narrative.



#467
sH0tgUn jUliA

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I didn't have those problems on the 360 and I took Legion with me on Overlord. But these bugs are nothing compared to Skyrim's PS3 release.

 

The stuff I complain about are things like:

 

1) Having Liara sink to a new level of stupid on Thessia - She's allegedly a prothean expert. One could extrapolate that she's seen representations of the Goddess Athame, Janiri, and Lucen before, and any idiot (James for example) could figure out that they looked like Javik. She should have figured out this especially if you had "From Ashes" loaded. But because "Day 1 DLC" and being it was optional content they made her into an idiot.

 

2) We've been over the kid's movements. They're ridiculous. Those aren't bugs, but it breaks suspension of disbelief especially for people who happen to be observant.

 

3) The continual reuse of the "No One Could Survive That" trope in the series. There's no way Shepard should have survived the beam run unless we're talking about some mythical character.... wait we are! This is a story told by an old man to his great grandchild. Then again how many times did Daniel die in Stargate SG1?

 

4) And the "Our Hero Is Dead" on the platform with Anderson just prior to the mystical elevator.

 

Just kill off Shepard for gods sake. Her life sucks. Let her rest in peace.



#468
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Game was set to be released in late 2011. Game was delayed until March 2012. It wasn't rushed. The term is used as a scapegoat to describe a sub-par game or one that didn't meet customer expectations. Not everyone feels the game was rushed out the door to make money.

 

If the game was set to wrap up Shepard's story, it does that. It doesn't go into detail on the galaxy's fate with the initial ending. This was supposed to be the end of Shepard's story, not the franchise.

 

What it doesn't do is leave no stone left unturned, and leaves a lot open to the player's interpretation. That's the approach they took.

 

We wanted a story that people could discuss. We made it ambiguous on purpose. We stand by what we release in the core product. We're very proud of it. I'm very proud of this team.

 

So it seems Bioware was happy with the product they created.

 

As for quality, that's subjective. Your opinion of a quality game is different than mine. I didn't personally see any issues with the narrative, but then again, that's my opinion.

 

 

So you don't like their practices, but continue to purchase their games?

 

Things aren't going to change because you tell them. Things will change when you stop handing them money, which should have happened a long time ago.

 

Less than 2 years for an original release with an added 3 month extension to making it just over 2 years for a release, especially for an RPG of such scale as Mass Effect is hardly what I would deem to be a good time to make a AAA game on said scale, especially when it was acknowledged to be bigger than the previous title. Going from a heavy rush to less of a rush (but still clearly a rush) isn't any less of a sin for marketing. You use very distorted language here, and you're being unclear on whether you acknowledge a rush but or not. I'm not asking how you feel on this, I'm telling you that you're being contentious with your own wording. One moment, you seemingly admit that there was a rush, and the next you say that it not's a bad thing, then you say that there wasn't a rush at all. Then you state that it's objective, while saying that's proved by an opinion.

 

Clarity, dear boy. Construct your statements better. Your arguments will be better for it.

 

Otherwise, it did promise a payout on the various choices over the course of the series and to show Shepard's effect on the galaxy. While I don't believe or expect the final choice or climax need to weigh those circumstances, I believe they should be portrayed within some narrative. This really wasn't the case at all. In fact, as I recall, it was very vague. With several events happening that were given no explanations within. No one expected this to mark the end of the franchise. It was stated as far back as 2009 that there would be Mass Effect games after the conclusion of the Shepard Trilogy. 

 

However, people did expect a finish and wrapping up of plots introduced within the trilogy. In many ways, this went unfulfilled. Even after BW assured that there would be closure to this. And clarity. This was addressed in the EC. People generally don't want to have everything left to their imagination, and the demand (and subsequent release) of the EC proved this.

 

Dear me, you sound like such an arrogant cad. You're actually identifying yourself as part of the Mass Effect team. This is actually very insightful, nay, hilarious. It's going to define your BSN career well. And then you take your own 'values of the team as presented by your own skewed opinion' and present that as the actual BioWare definition. You truly are marked for greatness here on the forums, son. Keep it up: you'll be a legend like Auld Wulf and David, a legend that no one ever saw before!

 

And after another brief statement voicing your opinion (after presenting it as fact, then iterating it as an opinion - make up your mind guy - then back to fact and again here as an opinion)

 

I believe this sentiment rings similar to what the gaming journalist Colin Moriarty stated back in March-April 2012: "If you don't like the game or the company, don't buy it!" I believe his subsequent decline in prominence and credibility in this area was attributed to the sentiment of his statement. It's more about a story that I liked and had thus far been unaffected by the usual issues of other EA franchises being suddenly affected. And you imply that I do it repeatedly. Which I really do not. You're making an appeal to see the game (after expressing your own view of appreciation for the series I might add) as a product, and if I don't trust the product producer, to just drop whatever sentiment I have based on story for the sake of unrelated and divorced business acumen and politek that I probably didn't have at the time.

 

Sorry joe, that argument has more holes than a boat made of swiss cheese.


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