The point is that you know it´s dead and done for, no longer a threat, while if you leave it, you have to be now aware there is unit around that will in next few seconds turn hostile, which can be dangerous at times.
I can understand ppl destroying turrets: you don't know when the hack wears off and you don't want to face a hostile turret. But a mid-long range prime or pyro is not a threat even if the hack wears off.
Hacking a pyro or a trooper near a fallen mate is not helpful. They are going to want to stop them anyway. Hacked robots sometimes don't act hacked, that is they'll just continue to shoot at you or your mates.
IMO because they are mid-attack cycle and they will carry through always. You have to hack them before stomping (if possible).
I tend to pay heed to biotics when present.
I will not go out of my way to avoid taking down a hacked anything, though. This is a game about war. Making your enemies do a little jig is cute and all, but the main thing you do in a war game is kill enemies. Someone bitching about shooting at an enemy that is going to perish sooner or later needs to take a look at the larger picture.
It is not 'little jig', it can be a big aggro dump (depending on your LoS, etc.) and a big kill help (see FuriousFelicia) even you keep ignoring these points.





Retour en haut







