Do you make bad decisions?
#26
Posté 16 mai 2015 - 12:17
#27
Posté 16 mai 2015 - 05:27
Bad in terms of ethically dubious (or worse), or in terms of not metagaming to achieve some pseudo-objective "optimal outcome"? I don't do the former, but have no problems doing the latter because there is no "optimal outcome" when it comes to roleplaying. It's all about what makes sense for the character and satisfies the player. Case in point -- the dark ritual. Lots of people say "Why wouldn't you?", I say "Why would I ever?" and instead celebrate one of my favourite endings in any game I've ever played, i.e. the ultimate sacrifice.
#28
Posté 16 mai 2015 - 01:59
OK, it was a clickbait title, I admit it, but do you ever make decisions that you expect to have unfavorable outcomes just because you want to see how it plays out in the next game? For example, in my most recent playthrough, I set it up so Vivienne would become Divine not because I thought it would be good for Thedas, but because I was curious about how it would play out in the next installment.
Yeah, I know, none of the choices we make are going to have a major impact on future games because the devs can't write two or more games to accommodate player decisions... but I'm still curious. How about you?
Sure. I used to not, but I've matured as a person and a gamer to the point where I don't let (or at least, am more resistant to) the game pressuring me into certain choices. In the end it's a game, not a score sheet of my life, so I can have fun even with a 'fail' route if it's well done.
And you know what? Sometimes it is well done. My favorite ME3 playthroughs have been the ones where I had some of the ME2 cast already killed off. Grissom Academy without Jack is one of my favorite levels of any Bioware game.
If you want to breath some fresh life into a Bioware game, do a playthrough without persuasion checks or special options. So many people fixate on the Paragon/Renegade persuades and interrupts so much that they never see the baseline of what else it could be. Making your choices, even your mere dialogue choices, without fixating on what's needed for the 'best' outcome is liberating.
#29
Posté 16 mai 2015 - 03:18





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