The real question is why are you keeping straws in your ass?
The real question is, how on earth did you arrive at the conclusion I keep straws in my ass?
The real question is why are you keeping straws in your ass?
The real question is why are you keeping straws in your ass?
The real question is, how on earth did you arrive at the conclusion I keep straws in my ass?
I may very well be grasping at straws here and pulling stuff outta my ass though,
Just make sure there is 1 or 2 things next to the 1st target before you nuke it....then you're good.
Well then, I guess you need to brush up your reading comprehension.
I think heldarion needs to switch to a low salt diet.

Sure, if that's what you want to think ![]()
Damnit where is that popcorn eating gif when you need it?
Well then, I guess you need to brush up your reading comprehension.
Well there's sure something wedged up your butt. Maybe you still have a couple straws up there.
Or maybe they ended up causing some damage in your own brain ![]()
Seriously though, posting PM logs is really disrespectful and stupid. If I were you, I'd think again about the behavior I've had in this thread.
Yeah, pm as in private message.
There's a minimum point value required for assassination targets (spawn points, as in wave budget not scoring points). Typically on gold and higher it starts with the boss units. Due to the delay in spawning a new enemy if you kill multiple enemies at once, a new enemy spawning might be lower in points but meet the threshold. Every kill lowers that threshold. If you only kill one enemy at a time it will always be the same enemy.
On gold I think it starts at 100 which is why atlases and bosses also start on wave 3.
Additionally on objective waves the highest point value enemies spawn first (slot 2) to prevent the assassination targeting glitch. Important if you're designing custom wave edits.
What glitch?
Or maybe they ended up causing some damage in your own brain
Seriously though, posting PM logs is really disrespectful and stupid. If I were you, I'd think again about the behavior I've had in this thread.

Yeah I'd think about the behavior you've had too deerbs, you always were a little holier than thou for my taste. It's a straw butt joke that helds set himself up for, I'm sure we'll all live.
What glitch?
Waves are defined as follows:
Slot 1: Base enemy
Slot 2 -4: Other enemies (with a number of required pawns)
So wave 3 cerb might be Assault Trooper (base), atlas, 2 dragoon, 3 guardian etc.
Slot 2 spawns first, then slot 3, then slot 4. Any remaining positions that need to be filled will be filled by slot 1, so in this instance 2 assault troopers would spawn last.
The assassination objective picks the target around the second spawned pawn so if you put the atlas in slot 4, it won't get a chance at picking that as the target. So it will require a certain number of points (100) but the highest might be like 85. So it doesn't add time to the timer, which by default is 30 seconds. So you get 30 seconds to kill 4 enemies and the timer won't reset cause a valid enemy wasn't found.
The glitch only comes up when wave editing. It took a long time to figure out why it worked.