Well, except that's entirely false. First off, people's view of the prejudice inherent in the middle ages is actually really anachronistic. It's not that the middle ages (the proper middle ages; so-called medieval settings are actually a hodge podge of a lot of historical periods) didn't have serious prejudice and discrimination. It's that it was quite foundationally different from what we understand today because the identity politcs we use - gender, race, nationality - didn't exist in the same way at the time. So to begin with, Bioware wouldn't really be true to anything if it did follow that setting.
Sorry, but you're pretty much reframing the argument here with somebody who pretty well knows that quasi-European medieval fantasy isn't equivalent to actual 'medieval' Europe. I can't speak for Cimeas, but I suspect he isn't exactly naive either. His perception (and that of others) is that modern (particularly US) concerns, as picked up by BioWare, are progressively influencing the evolution of the DA franchise away from the initial depiction of Thedas as a quasi-(oh, very much quasi-) medieval setting. Some call that political correctness; others may call that 'inclusive anachronism'.
He would have to be pretty ignorant not to realise that medieval Europe was, at best, the inspiration for Thedas and I don’t think he was that naive. The presence of Elves and Dwarves and Dragons are pretty much a giveaway that this is perhaps a land of kings, knights, castles ’n stuff, but it’s not exactly Europe circa 1250 AD.
Racism and prejudice are barely discussed in his article anyway, except in passing.
That the racism in DA is anachronistic – sure. For instance, in DA the city Elves are Andrastians. In medieval Europe, Jews who converted to Christianity (unless they were suspected of relapsing, particularly in the late medieval and early modern Spanish context) simply assimilated. Prejudice had religious grounds, but not recognisably racist ones. By medieval European logic, city Elves would have been absorbed rapidly into the general population, even entering the ranks of the nobility or playing an active role persecuting non-Andrastian Elves.
Descendant of Jewish converts having fun with some unconverted relativesThe racism that the City Elves are subject to is more similar to that toward American blacks during the Jim Crow era. Racism towards blacks is still a problem in the USA. It’s also one indicator that DA was already a very ‘modern American’ fantasy in some respects. The equality of women – to the point that they not only enjoy equal rights but fulfil the same professional roles – is another.
There’s a difference though. The racism aspect in DA looks suspiciously like a modern North American translation into a fantasy context of the position of the Jews in medieval Europe. While it can and does provide an opportunity for sociopolitical commentary on the condition of downtrodden minorities (it also inverts the trope of Elves as fantasy Homosapiens Superior) it’s not hard to link a ghetto-dwelling minority in a quasi-medieval setting with the Jews. The modern racist aspect, however, makes it easier for modern westerners (US citizens in particular) to ‘get the point’. It’s definitely a modernized and possibly even an Americanized aspect, but it’s not without medieval / early modern roots.
The gender equality, on the other hand, is clearly and unequivocally modern. Modern-style gender equality is pretty much a given in any modern RPG where you can create male and female characters. This may be partly out of conviction (‘men and women are equal’ etc.) but there are good pragmatic (game-mechanical) and commercial reasons to make this so. I think this is also a point where Cimeas is on weak ground when you look at DA:O’s lore.
’Dragon Age: Origins portrayed a world that was in many ways deeply misogynistic. The female City-Elf storyline opens with the player being kidnapped by a nobleman in order to be gang-raped on her wedding day. There are several references to male-on-female sexual assault in the storyline. Hardly a surprise, given that Game of Thrones (or A Song of Ice and Fire) were big inspirations. While some female aristocrats have a degree of power in Dragon Age (as in, you guessed it, real mediaeval Europe), the vast majority of rulers are males, and society remains generally patriarchal, though not to the extent where a female Warden's progress is significantly impeded upon, presumably because Bioware couldn't be bothered to tell two separate storylines.’
Though I will say that I understand why he thinks DA:O is more patriarchal than lore, even in its DA:O stage of development, says it is. Most people with authority in DA:O are men; Anora, the most powerful woman in the game, has a position that seems to originate with her status as the King’s wife. The later games made the gender equality much more visible, but it’s very easy to interpret that as ‘modernization’.
Second, Bioware would violate their own setting if they used, for example, gender discrimination in an IRL way. The dominant religion - the Andrastian Chantry - is an entirely matriarchal organization. The Jesus-figure is really Joan of Arc. To have the same gender politics as IRL - the idea of which is anachronistic to begin with - would be contrary to the setting itself.
Oh come on, having powerful abbesses, the Holy Virgin Mary and oodles of female saints didn’t keep medieval Europeans from having strongly defined gender roles. Though these gender roles often were not defined or fixed in the way we think they were, depending on the area, region or social class. ‘Patriarchal’ is a pretty vague term anyway – men may have the ‘external’ power (war, diplomacy etc.), but there’s plenty of room for women to exercise power internally (within the household) – and if circumstances permit, ‘externally’ as well. DA:O can be seen to depict this with the wife of the Teyrn of Highever as well as with Anora.
Never underestimate medieval European women anyway. When the yeomen of Drenthe in the Netherlands marched against their overlord Otto of Lippe, Prince-Bishop of Utrecht in 1227, the chronicles mention that their womenfolk joined the fight. The Prince-Bishop had his throat cut and was scalped after he was defeated, but whether that had anything to do with the presence of woman fighters…
Again, I’ll admit that DA:O ’s lore depicted a more ‘modern’ society when it comes to gender politics than one would find in a more ‘medieval European’ society, but it is very easy to interpret DA:O as being more medieval than it was in the lore. What was shown in-game – rather than told in the in-game books – was broadly compatible with a view of Thedas as ‘fantasy quasi-medieval Europe’ .
Third, sexuality as part of identity politics is also a relatively modern invention. It's not that somehow having M/M or F/F sex was seen as the same as M/F sex. But the perception of it didn't quite work out the way people see it today through a modern lens. Different cultures had different attitudes and it often depended on the kinds of sex acts people were having. For example, "medieval" (it's not the right word, but let's just say we're doing it for the sake of reference to the time period) Japan had a totally different view of M/M sex and M/M romance from what would expect.
Not sure what you are trying to say here. The whole LBGT issue in the later DA games is quite clearly a modern insertion, it’s a frickin’ hot issue in the USA (though far less so in Canada and much of Europe). It’s bloody obvious why it got into DA. BioWare has every right to do so and I sympathise with the intent, but it’s a very obvious difference between (official) medieval European attitudes (which in one form or another still persist, particularly but not exclusively in the USA and Eastern Europe) – and Thedas post-DA:O.
If you mean ‘other times, other places, other mores’ sure, but that’s precisely Cimeas’ point: Another time’s concerns with gender are inserted in what is perceived as being a (pseudo-) medieval European fantasy setting.
The view of history that's part of "medieval" fantasy is anachronistic. I don't see why inclusive anachronism is worse as a matter of accuracy or verisimilitude to the historical period purportedly being shown.
I understand it when some people like the idea of inclusive anachronism and its expansion and elaboration as the DA universe evolves. But while I agree that Cimeas’ interpretation of DA:O era Thedas is certainly (at least partly) contradicted by the lore, I don’t think it’s an unreasonable interpretation (particularly if you consider what is ‘shown, not told’ in DA:O). This also means I understand why he and others object to it. Regardless of how modern and anachronistic DA:O was or can be perceived to be, this is much more the case in the later games.