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Quest for Solas Epilogue Was Cut- Writer Interview


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#126
Teddie Sage

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I just want to say, while we still have your attention. I will miss your writings in the DA franchise, Mr. Gaider. You made most of my favourites companions in these games, thank you again for sharing your stories with us.


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#127
Archdemon_Urthemiel

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If I may ask, are the rebel mages brainwashed if you side with the Templars? I've been wondering this for a while
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#128
aliastasia

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I wonder if more women play female elves? Every woman I know who plays DAI is playing a Dalish elf, including myself.

 

I'm not one of them - I either play human fwarrior 2H or dwarven fwarrior, 2H.
My favourite character in the franchise is my fAeducan warrior.
Because I really loathe how twohanders play in DAI, I have also rolled two fhuman mages.

/A



#129
Mathias

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This is pretty typical -- "if they remove the stuff I don't like, they'd obviously have more time to work on the stuff I do like".

 

I'm afraid it's comparing apples to oranges, however. You could remove all the exploration content in the entire game, and that still wouldn't amount to a single additional major plot on the crit path. Different people, cinematic designers in particular, who did little to no work on the exploration content as it was.

 

I obviously can't speak for everyone, but I know a lot of people who share my opinion on this is that we felt that you went too far with the side content, not that there was side content to begin with. We love having lots of exploration and side content. But in DA:I the time you spend exploring and doing sidequests, far outweighs the amount of story content there is in the game. Given the scope and size of the game and it's premise, the Main Story felt short to a lot of people. When I first played Dragon Age: Inquisition, I was taken aback when I was at the final battle. Because it didn't seem that long ago that I just got Skyhold.

 

Our wish was that you guys pulled back on the side content a bit more, and give us more story content. Perhaps a more epic and satisfying final battle with Corypheus? We know the game is out and you can't do that now, but for future titles I hope you guys can hit the sweet spot between Main Story and Side Content.

 

Because I certainly feel like you did in some previous games. DA:O being one of them.


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#130
Lilithor

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Fetch quests do something, in fact. They are there to entertain casual gamers.

 

They should have done less fetch quests and focus more on the main story.

 

I'm sure they'll learn from this and do better in the next game.

Right... they made everything worse, each game worse than the game before, in everything, engine, combat, art, companions, story, everything...
Miraculously they will make something better in the next one after exceeding themselves in Inquisition as the worst game they ever made. Right, I will pretend Bioware can do anything but sink even further in their own pile of ****. Dragon Age died a couple of months before Origins was released, DA2 was a rotting carcass and DAI is just a skeleton, next game is going to be Thedas dust so that we can dust it off from history and forget this huge mistake Bioware made. (And remember to avoid "people" like David Gaider and Mark Darrah for the rest of our lives)



#131
AresKeith

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Right... they made everything worse, each game worse than the game before, in everything, engine, combat, art, companions, story, everything...
Miraculously they will make something better in the next one after exceeding themselves in Inquisition as the worst game they ever made. Right, I will pretend Bioware can do anything but sink even further in their own pile of ****. Dragon Age died a couple of months before Origins was released, DA2 was a rotting carcass and DAI is just a skeleton, next game is going to be Thedas dust so that we can dust it off from history and forget this huge mistake Bioware made. (And remember to avoid "people" like David Gaider and Mark Darrah for the rest of our lives)

 

So why are you still here then?


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#132
Hiemoth

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I obviously can't speak for everyone, but I know a lot of people who share my opinion on this is that we felt that you went too far with the side content, not that there was side content to begin with. We love having lots of exploration and side content. But in DA:I the time you spend exploring and doing sidequests, far outweighs the amount of story content there is in the game. Given the scope and size of the game and it's premise, the Main Story felt short to a lot of people. When I first played Dragon Age: Inquisition, I was taken aback when I was at the final battle. Because it didn't seem that long ago that I just got Skyhold.

 

Our wish was that you guys pulled back on the side content a bit more, and give us more story content. Perhaps a more epic and satisfying final battle with Corypheus? We know the game is out and you can't do that now, but for future titles I hope you guys can hit the sweet spot between Main Story and Side Content.

 

Because I certainly feel like you did in some previous games. DA:O being one of them.

 

I'm slightly confused, as he specifically pointed out that exploration side content was a separate issue from the main plot due to the resource division.

 

Also, I always love when people feel that it isn't enough to say how they feel, but they need to point out that others feel the same way and use we instead of I. Because why speak personally when you can force someone to argue with an unspecified group.


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#133
MrMrPendragon

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Shame that DAI couldn't be longer than it turned out to be, and I'm assuming he meant longer as in having a longer storyline.



