Seriously guys, again, DA:O was not dark. It was pretty much a frikkin' fairy tale: our gallant heroes unite the people of Ferelden and save the world from darkness. Yeah, sure, there were some darker things going on the background, and Thedas ain't a nice place, but any effect of that was horribly outweighed by the optimism of the story.
A dark story would have you trying and failing to save people time and time again (whereas, in DA:O, if you try to save someone, the vast majority of the time, you can by taking the right option). A dark story would leave many of your closest companions dead. A dark story would not give you a get out clause to avoid sacrificing yourself. A dark story would not give you "everything turns out OK" opions like making peace between the Elves and Werewolves, or saving Connor by getting the mage's help. Hell, on the subject of mages, a dark story would have siding with the mages in the tower result in releasing a daemonic infestation into the world. A dark story would not have the Blight ending in a single game. You break the siege of Denerim perhaps, drive the darkspawn off temporarily, but the blight will last decades if not centuries (you know, like all the other Blights, the one we see is trivial in comparison). A dark, realistic story would not give you nearly as many choices in your actions. It would force more things upon you as one man cannot shape the world, they can only shape themselves in reaction to the world. The entire idea of a Hero saving Ferelden is hugely optimistic and idealistic and has no place in a "dark" story.
That's not to say that the way DA:O does it is bad; on the contrary, optimism and idealism is often a wonderful thing to put in a game - after all, we play games to escape the depressing real world - but it's not dark. Not by any stretch of the imagination.





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