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Spirit blade wasn't the reason for AW's being op


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#1
ksam

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Dear Bioware,

 

u attempted 2 fix AW by nerfin spirit blade you really dident do anything spirit blade is only one skill for the AW it was not the issue main issue is the AW's ability to generate so much shield there r plenty of fellow AW's who doent use spirit blade in their buds.

 

Sincerely,

 

the AW who still never dies.


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#2
Kalas Magnus

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lego is op too



#3
DrakeHasNoFlow

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Signifigantly lower or cap the amount fade shield generates. Fade step and fade cloak require no mana with a relatively low cool down time and with combat clarity/restorative veil -keeping up barrier even post patch is not an issue. I can see how lower geared/stats can suffer though. Should find a happy balance for both geared up/stat monsters as well as beginners.

#4
DrakeHasNoFlow

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lego is op too


Cuz he's always at the bottom of the post game leaderboards?
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#5
Laforgus

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Dear Bioware,

 

u attempted 2 fix AW by nerfin spirit blade you really dident do anything spirit blade is only one skill for the AW it was not the issue main issue is the AW's ability to generate so much shield there r plenty of fellow AW's who doent use spirit blade in their buds.

 

Sincerely,

 

the AW who still never dies.

 

The Devs didn't wanted to nerf the AW to make it trash, they simply took from him the ability to tank with Melee attacks (Spirit Blade Damage). That's the Legionnaire's job.

 

Now it doesn't matter if the AW never dies or have a heard attack because his attack are blocked, if he behaves like a good mage and go to the back side of the group, where he belong, everything will be fine.

 

Sincerely,

Tank Syndicate.



#6
Kenny Bania

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It isn't, but the spirit blade build is the reason everyone and their mother played it.

 

Fade shield does need "balance" though.



#7
DrakeHasNoFlow

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The dmg bonus on sb was a lot though...

#8
Kalas Magnus

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Cuz he's always at the bottom of the post game leaderboards?

so it is aboot score. 

 

st luke said he would buff the exp of the warriors. right?



#9
TheThirdRace

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I've been repeating it for months now, the problem isn't Spirit Blade but the amount of effective Barrier he can generate over a period of time.

Fade Shield is not the problem. The Arcane Warrior needs that ratio to keep himself alive in his "melee" role.

Spirit Blade is not the problem either. Although I agree with removing the bonus damage to Barrier from Spirit Blade. That thing was OP, you hit 1 Wraith with that thing and you got 75% of your max 3500 Barrier... That was really unbalanced. The cost? Hardly, but going for 15 mana would have been more manageable than 20. Bioware basically killed that build for PUGs, the very people that weren't good enough to actually play him correctly. Now they'll use something else and die even more than they already did... Careful what you wish for...

Instead of allowing him to have a 3500+ points Barrier that can be fully replenish multiple times over 10 seconds, lower it to 1500 (1000 base + 50% Strength of Spirits). That way, whenever he auto-generates Barrier over time he won't be able to give himself more than 10k effective Barrier over 10 seconds...

I explain it here in great details:
http://forum.bioware...post&p=19038323 (April 26)
http://forum.bioware...post&p=19035588 (April 26)
http://forum.bioware...post&p=18917710 (April 02)
http://forum.bioware...post&p=18813859 (March 17)
http://forum.bioware...post&p=18676760 (February 24)
http://forum.bioware...post&p=18311501 (January 08)
http://forum.bioware...post&p=18220169 (December 29)
http://forum.bioware...-right-solution (December 02)

Full Disclosure, I do love playing the Arcane Warrior (20 promotes). He's just fun to play, I've tried so many builds with him and he's a beast. I am a bit disappointed to see him nerfed like that, not because it didn't need to be bring back inline with other characters, but because it was done poorly. And before anyone starts with accusation of me being one of "those" Arcane Warrior, I'll say I play just as much with the Assassin which is just as fun but 100x more complicated to play. So no, I'm not one of "those" Arcane Warrior. I just see him as a low level entry character, something everyone can play relatively well with. It doesn't make him the next coming of the Black Death...
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#10
DrakeHasNoFlow

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so it is aboot score. 
 
st luke said he would buff the exp of the warriors. right?