#134
Ramification

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Right... they made everything worse, each game worse than the game before, in everything, engine, combat, art, companions, story, everything...
Miraculously they will make something better in the next one after exceeding themselves in Inquisition as the worst game they ever made. Right, I will pretend Bioware can do anything but sink even further in their own pile of ****. Dragon Age died a couple of months before Origins was released, DA2 was a rotting carcass and DAI is just a skeleton, next game is going to be Thedas dust so that we can dust it off from history and forget this huge mistake Bioware made. (And remember to avoid "people" like David Gaider and Mark Darrah for the rest of our lives)


In 2015 DAI will be my favorite game. Seriously, this type of venting does nothing. If you hate Dragon Age move onto a franchise that works for you.
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#135
Ramification

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I've got to add...I really don't like the OP's choice of wording for this post. It feels like they have a need for attention. Generally I don't feel much love for game reviewers because they take quotes out of context and use them to gain more clicks. This title was intended to grab attention but really he's not sharing anything. To me he comes across as a person trying to fan the flames of player impatience/frustration. We'll see when the interview is available what was communicated by the writers. I trust the devs way more than a reviewer.

Context is everything and the OP provides none.

#136
Capone666

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I've got to add...I really don't like the OP's choice of wording for this post. It feels like they have a need for attention. Generally I don't feel much love for game reviewers because they take quotes out of context and use them to gain more clicks. This title was intended to grab attention but really he's not sharing anything. To me he comes across as a person trying to fan the flames of player impatience/frustration. We'll see when the interview is available what was communicated by the writers. I trust the devs way more than a reviewer.

Context is everything and the OP provides none.

 

Thanks!


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#137
stop_him

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I don't understand why people play humans in fantasy games when there are options to play something else. 



#138
BSpud

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So why are you still here then?

 

To make me chuckle.


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#139
Lumix19

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I don't understand why people play humans in fantasy games when there are options to play something else.


Well some people play a variety/all the races. For Inquisition my first playthrough was human (I tend to think of it as the generic play through where I learn all the twists and turns of the game) and then go with the other races to see how things change (both in-game and in my head).

#140
JeffZero

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I don't understand why people play humans in fantasy games when there are options to play something else.


I prefer 'em. Not much else to say on this one.
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#141
JeffZero

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I'm totally with you here JeffZero. I feel like all this DLC bashing causes devs to shy away from great game expansions that many of us would adore. The blind DLC rage is just pointless and poorly considered. Geez, we should form our own opinions based on the content we're given rather than ranting along with all the ragers.

Personally I would love to see Bioware invent a new model where games like this can be episodic. Something more like a series's where you start off with a feature length piece that later breaks down into episodes. Imagine a 20 hour feature length game that afterwards breaks down into high quality episodes. The best comparison I can make here is Battlestar Galactica. This would also give writers and devs time to react to player feedback and perhaps make adjustments. I think about how often writers, directors, and actors talk about a character taking a different turn because of the way they developed over time and longer consideration on the creators side. Also, I can't help but notice that the writing often gets better over time because the creators have more space to develop their ideas. Would love to see something like this in games because then I wouldn't wait 2-3 years to see a character/world I love develop.

Really interesting read. Thanks for sharing. :) I'm not certain would want BioWare to go episodic, but it would be worth playing by ear. I'd definitely be glad to give it a whirl. A few developers are shifting to episodic styling, most notably Telltale. But Telltale functions so radically differently, and it doesn't require nearly so many gameplay systems to be constructed, pulled apart, reconstructed, tweaked, balanced, pulled apart, reconstructed again, rebalanced, and so forth.

That said, even a few RPGs have done it in the past, and industry veterans such as Hideo Kojima have touted it as a possible future for gaming for years now. It'd be an interesting thing to see, to be sure.

#142
NRieh

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Part 1 is airing tomorrow and will be online next week. :) Message me if you're interested!

People had derailed this thread greatly, and it's really hard to follow 'as is'.
 
I assume that 'tomorrow' is today, but I could not find any links or hints about where and when exactly to listen \ watch \ read.
 
I wish I could be any helpful with transcribing, but I doubt my English is good enough for that kind of job. 



#143
Fearsome1

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I don't understand why people play humans in fantasy games when there are options to play something else. 

 

I like to play as human characters too, but for the most part I primarily play as elves, dwarves, etc. It always concerns me reading that the largest portion of players stick to human characters, only because the demographic may prompt developers to only provide that option down the line. I was okay with Hawke, but do not want to be saddled with a single race choice in any DA rpg ever again.



#144
c0bra951

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I obviously can't speak for everyone, but I know a lot of people who share my opinion on this is that we felt that you went too far with the side content, not that there was side content to begin with. We love having lots of exploration and side content. But in DA:I the time you spend exploring and doing sidequests, far outweighs the amount of story content there is in the game. Given the scope and size of the game and it's premise, the Main Story felt short to a lot of people. When I first played Dragon Age: Inquisition, I was taken aback when I was at the final battle. Because it didn't seem that long ago that I just got Skyhold.

 

Our wish was that you guys pulled back on the side content a bit more, and give us more story content. Perhaps a more epic and satisfying final battle with Corypheus? We know the game is out and you can't do that now, but for future titles I hope you guys can hit the sweet spot between Main Story and Side Content.

 

Because I certainly feel like you did in some previous games. DA:O being one of them.

