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I can't believe people still target Orange units first...Stop it!


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#51
NuclearTech76

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With duration and berserk specced sabotage? Vs?

I don't spec into duration or berserk because it doesn't work efficiently.   

 

Geth



#52
DaemionMoadrin

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If you hack a Bomber in the middle of a spawn, or get sabotage with a sticky on them you can get a killstreak but that's exceedingly rare. Generally sabotaged targets don't do that much damage. 

 

Sabotage and hacking enemies compliment my playstyle with the Widow, I only get killstreaks with it if I line up the enemies first. Which is also something I like to do, even going as far as throwing stickies so the enemies will evade them and get closer together. ;)

 

Yes, of course it is not the most efficient way to play but it is fun and that counts for a lot more when playing a game.

 

I can get kills with hacked Geth consistently. It works best on long range, from stealth. Probably not as well when doing a solo, cause then the enemies will see you all the time and you lose 1-2 sec when hacking one.



#53
Turian Master Race

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I don't spec into duration or berserk because it doesn't work efficiently.   

 

Geth

Ok, so you don't spec into duration and berserk because 'they do not work efficiently' (how do you know it?) and then you complain that sabotaged enemies do not kill fast enough ...  *cough,cough*


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#54
NuclearTech76

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Ok, so you don't spec into duration and berserk because 'they do not work efficiently' (how do you know it?) and then you complain that sabotaged enemies do not kill fast enough ...  *cough,cough*

So because I don't spec into duration and berserk currently I obviously never have and have no idea how they work. Isn't that a wee bit of an assumption?



#55
Turian Master Race

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So because I don't spec into duration and berserk currently I obviously never have and have no idea how they work. Isn't that a wee bit of an assumption?

I never said you never did, but probably you need to refresh those memories.

 

Also you don't seem/want to understand that not everyone has maxed out manifest and for those people the aggro dump and kill help from duration+berserk specced sabotage can be both helpful and effective.


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#56
NuclearTech76

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I never said you never did, but probably you need to refresh those memories.

 

Also you don't seem/want to understand that not everyone has maxed out manifest and for those people the aggro dump and kill help from duration+berserk specced sabotage can be both helpful and effective.

Possibly. That said I think sabotage is better specced a certain way as far as maxing it's benefits. Backfire of course is going to give you a better power against organics, and also generally the increased tech damage is better because organics and just how much tech dominates in a team game. So do you as a teammate wait for that target to shift it's attack iteration to the other enemies or combo explode it to get more damage? 



#57
Ashevajak

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ilYpHqH.gif


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#58
ClydeInTheShell

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Explosive Hack.



#59
JGDD

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[...] the aggro dump and kill help from duration+berserk specced sabotage can be both helpful and effective.

On two factions.



#60
DonMarfil

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Ok, next time when i see an enemy unit in a pug through my geth scanner or javelin:

 

- check if it is a unit sabotage will work on except staggering

- check movement/behaviour of enemy unit if it may be sabotaged

- go out of scope

- run around the corner to see if it is indeed sabotaged

- ask sabotageing teammate over ingame voicechat how many points he/she specced sabtoage to estimate the damage the sabataged unit will do

- ask sabotageing teammate over ingame voicechat when he sabotaged the unit to estimate the remaining duration of sabotage

- waiting for response

- check if the sabotage did work (seems to be unreliable in some cases)

- look at the clock how long the sabotage will still work

- check if there are other enemies in range that will possibly get killed by the sabotaged unit

- look around and check if the sabotaged unit is no threat to a team player in the forseeable future

- if all are "yes", find another enemy

- check if it is a unit sabotage will work on except staggering

...

 

or maybe

 

i just shoot him down

 

Seriously: i try to avoid hitting hacked units if it seems reasonable, but the decision is made in a split second, if in doubt, i shoot. And, as i pointed out above, sometimes your comrades may not even notice you sabotaged the unit.


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#61
HamleticTortoise

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Possibly. That said I think sabotage is better specced a certain way as far as maxing it's benefits. Backfire of course is going to give you a better power against organics, and also generally the increased tech damage is better because organics and just how much tech dominates in a team game. So do you as a teammate wait for that target to shift it's attack iteration to the other enemies or combo explode it to get more damage? 

 

Am I correct in understanding "maxing its benefits" to apply to PUG games? Speccing for backfire/TV seems the best way to go when venturing into unknown matches, since it covers all bases. Since I almost only pug, I have always specced this way.

However, the arguments brought up in this thread have shown me that sabotage properly specced for hacking can indeed be a viable tactic... but I also see it as understandable if people in pugs do not expect to encounter this kind of spec... if they even understand what is going on :P



#62
Ashevajak

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Also tech vulnerability.