Well warriors generate substantially lower xp than mages, that's a fact but even post patch it's still better to bring an AW into perilous due to the amount of xp as well as his survivability albeit lower dps from spirit blade.

#11
Johnsen1972

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What are you guys trying to do here? 

 

NERF HIM TO THE GROUND BABY?

 

Stop asking for nerfs, Weak classes should be buffed.

 

The reason for AW being nerfed are the various " Look at me Im the greatest player with no RL and I can solo everything" threads in the forum. Some people should really try to get more attention in RL not in a game.

 

Stop bragging about your skillz and post your weak classes here

 

http://forum.bioware...s-balance-wise/


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#12
VilhoDog13

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He might have been fun for people to play, but not for those who were in a group with one.

 

There's always the lone AW. Going off, getting barrier, taking on rooms while the rest might be looting, then continuing on. Yes, there are fun AW who like to synergize with the rest of the group, but that doesn't happen too often. Oh god, and if there's TWO AW... it becomes a peen contest. AW just became the "make perilous easy mode" class.

 

SB hit like a truck. But it's the fact that spirit blade hits multiple people, applying the barrier, and his chain lightning also hits multiple people, that he never went down in barriers.

 

Reduce his ability to generate as much barrier and he'll be a little more acceptable. The fact an AW can out tank the tankiest tank meant to be a tank (legionaire) means there's something very wrong with the class.


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#13
DrakeHasNoFlow

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What are you guys trying to do here? 
 
NERF HIM TO THE GROUND BABY?
 
Stop asking for nerfs, Weak classes should be buffed.
 
The reason for AW being nerfed are the various " Look at me Im the greatest player with no RL and I can solo everything" threads in the forum. Some people should really try to get more attention in RL not in a game.
 
Stop bragging about your skillz and post your weak classes here
 
http://forum.bioware...s-balance-wise/


When a class absolutely dominated the supposedly highest difficulty with minimal co-op play, fit into any group composition, and yielded very high xp rewards in doing so than nerfs were imminent, it unfortunate that it took so long to do so. As we are seeing the backlash of salt from AW proponents. It's also why some people have a bazillion willpower and measly constitution/cunning. Something had to be done. There's about 14 other classes you can play even in perilous to do well, I hear that zither guy with the banjo is being played a lot but at least he needs to look out for his team, rather than his own barrier.

#14
DrakeHasNoFlow

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He might have been fun for people to play, but not for those who were in a group with one.
 
There's always the lone AW. Going off, getting barrier, taking on rooms while the rest might be looting, then continuing on. Yes, there are fun AW who like to synergize with the rest of the group, but that doesn't happen too often. Oh god, and if there's TWO AW... it becomes a peen contest. AW just became the "make perilous easy mode" class.
 
SB hit like a truck. But it's the fact that spirit blade hits multiple people, applying the barrier, and his chain lightning also hits multiple people, that he never went down in barriers.
 
Reduce his ability to generate as much barrier and he'll be a little more acceptable. The fact an AW can out tank the tankiest tank meant to be a tank (legionaire) means there's something very wrong with the class.


If they reduced invincibility of walking fortress by 2 seconds, than I can only imagine what the future holds for AW fade shield. My regret is that smooth operator wasn't here to relish moments like this.

#15
capn233

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Rift Mage and Knight Enchanter at the same time.

 

AW should have been a melee style CQB mage, and probably shouldn't have had any ranged AOE powers, certainly not ranged damage spells.  A different character should have been the rift mage.



#16
SomberXIII

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Wow. Some people are all about "Nerf". Lovely. I'm sure.



