Aller au contenu

Photo

Quest for Solas Epilogue Was Cut- Writer Interview


208 réponses à ce sujet

#51
KaiserShep

KaiserShep
  • Members
  • 23 802 messages

Should've cut some of the hub areas in favor of the story. Places like the emerald graves, emprise du lion, fallow mire, storm coast, and exalted plains have almost no story content in them and could easily be removed in favor of an expanded main quest.

 

I can see the Emerald Graves and perhaps the Exalted Plains get chopped, but I honestly don't see the problem with Emprise du Lion. I felt that this map was a lot more focused, since you didn't have a hodgepodge of quests like you did in the Hinterlands, save for maybe defeating the 3 dragons (and I love defeating dragons), and it wasn't a scattered sprawl, since it had a fairly linear path that wound around to lead to the Keep. I feel as though if this entire area was cut, that same content would have simply been consolidated on another map. I had to give the Fallow Mire a pass as well, because it's ridiculously brief and has the fewest rifts, you get to deal with some Avvar, gain one as an agent, and get a funny judgment as a result.


  • Obsidian Gryphon, WikipediaBrown et CreepingShadow aiment ceci

#52
Fireheart

Fireheart
  • Members
  • 490 messages
An old Morrigan telling the events of DAO. To me this is definite proof that M will survive until the last game. Damn it. -_-

But clearly that's not what happened. When they say the content was cut they mean they wasted resources doing and RE doing the main quest areas. You can even see it a bit in the Crestwood dialogue.

Where in the dialogue?

#53
In Exile

In Exile
  • Members
  • 28 738 messages

An old Morrigan telling the events of DAO. To me this is definite proof that M will survive until the last game. Damn it. -_-

Where in the dialogue?


It may depend on party composition but you get a lot of introductory dialogue. Solas and Cole for example comment on how demons pulled through the rift become crazed - that's why they're all hostile.

#54
Dieb

Dieb
  • Members
  • 4 631 messages

"80% of the people that played DAI played humans, still appreciated the options to play any race"

 

This wouldn't be the case if they had given Qunari at least 1 racial armor, and longer hair instead of bald or short cornrows. Plenty don't want to play the elves due to their anorexic build, apparently Solas has been stealing all the food from the dalish. Typical bioware though, what can you say? They don't even realize that huge percentage is in large part due to them making the other races an afterthought.

 

I disagree with that assessment.

 

That explanation makes for maybe 1% of the people playing humans "instead". The majority of players is not on the forums, and I'm going out on a limb here and say the majority of players simply wants to play as a human. As limited and uninspired that may be labeled as.

 

If anything, it shows again that BioWare cares about its (hard)core fanbase to a commercially hilarious degree. It just gets harder and harder to keep these elements in their games, the more huge they are being marketed. You can  accuse them of that.

 

I play Multiplayer a lot, and you'd be surprised how many people I'm teamed up with, who have never played a Dragon Age game before, yet love Inquisition.



#55
Mykel54

Mykel54
  • Members
  • 1 180 messages

One of the main objectives of DAI was to imitate Skyrim to attract those players - the sidequests and open areas are part of that, as well as the race choices added in the last year. The people on this forum are mostly DA fans from older games, and from the comments we seem to like bioware games for the storytelling, the world and the companions, rather that for the exploration or the "make up your own story" sandbox feel.

 

Of all the DA games imo the one who stroke the best balance between linear story and explorable optional areas was DAO. All areas were linked to a main quest, but had several sidequests in case you wanted to delve into (ex. Denerim is full of sidequests, but the place is used for main quests too). Fighting the dragon at the urn of sacred ashes means something because there is very few dragons in the game, however in DAI there is at least one dragon in each zone... and none of them are linked to any main storyline. The difference with DAO is abysmal.

 

My advice to bioware is to look to DAO as a source of inspiration as how areas can be designed with the main storyline in mind, and at the same time optional content can be linked to it in a way that it doesn´t feel like pointlessly wandering around huge areas.


  • blaznfalcn et hoechlbear aiment ceci

#56
BioWareM0d13

BioWareM0d13
  • Members
  • 21 133 messages

Might have had a main story worth a damn if they had cut out all the MMO crap and stuck with actual storytelling.

 

The way the mage-templar story was handled was a complete travesty.

 

..as was the Orlesian civil war. It was barely noticeable that there was a civil war in Orlais, other than the ball at Halamshiral (which was well done) where you wrap it up. 


  • Heimdall, leadintea et Eivion aiment ceci

#57
BabyPuncher

BabyPuncher
  • Members
  • 1 939 messages

The ending was redone several times and this is what they ended up with?

 

I'd hate to see what they decided wasn't good enough...a meteor landing and killing everyone perhaps?


  • Dutch, leadintea, ESTAQ99 et 2 autres aiment ceci

#58
turuzzusapatuttu

turuzzusapatuttu
  • Banned
  • 1 080 messages

 Plenty don't want to play the elves due to their anorexic build, apparently Solas has been stealing all the food from the dalish.

