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Organize feedback into system components


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#1
b10d1v

b10d1v
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With error reports going all over the place it would be helpful to organize under the headings:

 

  1. Character controller with sub headings on NPC behaviors, cutscenes, quest issues and the like.
  2. World elements and boundary effects that cause instability 
  3. controls/human interface

Adding a diagnostic mode (QA) to the companions could be a valuable tool in troubleshooting these errors.  The companion could help solve quest conflicts like when an NPC is missing by adding map points or follow commands.  When barrier conflicts are seen, the companion can be activated to help investigate the cause as to which boundaries are in conflict and provide the relative threat of instability.

 

Also on the more cosmetic and design areas:

  1. New proposed material divided into New lands, quests and artwork
  2. Cosmetic changes
  3. Functionality issues possibly linked to 3 above

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