Its eMbarrasing how much leather & metal I got compared to cloth. Fix it please!
Fix the cloth bottleneck!
#2
Posté 08 mai 2015 - 12:58
#3
Posté 08 mai 2015 - 01:26
#4
Posté 08 mai 2015 - 01:28
I've got damask everywhere. Wish I could share. Healing mists on the other hand ..
#5
Posté 08 mai 2015 - 02:35
fourthed!
#6
Posté 08 mai 2015 - 02:51
Fifthed.
#7
Posté 08 mai 2015 - 03:54
Sixthed
#8
Posté 08 mai 2015 - 04:08
Yeah I have so much of the other items that cloth ends blocking crafting some of anything since it's used a lot. I have no idea why cloth seems to be so strained, maybe there are more items for leather and metals to be salvaged?
Dual wield and shields, swords, maces, great swords, axes, great axes, mauls, dagger, dual blade dagger, bows vs ....... Staff.
The inclusion of virtuoso could have added in the cloth production with instruments or hats in some way (cloth from a instrument sounds wrong). Hey I'm thankful it uses staff since I already had a collection of them, but it didn't help with cloth chances.
#9
Posté 08 mai 2015 - 04:18
Cloth peasants....sniff! So rude and unsightly. I have my royal wiper wipe my bum with my excess silk cloth. I use royal weave to clean out my dogs dog dish. The gall of the lower class wanting my silks, is rough nug hide or druffalo leather not good enough for them? Seems I must raise taxes yet again to get these thoughts of 'silk' out of their heads.
- Kapsejs, EnemySpinach, DrKilledbyDeath et 2 autres aiment ceci
#10
Posté 08 mai 2015 - 04:56
Cloth peasants....sniff! So rude and unsightly. I have my royal wiper wipe my bum with my excess silk cloth. I use royal weave to clean out my dogs dog dish. The gall of the lower class wanting my silks, is rough nug hide or druffalo leather not good enough for them? Seems I must raise taxes yet again to get these thoughts of 'silk' out of their heads.
You give them cloth and they foolishly spend it on the songs of a mere tavern singer, then demand more. We are not responsible for the frivolous spending of the lower class!
- Kapsejs et Texasmotiv aiment ceci
#11
Posté 08 mai 2015 - 05:16
Cloth peasants....sniff! So rude and unsightly. I have my royal wiper wipe my bum with my excess silk cloth. I use royal weave to clean out my dogs dog dish. The gall of the lower class wanting my silks, is rough nug hide or druffalo leather not good enough for them? Seems I must raise taxes yet again to get these thoughts of 'silk' out of their heads.
beerfish, "over here! over here! over here! I wanna show you something!!"

#12
Posté 08 mai 2015 - 05:19
Yeah I have so much of the other items that cloth ends blocking crafting some of anything since it's used a lot. I have no idea why cloth seems to be so strained, maybe there are more items for leather and metals to be salvaged?
Leather can be gotten from killing common critters. Metal you can pick up endlessly off the ground. Cloth only drops from human-type enemies that are much rarer.
#13
Posté 08 mai 2015 - 06:09
Cloth peasants....sniff! So rude and unsightly. I have my royal wiper wipe my bum with my excess silk cloth. I use royal weave to clean out my dogs dog dish. The gall of the lower class wanting my silks, is rough nug hide or druffalo leather not good enough for them? Seems I must raise taxes yet again to get these thoughts of 'silk' out of their heads.
I have to use iron to wipe my bum. The chafing, oh Maker, the chafing. Now I walk like my femquisitor.
- Beerfish, Freedheart et Texasmotiv aiment ceci
#14
Posté 11 mai 2015 - 02:47
Leather can be gotten from killing common critters. Metal you can pick up endlessly off the ground. Cloth only drops from human-type enemies that are much rarer.
Not in Multiplayer!
Because the only crafting drops you get is via salvaging weapons, armor upgrades, runes & accessories.
Mage related items give cloth, and there is an obvious, ridiculous bottleneck here considering most have like 100+ metals & leather but only about 10-15 cloth.
#15
Posté 11 mai 2015 - 03:02
Yeah, something really needs to be done about it. With rogue characters need 28ish cloth it's being darn greedy. I would be able to give it 300 metals in the place of that 28 cloth without blinking.
#16
Posté 11 mai 2015 - 03:06
Leather can be gotten from killing common critters. Metal you can pick up endlessly off the ground. Cloth only drops from human-type enemies that are much rarer.
WAT
#17
Posté 11 mai 2015 - 03:11
Leather can be gotten from killing common critters. Metal you can pick up endlessly off the ground. Cloth only drops from human-type enemies that are much rarer.
You are my hero.
#18
Posté 11 mai 2015 - 03:36
#19
Posté 11 mai 2015 - 03:49
Agreed. The amount of cloth we get from anything is too damn low, more so when compared to the amount of metal and leather we get from simply going about our business.
#20
Posté 11 mai 2015 - 04:45
#21
Posté 11 mai 2015 - 05:09
I've heard the suggestion about a material chest being thrown around, sort of similar to the potions chest. Unless you could by materials directly I think this could be a nice way to go about it if every chest had at least some cloth, iron and leather.
#22
Posté 11 mai 2015 - 05:13
Dont even get me started on the cottons





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