Aller au contenu

Photo

I can't believe people still target Orange units first...Stop it!


  • Veuillez vous connecter pour répondre
200 réponses à ce sujet

#26
Turian Master Race

Turian Master Race
  • Members
  • 1 120 messages

The point is that you know it´s dead and done for, no longer a threat, while if you leave it, you have to be now aware there is unit around that will in next few seconds turn hostile, which can be dangerous at times.

 

 

I can understand ppl destroying turrets: you don't know when the hack wears off and you don't want to face a hostile turret. But a mid-long range prime or pyro is not a threat even if the hack wears off.

 

Hacking a pyro or a trooper near a fallen mate is not helpful. They are going to want to stop them anyway. Hacked robots sometimes don't act hacked, that is they'll just continue to shoot at you or your mates.
 

 

IMO because they are mid-attack cycle and they will carry through always. You have to hack them before stomping (if possible).

 

I tend to pay heed to biotics when present.

 

I will not go out of my way to avoid taking down a hacked anything, though. This is a game about war. Making your enemies do a little jig is cute and all, but the main thing you do in a war game is kill enemies. Someone bitching about shooting at an enemy that is going to perish sooner or later needs to take a look at the larger picture.

 

It is not 'little jig', it can be a big aggro dump (depending on your LoS, etc.) and a big kill help (see FuriousFelicia) even you keep ignoring these points. 



#27
JGDD

JGDD
  • Members
  • 2 106 messages


If you really believed that, then you would be more efficient and attack the non hacked ones first, instead of being redundant and attacking the allied unit.  Its one thing if thats the only unity around, but its honestly kinda stupid to specifically target the hacked unit when there's others around that need to be dropped first.


 

Its you that's not looking at the larger picture, no offense intended.  When an ally disables an enemy, that leaves you free to focus on the ones still remaining, not waste time, ammo, and effort focusing on the disabled enemy that's currently aiding you.

 

Besides, one of two things will happen: The hacked unit will destroy the others, or the others will destroy the hacked unit.  Either way, all enemies distracted, leaving players free to focus fire.  The smart thing would be to focus on the NOT orange units, because if you destroy the orange first, they all go back to focusing fire on the players again.  But if you focus on the NOT orange enemies, then you have the players plus the hacked unit attacking the remaining enemies, dropping everything that much faster.

 

Thing is...hacking only works on two factions. It will not turn a Banshee, Brute, Ravager, Praetorian, or Scion around. Whereas TV would buff any additional tech power damage for 10 seconds @ an additional 50%.

 

Hacking is niche at best. If you're just enough of a sadist, masochist, purist (stop me when I hit the right keyword) to play only those two faction, then sure, hacking has a use. You would be far more effective with a team facing unknown factions going the other way.



#28
Aetika

Aetika
  • Members
  • 3 170 messages

I can understand ppl destroying turrets: you don't know when the hack wears off and you don't want to face a hostile turret. But a mid-long range prime or pyro is not a threat even if the hack wears off.

 

No, but Primes are annoying assbutts, so if they stop for 10 seconds to shoot, cast turrets and drones, better to take advantage of that window and take him down before he recovers. :devil:

It´s much easier to kill hacked Prime then the one who is spamming siege pulse and his pets.


  • JGDD aime ceci

#29
Catastrophy

Catastrophy
  • Members
  • 8 510 messages

Oh man, feels like this hasn't been a topic for like - 3 years? I feel a bit older now.


  • JGDD aime ceci

#30
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages
@Silvair

We can try a few runs. I don't care about the LB as well and for this particular style of play we'd need at least 10 min to clear first 2 waves. No shooting except to "reset" those that get sleepy while hacked, and even though I managed to kill a bronze prime with his turrets only, I wouldn't do that in gold. (It took almost 10 minutes around the pole to down it with only his turrets.

Cloak, staying out of sight at all times, kitting enemies to flock them together, and prioritize targets to be hacked. Don't hack the primes, leave it for evasion purposes. Never hack lone targets, better just run away, reposition, and get in a better position to hack.
  • Silvair aime ceci

#31
Turian Master Race

Turian Master Race
  • Members
  • 1 120 messages

Thing is...hacking only works on two factions. It will not turn a Banshee, Brute, Ravager, Praetorian, or Scion around. Whereas TV would buff any additional tech power damage for 10 seconds @ an additional 50%.