 

Thanks for acknowledging that opinions vary.  I don't fully disagree with you, but I have no criticism at all about the sheer volume of optional content.  Quests are separated in the Journal and map two ways:  Quests/Collections, and Story/Everything Else.  There is no way to get confused, and "waste" time on something that didn't need completing to get through the game.  The story path alone, with all its variants and character plots, makes for a massive game.  Everything else is gravy, fleshes out the world, and gives us reasons to explore the big world.  I am so glad they did this, after the restricted paths of the last game.  I certainly don't want to see the next game go back to tunnel vision.

 

People are always complaining about everything.  But it is important to understand that different sets of people complain about different things.  I have never complained about too much freedom or expanse, or things to do in a game--not once in decades.



#145
Walker White

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Personally I would love to see Bioware invent a new model where games like this can be episodic. Something more like a series's where you start off with a feature length piece that later breaks down into episodes.

 

That is very unlikely to happen.  Episodic gaming was supposed to be the next big thing around the same time that ME1 came out.  Indeed, this is part of what Valve was trying to do with Half-Life.  There was also the Penny Arcade experiment. And there were many other games that were talking about it, but pulled back after looking at financials.

What everyone discovered is that the economies of scale are not in favor of episodic cinematic gaming.  The word cinematic here is key; obviously Tell Tale does just fine with this model.  Cinematic games have crazy infrastructure overhead and substantial fixed costs.  If they went episodic, everyone would expect to pay less (because less content), and it is unlikely that they would get enough new players to cover the fixed costs with volume.  

 

This is why everyone believes DLC is better.  You have a main game that allows you to recover the major fixed/infrastructure costs.  The DLC can then be priced to reflect just the new content creation.  This content cannot be the same price per hour of gameplay because -- by very definition -- less players will buy it.  But it should be reasonable.

 

Unfortunately, a combination of exploitive pricing in the freemium space and the race to the bottom in the indie space has totally distorted players' conceptions of fair pricing.  It makes it almost impossible to have a rational discussion of DLC pricing on this or any forum.


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#146
Mathias

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Also, I always love when people feel that it isn't enough to say how they feel, but they need to point out that others feel the same way and use we instead of I. Because why speak personally when you can force someone to argue with an unspecified group.

 

The very first sentence in my post says "I obviously can't speak for everyone but I know a lot of people share my opinion."

 

I'm flabbergasted that you missed this. How is that possible?

 

And I know for a fact that there are other people who thought there should've been a little less side content in favor of fleshing out the Main Story more. It's those people and myself I'm speaking for. Not everyone.

 

Thanks for acknowledging that opinions vary.  I don't fully disagree with you, but I have no criticism at all about the sheer volume of optional content.  

 

See? This guy gets it.


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#147
AlanC9

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What everyone discovered is that the economies of scale are not in favor of episodic cinematic gaming.  The word cinematic here is key; obviously Tell Tale does just fine with this model.  Cinematic games have crazy infrastructure overhead and substantial fixed costs.  If they went episodic, everyone would expect to pay less (because less content), and it is unlikely that they would get enough new players to cover the fixed costs with volume.  


I still don't quite see why you can't make this work by amortizing infrastructure and fixed costs over the entire run of the episodes. Can you put up some hypothetical numbers to illustrate the point? IIRC the problem with Half-Life was that fans expected new gameplay types and whatnot with every installment, but that's a problem with Valve fan expectations rather than episodic itself.

#148
ollyollyoxenfree

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Where would I be able to read the whole interview? I didn't see a link in the first post or the following 6 pages I skimmed through.



#149
ManchesterUnitedFan1

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Where would I be able to read the whole interview? I didn't see a link in the first post or the following 6 pages I skimmed through.

 

He hasn't uploaded it yet. He said the first part would be out yesterday but obviously that didn't happen.


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#150
Hiemoth

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The very first sentence in my post says "I obviously can't speak for everyone but I know a lot of people share my opinion."

 

I'm flabbergasted that you missed this. How is that possible?

 

And I know for a fact that there are other people who thought there should've been a little less side content in favor of fleshing out the Main Story more. It's those people and myself I'm speaking for. Not everyone.

 

 

See? This guy gets it.

 

I had to pause a few times when writing this response in order not to come across as too snarky as you seem to have completely missed the point of my response.

 

Yeah, you stated that there are some who disagree and that there are those who agree with you, proceeding to use the plural when speaking for that group. Hence the thing I mocked as it is not a really good way to have a discussion. If most people in the discussion are comfortable enough with their own opinion to speak of them as just their opinion, why exactly do you feel the need to talk as a group? Do you feel it gives your argument more weight?

 

I feel, and I know that there are others who feel the same way as I do, that forcing people response in a discussion to a vague group spoken is not truly encouraging for discussion, although we understand that others may disagree with this. We would rather just talk about our individual opinions, which others may chime in to support or disagree with. For us, having a discussion with someone clumping their opinions to represent a larger group is odd and feels like that someone is just trying to indicate why their statement is somehow more important that way.

 

Did that feel like a more impactful manner to address the statement.