 

If I see a hacked unit and I have a tech power, I'm damn well going to use it.  Even if its tech armour (especially if its tech armour).


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#63
Jeremiah12LGeek

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I can't believe people who have been playing the game for 3 years still expect the target to survive the duration of Sabotage.


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#64
NuclearTech76

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Am I correct in understanding "maxing its benefits" to apply to PUG games? Speccing for backfire/TV seems the best way to go when venturing into unknown matches, since it covers all bases. Since I almost only pug, I have always specced this way.

However, the arguments brought up in this thread have shown me that sabotage properly specced for hacking can indeed be a viable tactic... but I also see it as understandable if people in pugs do not expect to encounter this kind of spec... if they even understand what is going on :P

Which is another reason to never spec that way. Even if all BSN people were to give a damn and actually ignore hacked targets, pugs would not. 


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#65
NuclearTech76

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Also tech vulnerability.

 

If I see a hacked unit and I have a tech power, I'm damn well going to use it.  Even if its tech armour (especially if its tech armour).

I mean you have to tech armor things when you can.

 

Something doesn't work and needs a proper application of brute force? Tech Armor!!!!

 

Employee giving you **** and you've had enough of it? Tech Armor!!!!

 

Sometimes in life tech armor is a glowy holographic space armor and sometimes it's a ball peen hammer or a goddamn pimp hand. 


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#66
Torgette

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I'm completely guilty of this, but not intentionally!



#67
JGDD

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However, the arguments brought up in this thread have shown me that sabotage properly specced for hacking can indeed be a viable tactic

Maybe if your favorite firearm is a Shuriken and you need all the help you can get.


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#68
Quarian Master Race

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I make an effort not to kill the hacked targets of others if there's something else to shoot at out of a sense of etiquette, but its really not a big deal. If geth are grouped up, you'll get more damage out of the explosive hack than you will out of any damage done by the targets themselves anyway, so I normally use my own sabotage vs geth more as a walking grenade and a means of powering up my tech bursts than for the actual hack itself. I actually don't mind at all if people shoot my robot slaves, since I spec Tech Vulnerability partly for that reason

The hacking aspect itself was nerfed into oblivion due to antiquarian/ robot hugging biased racism. The damage of hacked targets isn't all that great on gold or plat, outside of when you get Rocket Troopers to do a triple tap on his buddies, or Cerberus Turrets, and the other enemies ignore the Pyro that is burning them to death for a full 8 seconds. Still, I agree its a bit retarded to specifically shoot the other player's hacked target when there's something else that could actually be attacking you to kill.

I mostly use hacking for lulz; as Grunt mentioned upthread I managed to get an Atlas to sync kill a Fantum on extraction last night by hacking the mech twice in a row and bubbling her with a grenade. It was glorious 


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#69
HamleticTortoise

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Maybe if your favorite firearm is a Shuriken and you need all the help you can get.

 

Never deployed the shuriken and never specced for hacking, so as far as I am concerned, the two things might well belong together :D

Some people seem to enjoy playing it this way, power to them. I just think that dismissing it as untenable in pugs, and dismissing it as untenable period are two different things.


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#70
NuclearTech76

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Never deployed the shuriken and never specced for hacking, so as far as I am concerned, the two things might well belong together :D

Some people seem to enjoy playing it this way, power to them. I just think that dismissing it as untenable in pugs, and dismissing it as untenable period are two different things.

I deployed the shuriken out a window one time. The window became an air lock. 



#71
JGDD

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Never deployed the shuriken and never specced for hacking, so as far as I am concerned, the two things might well belong together :D

Some people seem to enjoy playing it this way, power to them. I just think that dismissing it as untenable in pugs, and dismissing it as untenable period are two different things.

Sure, it's viable. Everything in the game is viable in some form or another. Sometimes not so practical. Getting bent about about random players killing your toy robot is laughable. Like this thread.



#72
Turian Master Race

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Possibly. That said I think sabotage is better specced a certain way as far as maxing it's benefits. Backfire of course is going to give you a better power against organics, and also generally the increased tech damage is better because organics and just how much tech dominates in a team game. So do you as a teammate wait for that target to shift it's attack iteration to the other enemies or combo explode it to get more damage? 

 

Depends on a lot of things (whether the pugs kill fast enough or not, how far is the target, etc). I usually operate with the assumption that whoever sabotaged the target knows what he/she is doing. I am the first to admit that this is a naive assumption but still most of the time I let pugs to do their thing.

