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Quest for Solas Epilogue Was Cut- Writer Interview


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#76
ESTAQ99

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At the very least BW seems aware of the areas they need to improve on. They admitted in the Kotaku interview that the story was very weak, and more or less peaked at the battle at Haven. With luck in DA4 we'll get the best that DAO, DA2, and DAI had to offer. There are things that each game does well that the others fail at.

 

Problem is that after a rushed DA2 (a real missed opportunity) and a extremely weak DAI in terms of main story (to the point of making the game really empty and tedious), it will be difficult for Bioware to keep promising and not delivering. They had more than a fair amount of time and resources to develop DAI and making it an awesome game and they still came up with something that has little replayability value. 


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#77
Frybread76

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I wonder if more women play female elves? Every woman I know who plays DAI is playing a Dalish elf, including myself.


Yeah all the women I've ever played table top RPGs with chose female elves.

#78
Aren

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With luck in DA4 we'll get the best that DAO, DA2, and DAI had to offer. 

No please, not this again.... DAI was supposed to be the best that the previous titles had to offer,and look at the result of this marriage...
DA4 need to be a game in which they want to present a very good planned project,with innovative and fresh elements.


#79
Ianamus

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No please, not this again.... DAI was supposed to be the best that the previous titles had to offer,and look at the result of this marriage...
DA4 need to be a game in which they want to present a very good planned project,with innovative and fresh elements.

 

 

Except the major issue with Inquisiton is that it focused too on open world explorations and side quests, something that was not a large part of either of the previous games.


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#80
Capone666

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I hope that the grossly dehumanising classing of Krem as "it" in the second tweet is your own fail and not DGaider's. If it's his, then I question whether he really has evolved on his transphobia or not.

That was my mistake



#81
AresKeith

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They typically don't like to do this. David Gaider took years to give more detailed info on some of the cut content in DAO and DA2. They don't like to let their players dwell on what "could have been" especially when they wouldn't be able to go into great detail about why something was cut, and they don't really expect the fans to have a complete understanding of all of the issues surrounding a particular cut.

 

DG quote 1 / DG quote 2 / DG quote 3

 

Sadly true



#82
TheJediSaint

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Considering that I quite enjoyed the DAI we did get, I'm not all that concerned about what was cut during development. 


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#83
David Gaider

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Having said that, I'm taken aback by all the people wanting world expanse severely cut back in favor of a more involved main story.

 

This is pretty typical -- "if they remove the stuff I don't like, they'd obviously have more time to work on the stuff I do like".

 

I'm afraid it's comparing apples to oranges, however. You could remove all the exploration content in the entire game, and that still wouldn't amount to a single additional major plot on the crit path. Different people, cinematic designers in particular, who did little to no work on the exploration content as it was.


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#84
David Gaider

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It'd be even funnier if they left it on the cutting room floor? Imagine the rage. Have to cut it because they can't afford to add it, but then can't add it later because they still can't afford it, but if they try to sell it to cover the cost of producing it, the BSN will go ballistic, figuring they're "owed" anything they make that even mentions Solas "because cut content"...

 

With the caveat that you might want to listen to the actual interview before discussing what was said as if you've already heard it, I'll just say that IF (and that's a big "if") such a thing were to be put out as DLC, it would not resemble what was originally at the end of the game at all. If you picture the mentioned epilogue as some involved, epic quest, you would be very mistaken. It was an epilogue, and it was short, and ultimately it was decided that it wasn't worthwhile to pursue in that form. That's why it was cut, and it does not/did not exist as something that could be put elsewhere and sold -- even if we wished to.


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#85
robertthebard

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With the caveat that you might want to listen to the actual interview before discussing what was said as if you've already heard it, I'll just say that IF (and that's a big "if") such a thing were to be put out as DLC, it would not resemble what was originally at the end of the game at all. If you picture the mentioned epilogue as some involved, epic quest, you would be very mistaken. It was an epilogue, and it was short, and ultimately it was decided that it wasn't worthwhile to pursue in that form. That's why it was cut, and it does not/did not exist as something that could be put elsewhere and sold -- even if we wished to.


I'm sure it wouldn't, and for me, if I was inclined to play it, one way or the other, it wouldn't matter to me how it was presented. My point was more how it would be received by the BSN, and as we can see reading through this thread, my summation is pretty accurate: "They're charging us for something that should have been in the original game".

Considering what's in the cliffhanger we got, I'm thinking that, since this is likely to come up later, we're better off with what we got. It gives us something to speculate on, and the head canoners something to fuel their fanfic, and then become irritated over if it doesn't play out the way they thought it should.

#86
MisterJB

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This is pretty typical -- "if they remove the stuff I don't like, they'd obviously have more time to work on the stuff I do like".

 

I'm afraid it's comparing apples to oranges, however. You could remove all the exploration content in the entire game, and that still wouldn't amount to a single additional major plot on the crit path. Different people, cinematic designers in particular, who did little to no work on the exploration content as it was.

 

What about sidequests more in line with what we had in previous games?

That is to say, fewer "bring flowers here" or "find a string of letters" and more "Help Zerlinda find a future for herself and her child within the possibilities offered by the society of Orzammar" or "Help Redcliff prepare for the battle."

Would it have been possible?
 


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#87
KaiserShep

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Well, in fairness, there was only one bringing flowers :P
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#88
Toasted Llama

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and then make it into dlc -coughs-

DLC is a horrible, horrible word, shame on you.