 

Or if you play Platinum: there is almost always something to be hacked.

 

Don't get me wrong TV is nice, if that is your cup of tea then go for it, but hacking works as well.


  • Silvair aime ceci

#32
Chealec

Chealec
  • Members
  • 6 508 messages

Speccing Sabotage up in a manner that only really benefits co-ordinated teams and then using it in PuGs seems like a pretty bad idea to me; the rules of PuGin' are basically kill everything as fast as you can and expect no team synergy - speccing Duration and Berserk on Sabotage is just going to be an exercise in frustration as I think you've found.



#33
Turian Master Race

Turian Master Race
  • Members
  • 1 120 messages

Speccing Sabotage up in a manner that only really benefits co-ordinated teams and then using it in PuGs seems like a pretty bad idea to me; the rules of PuGin' are basically kill everything as fast as you can and expect no team synergy - speccing Duration and Berserk on Sabotage is just going to be an exercise in frustration as I think you've found.

Speccing for TV expects synergy just as much if not more.



#34
Chealec

Chealec
  • Members
  • 6 508 messages

Speccing for TV expects synergy just as much if not more.

 

Not really - PuG lobbies tend to be more Tech Focused; odds are there will be a TGI overloading everything or an AIU snap-freezing. However, about the only thing I rely on with sabotage in PuGs is stagger - odds are it'll be me that's headshot and killed whatever it is I've sabotaged immediately anyway. Most of the time it's not really worth putting more than 5 points in if you're PuGing.


  • JGDD aime ceci

#35
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages

Speccing Sabotage up in a manner that only really benefits co-ordinated teams and then using it in PuGs seems like a pretty bad idea to me; the rules of PuGin' are basically kill everything as fast as you can and expect no team synergy - speccing Duration and Berserk on Sabotage is just going to be an exercise in frustration as I think you've found.


Yup. Though I've had some really interesting pugs where we'd instantly sort of click and do things to mutual satisfaction. Just last night I had a QFI pop in to my lobby (GIP) vs Geth and I guess the others had something to see in one particular instance as two of our QFIs were standing shoulder to shoulder shooting at the bogies in front and we also had two troopers standing right there beside us doing the same thing :D
Neither of us cared, and we both dispatched our helpers at appropriate time.

#36
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Sorry but I kill faster than your pet pyro and I hate ****** robots. 


  • JGDD, Star fury, cronshaw et 4 autres aiment ceci

#37
JGDD

JGDD
  • Members
  • 2 106 messages

Not really - PuG lobbies tend to be more Tech Focused; odds are there will be a TGI overloading everything or an AIU snap-freezing. However, about the only thing I rely on with sabotage in PuGs is stagger - odds are it'll be me that's headshot and killed whatever it is I've sabotaged immediately anyway. Most of the time it's not really worth putting more than 5 points in if you're PuGing.

This. Not to mention that many times you can kind of dictate what to shoot at just by casting Sabotage. There's nothing like a glowing orange beacon of rage to get PUG attention.

 

Even without a full spec into Hack you get a small window of relief to either escape, reposition, or kill.



#38
Salarian Master Race

Salarian Master Race
  • Members
  • 2 828 messages

Stop hacking my targets.

 

Reported.


  • JGDD, cronshaw, Deerber et 2 autres aiment ceci

#39
cronshaw

cronshaw
  • Members
  • 4 997 messages

It's been 3 years.

Orange means hacked.
Hacked means on our side.
On our side means FOCUS ON THE OTHERS FIRST.

I can understand if its a Turret or Prime, and we need to drop it quick, but like...I see a spawn mob of Geth. I sab the Flamer in the middle. It starts to torch the entire mob for us but NOPE pug teammate targets JUST THAT ONE FIRST. DEAR GOD WHY MAN. I'm not marking him for you! Or like when I hack a turret that is just being laid down. So it can immediately mow down the entire Cerby unit surrounding it. But NOPE teammate targets the turret first. WHYYYYYYY. Or even when there's two Primes. I hack the furthest one so the front one will put its back to us to face it, disabling both of them as a threat for a few seconds. So instead...teammates target the orange one. You eediots.