 

On this I must agree, it seems they forgot their own lore when they created Fenris and Solas (tall=sexy, right? Good for fanboy/fangirls), though I must admit I prefer the elves in that way. I don't like how short the other elves are in Thedas. Jesus, Zevran seems a very skinny dwarf  :D



#59
Mathias

Mathias
  • Members
  • 4 305 messages

I always play as a human because I project myself into the game.


  • duckley aime ceci

#60
Capone666

Capone666
  • Members
  • 1 207 messages

I always play as a human because I project myself into the game.

 

You are not alone


  • duckley, Dutch et hoechlbear aiment ceci

#61
L. Han

L. Han
  • Members
  • 1 878 messages

I just started playing DA:I after a very long break and I am still annoyed by how poorly optimized it is for PC. Performance wise, they ironed most things out. But the combat and controls feel absolutely terrible (holding M1 or R to auto attack, really?)

 

Also unable to select multiple difficulties and map choices for multiplayer searches is just lame. This was the complaint that all platforms had for ME3 yet they didn't implement this?

 

As much as I would like to enjoy the writing, the technical faults can seriously ruin the mood.


  • Dutch aime ceci

#62
acidqueen5426

acidqueen5426
  • Members
  • 182 messages

Just finished up my EXTENSIVE interview with David Gaider, leader writer for the series.

 

We spoke a lot about cut content especially in DA I, the game originally was intended to end with a "Quest for Solas' playable epilogue but through iteration it just didn't work-

 

Hundreds of things just like in the interview- here are some of the tweets during. 

 


#Biowarechat on creating transgender character in the Dragon Age universe- KREM FOREVER 

 

Acknowledging the character Serendipity "Fucked up" 

 

#Biowarechat ran the idea of Krem by the transgender world during it's creation @davidgaider @dragonage 

#Biowarechat The next step is to find a transgender performer for the next trans gender character @dragonage @davidgaider
 

 

I hope that the grossly dehumanising classing of Krem as "it" in the second tweet is your own fail and not DGaider's. If it's his, then I question whether he really has evolved on his transphobia or not.



#63
vertigomez

vertigomez
  • Members
  • 5 301 messages
Welp, I'm officially making it my mission to never roll a human PC again in order to help offset that statistic. :ph34r:
  • Todrazok, coldwetn0se et jawsisinmywc aiment ceci

#64
Ramification

Ramification
  • Members
  • 88 messages
I wonder if more women play female elves? Every woman I know who plays DAI is playing a Dalish elf, including myself.

I'm a game dev and really, if they needed to cut the epilogue so the story flowed better I get it. We've been there and it's really heart breaking to kill something you loved in conception but sometimes the content just doesn't fit. DLC is a great way to do justice to a concept the team deeply believes in but can't complete.

I'm hoping for Solas DLC to help tie up a some things with his character arch and acknowledge his relationship with the Inquisition. The more we hear from Bioware the more inclined I am to believe there was no hope for a romanced Solas. However, I do believe they listen and care about their fan base so who knows? They might shift some of their original story plans with the extra expansion time a DLC offers them.

Hopeful.
  • SolVita, WikipediaBrown, jawsisinmywc et 1 autre aiment ceci

#65
xPez

xPez
  • Members
  • 271 messages

So there was loads of cut content, but Jaws of Hakkon was still made as DLC from the start?

 

Sure :rolleyes:



#66
In Exile

In Exile
  • Members
  • 28 738 messages

So there was loads of cut content, but Jaws of Hakkon was still made as DLC from the start?

Sure :rolleyes:


People live in a fantasy land if they actually think any DLC or expansion is literally made from scratch. That's called a new game. Even in the 90s expansions reused cut resources. Old scripts, partially done areas, etc.
  • SolVita, Hiemoth, Heimdall et 8 autres aiment ceci

#67
Ramification

Ramification
  • Members
  • 88 messages

So there was loads of cut content, but Jaws of Hakkon was still made as DLC from the start?

Sure :rolleyes:

Not sure your sarcasm is making sense here? Game developers are an ambitious bunch and if they are passionate about their game they're likely to come up with more ideas than they can ever realize. Every title I ever shipped left loads of awesome ideas on the cutting room floor because it would take 8 years to make the game. DLC is often considered during dev because someone had a really inspired idea that predictably wouldn't fit within the main plot. Also, the writers can go off and start writing earlier than the rest of the dev team which allowed for multiple products to be inflight. E.g. Assassins Creed Brotherhood was made of all the content the AC2 team loathed to cut but didn't exactly fit. The AC2 team rolled on the DLC out of passion for the project and built the DLC into a larger game using the extra time. The creative process is pretty organic you know?