I actually would throw money at them if they made the cut content into DLC. Okay I wouldn't make it rain or anything but still. MOAR STORY CONTENT BIWAER  PLIZ



#89
duckley

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Yes - I do find it interesting that the writer of a game wouldn't play the game at least once to see how everything flows... I wonder how common this is.

 

As much as I truly enjoy the DA series and have enjoyed every game thus far, I do have to say this one felt a tad disjointed between Solas, Cory, and the Mage-Templar conflict. I think a few DLCs would be great to flesh out the stories a bit more, but I assume that will not happen. As a result, I am hard pressed to see why the Inquisition would continue in future games, but I guess we will have to wait and see,


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#90
Guest_john_sheparrd_*

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sounds like they cut the good stuff (a longer story) and kept the bad stuff (fetch quests etc.)

 

classic Bioware


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#91
Guest_john_sheparrd_*

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Problem is that after a rushed DA2 (a real missed opportunity) and a extremely weak DAI in terms of main story (to the point of making the game really empty and tedious), it will be difficult for Bioware to keep promising and not delivering. They had more than a fair amount of time and resources to develop DAI and making it an awesome game and they still came up with something that has little replayability value. 

yeah they just didn't care for a good long story and instead focused on making a bad open world with fetch quests

 

DA2 was already a bit disappointing but DA:I takes the cake the wasted potential with that game ...damm

I doubt DA4 is going to be better if anything it may even be worse than DA:I



#92
AresKeith

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yeah they just didn't care for a good long story and instead focused on making a bad open world with fetch quests

 

DA2 was already a bit disappointing but DA:I takes the cake the wasted potential with that game ...damm

I doubt DA4 is going to be better if anything it may even be worse than DA:I

 

Except that isn't the case and you know it



#93
PsychoBlonde

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Then that must have been a terrible decision when starting the project. Expecting to be able to do everything they wanted and just starting it without getting anything solid down. I would have gotten the story set in stone first, then added all the other areas and fetch quests that aren't relevant but just add more to the game. Seems like the logical way to do it, otherwise this happens and the story you want to tell can't be told because there's no money left to do it.

 

 

This may sound like the "logical" way to write a story, but it doesn't work like this because you can't keep a sufficient number of details in mind at once.  You do an outline, and then you start fleshing it out and realize that some things just aren't going to work.  So you modify.  Then you start writing and find that some more things just aren't going to work.  So you modify.  Which forces you to modify other things.

 

Iteration on a long story is unavoidable even when you're just writing a novel by yourself.  Working on a game with 15 other writers and who knows how many other people?  Yeah.  The end product is only going to resemble what you started out to make by accident.



#94
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Except that isn't the case and you know it

What do you mean?
Its very clear while playing the game

 

Bioware was never too creative with their stories (always saving the world etc.) but at least they did that well

With Inquisiton its so rushed and lame its almost shocking

 

Instead we have big lifeless areas with hundreds of bad fetch quests and with no interesting stories or characters to meet

 

DA:O was so awesome (one of the best games I have ever played) its such a shame they felt that they had to make the sequels so freaking different and lackluster (especially DA:I)

The series has no identity


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#95
David Gaider

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Yes - I do find it interesting that the writer of a game wouldn't play the game at least once to see how everything flows... I wonder how common this is.

 

Of course I played the game -- during production. I never played it from beginning to end once it was finished, however, and that's true for all the games on which I've worked. By the time the game is 100% done, so am I (and I'm usually on a new project, to boot).


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#96
Teddie Sage

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Yikes... no wonder the ending part of the game felt like something was missing. But I can see why it was cut. 



#97
Teddie Sage

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sounds like they cut the good stuff (a longer story) and kept the bad stuff (fetch quests etc.)

 

classic Bioware

Wow... stay classy John. 


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#98
AresKeith

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DA:O was so awesome (one of the best games I have ever played) its such a shame they felt that they had to make the sequels so freaking different and lackluster (especially DA:I)

The series has no identity

 

Really?

 

As much as I even like DAO it really isn't all that different, sure it has interesting side stories and less fetch quests 


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#99
Guest_john_sheparrd_*

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Really?

 

As much as I even like DAO it really isn't all that different, sure it has interesting side stories and less fetch quests 

I just replayed it a few weeks ago

 

Its completely different than DA:I, the latter doesn't even feel like it was made by the same people or belongs in the same series (ok maybe a spin off)
Instead of a short and lackluster story you have a very long one that has actually depth (divided in different arcs with many hard decisions to make)

Its emotional and epic (especially THAT Ostagar mission and of course the end)

 

There is thankfully no pointless Open world, everything is connected to the main storyline and it has very few fetch quests

 

Why they never made a DA:Origins 2 I will never understand people liked it they had the concept.... instead we got a poor man's Mass Effect with DA2 (still enjoyable though) and a poor man's Skyrim with DA:I (not enjoyabel at all)


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#100
Eivion

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They typically don't like to do this. David Gaider took years to give more detailed info on some of the cut content in DAO and DA2. They don't like to let their players dwell on what "could have been" especially when they wouldn't be able to go into great detail about why something was cut, and they don't really expect the fans to have a complete understanding of all of the issues surrounding a particular cut.

 

DG quote 1 / DG quote 2 / DG quote 3

I know they don't. I understand the why as well. I just wish I could hear about it regardless. I didn't actually expect to or anything.