Tactical Battles
#1
Posté 08 mai 2015 - 02:49
I have an example, as the new DLC is rumoured to be Darkspawn themed let's put a Deep Roads army against the Inqusistion's army, Deep Roads have Darkspawn, Golems and Rock Wraiths while the Inquisitor has Grey Wardens, Templars, and regular soldiers at his/her disposal:
-Grey Wardens are few in number, they are effective against darkspawn decent to face rock wraiths, but they are ineffective against the golems.
-Templars would be handy against darkspawn's mages and use a large number to endure golems but weak when trying to overtake the rock wraiths.
-The regular soldiers' numbers are able to overtake the golems and endure rock wraiths but would fell easily against darkspawn due the taint.
The result of the strategy could be from increase/decrease the enemies numbers to lose/win loot and even get some allied characters killed or saved.
#2
Posté 08 mai 2015 - 04:15
Yes, having various outcomes would be nice, but it involves much greater planning and that appears in short supply during development.
Still up in the air how EA's injection of new blood will improve the process, but if they are smart, focus on two things:
1. The character controller controls every aspect of NPC behaviors and quests and is a critical core module - any errors it causes should be a primary concern!
2. Frostbite's surface boundary effects are the source of many instabilities and this one may best be aided by adding diagnostics to the Companions -sort of a QA drone function as one size fits all seems illusive. Say you've lost an NPC, they are not at the indicated position or there is not one. Ask Sera (helping the little people) in diagnostic mode track quest and she will put markers on the map and or lead you to resolve conflicts more or less manually.





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