I really dislike the tone of distrust that comes off the forums aimed at the devs. These people are all gamers and likely they want to give you all-the-things because they love the game too. This is yearrrssss of work for many of them. They don't sit around scheming for ways to take your money. It's complicated to make a game this big. Your team is very likely to come up with some crazy cool ideas during the process that just won't make the cut and would be amazing as DLC. DLC keeps the world alive.
  • SolVita, Walker White, Moirin et 8 autres aiment ceci

#68
Sah291

Sah291
  • Members
  • 1 238 messages

I hope that the grossly dehumanising classing of Krem as "it" in the second tweet is your own fail and not DGaider's. If it's his, then I question whether he really has evolved on his transphobia or not.


Err, I read that as referring to the game... During it's creation = during the game's creation?

But anyways, this makes a lot of sense, I can tell a lot must have been cut, because it feels like there are gaps in the story where there would have normally been more exposition. I also seem to recall Gaider making a frustrated comment on twitter or tumblr at some point about having to cut so much.

Hopefully that means we are likely to get a version of the Solas quest back as a DLC, though.
  • Moirin aime ceci

#69
Neras

Neras
  • Members
  • 16 messages



#Biowarechat "I've never played a @dragonage from beginning to end" @davidgaider 

 

 

This is something I've wondered about. I figured that most of the problems with missing dialogue in DA:I would have never happened if the writers actually played the game at least once. The fact that Bioware doesn't require the head writer to actually play the entire game as part of the job, especially when the writing is a huge draw for this series (and Bioware in general) is very sloppy. 

 

Do they require any of the Dev's to actually play the whole game?



#70
Ramification

Ramification
  • Members
  • 88 messages

People live in a fantasy land if they actually think any DLC or expansion is literally made from scratch. That's called a new game. Even in the 90s expansions reused cut resources. Old scripts, partially done areas, etc.

Well some fantasies are real. Farcry Blood Dragon was lead by a very different creative team although some of FC2 devs remained. It was an expansions but it felt totally different than the main game. It was developed from scratch although build within the same world. The CD wanted to use zero left over content so the team used none. You can tell if you play it :)

This can happen. We are talking about creatives here. Not business men.

#71
stephen_dedalus

stephen_dedalus
  • Members
  • 146 messages

I hope that the grossly dehumanising classing of Krem as "it" in the second tweet is your own fail and not DGaider's. If it's his, then I question whether he really has evolved on his transphobia or not.

Isn't "idea" the referent of the pronoun "it" in that context? And isn't "of Krem" a phrase that modifies the noun "idea"?  I'm not trying to be pedantic here, but "idea" is not a gendered noun.  It's important to call out bigotry when you see it, and I applaud you for having done so, but I'm not 100% sure that this qualifies as an example.


  • DirkJake aime ceci

#72
robertthebard

robertthebard
  • Members
  • 6 108 messages

So the content cut was almost the same in DA 2... damn it must be a lot. It is gonna to be funny if they sell that Solas quest as a DLC, ah well.


It'd be even funnier if they left it on the cutting room floor? Imagine the rage. Have to cut it because they can't afford to add it, but then can't add it later because they still can't afford it, but if they try to sell it to cover the cost of producing it, the BSN will go ballistic, figuring they're "owed" anything they make that even mentions Solas "because cut content"...

#73
nightscrawl

nightscrawl
  • Members
  • 7 465 messages

Would love some detail on the cut content. I'm not really surprised there was intent for a lot more. I love DAi, but found it slightly frustrating as you could feel quite a bit of it was likely streamlined both story and gameplay wise.


They typically don't like to do this. David Gaider took years to give more detailed info on some of the cut content in DAO and DA2. They don't like to let their players dwell on what "could have been" especially when they wouldn't be able to go into great detail about why something was cut, and they don't really expect the fans to have a complete understanding of all of the issues surrounding a particular cut.

 

DG quote 1 / DG quote 2 / DG quote 3


  • Kidd et Shechinah aiment ceci

#74
c0bra951

c0bra951
  • Members
  • 348 messages

I fully agree that the cutting of Solas end content was a poor decision.  That left what happens to him at the end up in the air, and--reminder that this is the **spoilers** forum--the player abruptly loses an important party character forever, along with all the painstakingly acquired equipment on him.  The several game crashes I had, put together, did not come close to pissing me off as much as this.

 

Having said that, I'm taken aback by all the people wanting world expanse severely cut back in favor of a more involved main story.  Games like this are as much about "being there" as they are about a plotline.  I want that freedom to explore and find stuff, even if it isn't central to a linear story.  There's nothing casual about my gaming either.


  • nightscrawl aime ceci

#75
Reznore57

Reznore57
  • Members
  • 6 127 messages

 



#Biowarechat "I've never played a @dragonage from beginning to end" @davidgaider 

 

 

 

 

Do they require any of the Dev's to actually play the whole game?

 

 

The writers play the game , Patrick Weekes played it 2 or 3 times before release.

Thing is they test and play the unfinished game until they are bored out of their skulls so yeah some devs never play the whole release build.