And the tech vulnerability isn't even an excuse because a) Notice how I'm not following it up with anything tech related, and take the hint that I didn't go with that talent, and B) THEY ARENT EITHER. Just shooting or using biotics or whatever, so obviously they weren't even thinking of that.

Forgot how frustrating it can be to play with randoms sometimes....


Anyone else still come across people not cooperating as a team like that?

It's been three years I thought it had been established this complaint was a non issue.
Sabatoge is like an extended stagger. Waiting for hacked units to damage the enemy is a waste if time
Unless you're soloing or something

#40
DarkOrgasm

DarkOrgasm
  • Members
  • 1 476 messages

There are no orange units, only enemies to shoot at

 

l2p



#41
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages
Waiting for a hacked robot to finish off his allies could be perceived as a waste of time. I call it fun and different, and it's not an easy task to pull this off most efficiently. It's a game of patience and stealth.

RTs will one shot troopers, double tap pyros, and hunters, as well as their own. Yesterday I killed 3 bombers and a pyro with just one hacked bomber. One hunter killed 5 enemies in single cast, RT killed 6. They can surprise you sometimes, and it can feel like you have an elitist in your game and even take a backstabbing by spawn shift if they exceed their efficiency sometimes. That happened to me once. I was looking at the kill feed (solo) and it was just going and going, and as I didn't have a direct LoS on the spawn, I forgot about the other one that was behind my position. So in a single sabotage cast there were all but one enemy left in the initial spawn. That's 7 enemies, though I got bushwhacked by a pack of Hunters as I was scratching my head looking at the kill feed :)
  • Silvair aime ceci

#42
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages
On a side note...have you ever cooked entire waves of robots in the reactor with the Volus merc?

#43
Turian Master Race

Turian Master Race
  • Members
  • 1 120 messages

Sorry but I kill faster than your pet pyro and I hate ****** robots. 

 

 

It's been three years I thought it had been established this complaint was a non issue.
Sabatoge is like an extended stagger. Waiting for hacked units to damage the enemy is a waste if time
Unless you're soloing or something

 

 

There are no orange units, only enemies to shoot at

 

l2p

 

Full bsn-elite-pro tunnel vision diagnosed. <_<  


  • Silvair aime ceci

#44
Deerber

Deerber
  • Members
  • 16 854 messages
Oh god... He's back! :o
  • FuriousFelicia aime ceci

#45
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Full bsn-elite-pro tunnel vision diagnosed. <_<  

Approximately how quick do you feel any hacked enemy outside of a Cerberus turret can kill? Because generally it's not too quick. 



#46
DaemionMoadrin

DaemionMoadrin
  • Members
  • 5 864 messages

Approximately how quick do you feel any hacked enemy outside of a Cerberus turret can kill? Because generally it's not too quick. 

 

If you do it right, you can kill 2-3 enemy units within 5sec. Not counting the one you shot yourself.


  • Silvair aime ceci

#47
Turian Master Race

Turian Master Race
  • Members
  • 1 120 messages

Approximately how quick do you feel any hacked enemy outside of a Cerberus turret can kill? Because generally it's not too quick. 

Approximately when was the last time you tried it?



#48
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

If you do it right, you can kill 2-3 enemy units within 5sec. Not counting the one you shot yourself.

If you hack a Bomber in the middle of a spawn, or get sabotage with a sticky on them you can get a killstreak but that's exceedingly rare. Generally sabotaged targets don't do that much damage. 



#49
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Approximately when was the last time you tried it?

Well I soloed Gold with the FQI a few nights ago so not that long ago. 



#50
Turian Master Race

Turian Master Race
  • Members
  • 1 120 messages

Well I soloed Gold with the FQI a few nights ago so not that long ago. 

With duration and berserk specced sabotage? Vs?