#17
DrakeHasNoFlow

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Wow. Some people are all about "Nerf". Lovely. I'm sure.


Do you even post patch AW, bro?

#18
VilhoDog13

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Wow. Some people are all about "Nerf". Lovely. I'm sure.


Look at it this way, if we buffed everyone to be as good as AW, well...perilous would just be called routine.

I'm all for balancing by buffing, but it's far easier to nerf one character than buff multiple.

AW ruined so many games by just trail blazing through. It makes sense he finally got hit. (Although, not where he needed to be hit).
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#19
JaneLunaC

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Yeah, but it's so easy for devs in games to just react by choosing to nerf or overnerf without looking at the actual problem,

so it's not always a good thing

Though, I don't know much about this particular case, since I never really played that class

But it would be shame to have Bioware become nerf-happy as a reaction to problems with a class



#20
Kenny Bania

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Wow. Some people are all about "Nerf". Lovely. I'm sure.

 

You really are a strange dude.  :huh:



#21
ghostwheel

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I don't play him as often as other classes nowadays but once in a while, it's great to play like Ace Rimmer  - what a guy! (Red Dwarf fan :) ) :
tumblr_mbr1njq5Ui1rbt6uoo1_500.png

 


 


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#22
scene_cachet

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I suppose if AW players were better at fighting with the party and not running ahead of them and soloing everything, they wouldn't have got the nerf. 

 

Unfortunately you guys decided to play it that way and that's why it got nerfed. 

 

Looking forward to AW becoming more of support class with all his crowd control and weakening abilities.


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#23
DrakeHasNoFlow

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Well said scene cachet, problem with a lot of players who play co op based games is that they bring a PvP, e peen mentality into these types of games and thus ruin it for other people who aren't looking for that. I don't understand the current generation of gamers who cry when changes are made to bring abouts balance for the sake of others own experience.

The class is still extremely strong, and durable yet you players who have done nothing but exclusively play AW believe he is useless now. Indeed, grow a pair and have some inner fortitude to either adapt to the changes or play an actual PvP like dark souls. Some of you gamers are very spoiled. This is coming from someone with over 40+ promotions with him, believe me when I say the AW pre patch was not a co op experience, rather a single player.
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#24
nanotm

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he has a light saber he is godly regardless of what its called in the game everyone who ever wanted one as a youngster will absolutely love playing him because he's just that cool, he can be weak as water but he will still be epic purely because of this ability to whip out a lightsaber and deflect incoming ranged damage that reflects straight back at the attacker...... he's like luke-skywalker for magic geeks

 

also I had the best round ever as an aw using sf/cl/lightsaber last night, my kill count standing in a doorway hit 45 on threatening against venatori in the castle on round 2 and then got better as we went further through the game, never went below 2/3rd health and then solo'd the inferno dragon at the end (because the team was all in the fade as soon as the door opened ....) cl/sf on the minions and lightsaber /stone fist the boss for epic pwn ...... took longer than if I had fade step but still easily doable

 

otoh my non barrier chars die in seconds to the flames ..... but I still play them more often because there more fun and I still didn't complete a single char's 250 medal lol cos I don't play endless hours, but the aw is mega handy if you need to farm gold and just want to speed run a few rounds on routine :)



#25
Kalas Magnus

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Well said scene cachet, problem with a lot of players who play co op based games is that they bring a PvP, e peen mentality into these types of games and thus ruin it for other people who aren't looking for that. I don't understand the current generation of gamers who cry when changes are made to bring abouts balance for the sake of others own experience.

The class is still extremely strong, and durable yet you players who have done nothing but exclusively play AW believe he is useless now. Indeed, grow a pair and have some inner fortitude to either adapt to the changes or play an actual PvP like dark souls. Some of you gamers are very spoiled. This is coming from someone with over 40+ promotions with him, believe me when I say the AW pre patch was not a co op experience, rather a single player.

dark souls is too ez. i saw that video of the 3 year old