 

Ok, next time when i see an enemy unit in a pug through my geth scanner or javelin:

 

- check if it is a unit sabotage will work on except staggering

- check movement/behaviour of enemy unit if it may be sabotaged

- go out of scope

- run around the corner to see if it is indeed sabotaged

- ask sabotageing teammate over ingame voicechat how many points he/she specced sabtoage to estimate the damage the sabataged unit will do

- ask sabotageing teammate over ingame voicechat when he sabotaged the unit to estimate the remaining duration of sabotage

- waiting for response

- check if the sabotage did work (seems to be unreliable in some cases)

- look at the clock how long the sabotage will still work

- check if there are other enemies in range that will possibly get killed by the sabotaged unit

- look around and check if the sabotaged unit is no threat to a team player in the forseeable future

- if all are "yes", find another enemy

- check if it is a unit sabotage will work on except staggering

...

 

or maybe

 

i just shoot him down

 

Seriously: i try to avoid hitting hacked units if it seems reasonable, but the decision is made in a split second, if in doubt, i shoot. And, as i pointed out above, sometimes your comrades may not even notice you sabotaged the unit.

 

bsn-elite-pro tunnel vision confirmed with additional javelinitus.

 

Also tech vulnerability.

 

If I see a hacked unit and I have a tech power, I'm damn well going to use it.  Even if its tech armour (especially if its tech armour).

 

I approve the use of tech armour.

 

I can't believe people who have been playing the game for 3 years still expect the target to survive the duration of Sabotage.

 

I am playing MP only for 2 years, so apperently I am not experienced enough. On the other hand I have an experinced friend whom I played a lot both gold and plat, and he always used a duration + berserker specced Saboteur, and he got nice killfeeds with it (on Plat) time after time.

 

Maybe if your favorite firearm is a Shuriken and you need all the help you can get.

 

Maybe if you play Plat and you know which targets to sabotage.



#73
Turian Master Race

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Sure, it's viable. Everything in the game is viable in some form or another. Sometimes not so practical. Getting bent about about random players killing your toy robot is laughable. Like this thread.

 

I am not sure which is more laughable: someone trying to synergize with their team/letting their allies to do their things, or your tunnel vision ignoring every single testemony that sabotaging enemy units can give you decent benefits.

 

Seriously, if you view your allies as obstacles (since you dont want to "getting bent around" them) then why do you pug? Why don't you just play solo games? Then you don't have to put up with the "silly tactics" of your "allies".



#74
bauzabauza

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It's been 3 years.

 

Orange means hacked.

Hacked means on our side.

On our side means FOCUS ON THE OTHERS FIRST.

 

I can understand if its a Turret or Prime, and we need to drop it quick, but like...I see a spawn mob of Geth.  I sab the Flamer in the middle.  It starts to torch the entire mob for us but NOPE pug teammate targets JUST THAT ONE FIRST.  DEAR GOD WHY MAN.  I'm not marking him for you!  Or like when I hack a turret that is just being laid down.  So it can immediately mow down the entire Cerby unit surrounding it.  But NOPE teammate targets the turret first.  WHYYYYYYY.  Or even when there's two Primes. I hack the furthest one so the front one will put its back to us to face it, disabling both of them as a threat for a few seconds.  So instead...teammates target the orange one.  You eediots.

 

And the tech vulnerability isn't even an excuse because a) Notice how I'm not following it up with anything tech related, and take the hint that I didn't go with that talent, and B) THEY ARENT EITHER.  Just shooting or using biotics or whatever, so obviously they weren't even thinking of that.

 

Forgot how frustrating it can be to play with randoms sometimes....

 

 

Anyone else still come across people not cooperating as a team like that?

 

if you see that face in the battlefield do not expect to understand of techno hacked stuff

 

360864-krogan2.jpg

 

IM A KRROOOGGGGAAAAANNNNNN!!!!!!!


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#75
JGDD

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I am not sure which is more laughable: someone trying to synergize with their team/letting their allies to do their things, or your tunnel vision ignoring every single testemony that sabotaging enemy units can give you decent benefits.

 

Seriously, if you view your allies as obstacles (since you dont want to "getting bent around" them) then why do you pug? Why don't you just play solo games? Then you don't have to put up with the "silly tactics" of your "allies".

First of all, most random players I run into never say a word. I have no idea what they are doing and how they are spec'd. So I take the surefire route and just kill stuff. Like a good teammate. Thereby eliminating an unknown variable. Now if I happen to notice dancing robots or turrets turning on their masters I may give them a small opportunity to do their little dance routine. Most of the time some other player happens out into the field of fire right when Ol' Trusty the Turret decides to go back to full FU mode and now I have to deal with it and a downed player.

 

Secondly, you keep bringing up platinum as a justification. Great. But not everyone plays platinum and the OP never specified what the difficulty was. If that's your only form of game playing then use it. If you're like (probably) the majority of players and you face each faction individually on lower levels then two of them see zero benefit from speccing into Hack. Period.

 

Use it if you like. I don't care. But do not expect me or random players to bypass a target just because it's painted orange.