Sorry, but you're pretty much reframing the argument here with somebody who pretty well knows that quasi-European medieval fantasy isn't equivalent to actual 'medieval' Europe. I can't speak for Cimeas, but I suspect he isn't exactly naive either. His perception (and that of others) is that modern (particularly US) concerns, as picked up by BioWare, are progressively influencing the evolution of the DA franchise away from the initial depiction of Thedas as a quasi-(oh, very much quasi-) medieval setting. Some call that political correctness; others may call that 'inclusive anachronism'.
The perception of some is that Bill Clinton is a secret lizard person. All that I can speak to is the actual content in-game and the true historical backdrop that "medieval" fantasy is supposedly based on. I am aware that the real issue here is political: people have an issue with socially liberal values; now, people are entitled to hold these views, but attempting to hide them behind some faux historical viewpoint is intolerable.
Medieval fantasy isn't based on medieval history. It's based on a very modern pop perception of what medieval history must have been like rather than what it was like. Since the whole thing is just anachronistic, trying to make the debate about "authenticity" is intellectually bankrupt. What people who bring this up really mean is that they want the setting to correspond to their political view.
My point is that there's no difference between an anachronistic view of history that's exclusive (e.g. lots of discrimination! racism! sexism!) or inclusive (tolerate! togetherness! only fantasy racism!). When it comes to authenticity there's no difference between these two points of view.
There’s a difference though. The racism aspect in DA looks suspiciously like a modern North American translation into a fantasy context of the position of the Jews in medieval Europe. While it can and does provide an opportunity for sociopolitical commentary on the condition of downtrodden minorities (it also inverts the trope of Elves as fantasy Homosapiens Superior) it’s not hard to link a ghetto-dwelling minority in a quasi-medieval setting with the Jews. The modern racist aspect, however, makes it easier for modern westerners (US citizens in particular) to ‘get the point’. It’s definitely a modernized and possibly even an Americanized aspect, but it’s not without medieval / early modern roots.
The gender equality, on the other hand, is clearly and unequivocally modern. Modern-style gender equality is pretty much a given in any modern RPG where you can create male and female characters. This may be partly out of conviction (‘men and women are equal’ etc.) but there are good pragmatic (game-mechanical) and commercial reasons to make this so. I think this is also a point where Cimeas is on weak ground when you look at DA:O’s lore.
I'm having a bit of difficulty seeing where you're going with this line of argument. I will note, however, that gender relations changed radically and substantially (among the lower class) during the industrial revolution. To talk about medieval norms we have to talk about true norms; not about the radical shift in gender politics that came from having a post-industrial society.
Though I will say that I understand why he thinks DA:O is more patriarchal than lore, even in its DA:O stage of development, says it is. Most people with authority in DA:O are men; Anora, the most powerful woman in the game, has a position that seems to originate with her status as the King’s wife. The later games made the gender equality much more visible, but it’s very easy to interpret that as ‘modernization’.
That's just not how it portrayed in-game. Anora is a commoner who is raised as a Queen, and is such an apparently amazing Queen that she will be endorsed to rule in her own right if she has enough political support behind her. Let me say this again: an entire assembly of every powerful noble in Ferelden will endorse someone who's father was an outright dirt farmer to rule in her own right.
Of course, during most of DA:O, Anora's sole claim (again, because her father is a dirt farmer who was upraised by Maric, and who still holds all of his own lands and titles) is through her political marriage.
Moving to people in position of authority, however, you are right that most female characters are in a "second-in-command" rule: (i) Isolde in Redcliffe; (ii) Wynne at the Circle; (iii) Branka in Orzammar (who is, in everyone's eyes, the closest things the dwarves have to a god); (iv) Anora in Ferlende; (v) Lanaya in the Brecillian Forest.
That's a problem where the writing is inconsistent with the lore, however. To wax poetically about DA moving to be more lore-consistent is really a criticism about DA:I being less dark.
Oh come on, having powerful abbesses, the Holy Virgin Mary and oodles of female saints didn’t keep medieval Europeans from having strongly defined gender roles. Though these gender roles often were not defined or fixed in the way we think they were, depending on the area, region or social class. ‘Patriarchal’ is a pretty vague term anyway – men may have the ‘external’ power (war, diplomacy etc.), but there’s plenty of room for women to exercise power internally (within the household) – and if circumstances permit, ‘externally’ as well. DA:O can be seen to depict this with the wife of the Teyrn of Highever as well as with Anora.
Now you're just being intellectually dishonest. The gender convention in Christianity came from the actual religious doctrine, such as, say, excluding women from the clergy, and the various post-Gospel bible passages surrounding the role of women vs. men (not to mention Jewish gender politics incorporated into Christianity). In DA, the convention is the reverse - men are excluded from every position of power in the clergy. It is, actually, DA:I were we are first introduced to a person who is both a man and has any nominal power in the Chantry at all.
Again, I’ll admit that DA:O ’s lore depicted a more ‘modern’ society when it comes to gender politics than one would find in a more ‘medieval European’ society, but it is very easy to interpret DA:O as being more medieval than it was in the lore. What was shown in-game – rather than told in the in-game books – was broadly compatible with a view of Thedas as ‘fantasy quasi-medieval Europe’.
That's not my point. My point is that what people are asking for is modern identity politics (self-identified sexuality, etc.) but with a early 20th century power dynamic (i.e., discrimination on the basis of sexuality, gender, etc.).
That's what's anachronistic. People on both sides are asking for modern identity politics - they're just disagreeing whether the power dynamic should be 1880, 1930, 1960, or 2015.
Not sure what you are trying to say here. The whole LBGT issue in the later DA games is quite clearly a modern insertion, it’s a frickin’ hot issue in the USA (though far less so in Canada and much of Europe). It’s bloody obvious why it got into DA. BioWare has every right to do so and I sympathise with the intent, but it’s a very obvious difference between (official) medieval European attitudes (which in one form or another still persist, particularly but not exclusively in the USA and Eastern Europe) – and Thedas post-DA:O.
If you mean ‘other times, other places, other mores’ sure, but that’s precisely Cimeas’ point: Another time’s concerns with gender are inserted in what is perceived as being a (pseudo-) medieval European fantasy setting.
What I'm saying is that sexuality was not an identity historically in the way it is an identity today. Actual identity politics from a medieval period would be alien to these modern concerns, but they wouldn't be hostile to them in the way that this Cimeas person seems to think. That's the anachronism, again.
I understand it when some people like the idea of inclusive anachronism and its expansion and elaboration as the DA universe evolves. But while I agree that Cimeas’ interpretation of DA:O era Thedas is certainly (at least partly) contradicted by the lore, I don’t think it’s an unreasonable interpretation (particularly if you consider what is ‘shown, not told’ in DA:O). This also means I understand why he and others object to it. Regardless of how modern and anachronistic DA:O was or can be perceived to be, this is much more the case in the later games.
The developers are not responsible - and it is most certainly not a position worthy of any notable modicum of respect - to say that a game has "changed" from its roots because of people's projection of modern politics onto a portrayal that was never supported in the lore, and wasn't even supported in the game.
What's shown in DAO - for the large part - is that women are in positions of power and quickly acquire and succeed it and that sexuality is largely a non-issue (Zervran's own take on it is the lore-inconsistent anachronism, and in the most blatant example of modern anachronism, reflected the early 2000s hypocritical distinction between M/M and F/F relationships).
I mean then we move on to other things like nobody even understand how the Qun operates on insane troll logic (that's where every single complaint about the IB and Krem originates - people's failure to get that the Qunari identity operates solely on No True Scotsman fallacies).