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#1
Medallian

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I am sorry but I cant bite my tongue any longer... its a darn shame how weak these dragons are. It sucks how there's no new difficulties for stronger players... *Shakes head*

 

while discussing the game as I usually do with friends and to tier players (players with well over 1000+ hours and or in top 20 ranking)

some of my friends had some good points, and I would like to share them as well as my own views about the game thus far as well as weigh in on the new DLC.

 

1. it sucks how like I said before there's no difficulties for the top tier players. I know your catering to the majority and not the minority but for us loyal players who have dumped in 1000 to 2000 hours in the game the ones who you know will stick it out, don't you think we deserve a little treat like higher difficulties perilous is all but a joke, as we grinned and prepped for an  awesome dragon fight only to be let down.

 

2. better dragon fights are needed . it seems, like i said above the dragons strength has been set to cater to the majority... which is at this point low levels (people with very low stats and hours [100-200 or less]) the dragon fights seem so stale, all the dragons have a limited move set and are very very predictable to the point that when they fly off it is more of an annoyance then a fun way to implement stage based weapons. 

 

3. I know there's been threads about this, but more variety of enemies , many of my friends that moved on to never winter came back for the 3 bosses at the same time fight only to sigh when they were taken away, but stayed in hopes of cool dragon fights :/

 

4. more weapons...!!! the current new weapons added  are a freaken joke very unimaginative and very stale. Sure the HoK (heal on kill) is a nice touch and the attack is lovely but there all basically the same (dragon weapons). no unique effects no dragon runes for dragon fights and the pool of new weapons are only  a rare and Unique for each type of weapon... I mean come on don't we deserve better us loyal players who have grinned wished and hoped since day one.

 

5. only one new map with three different effects?!!??!?! depending on the dragon fought. This was EXCITING!!! for the first day but soon became a bore as we started to speed through it like any other map. at lest different maps for different dragons or even mix it up..... but like I said its an Awesome map, its a Nice step forward but just seems like to little to late.

 

 

I really hope we don't have to wait another 5-7 months for another update and I hope its of much better quality then this one, I pray more thought is put into it to make it really grab the attention and bring back some lost players and persuade them to stay the next time around, because I know a lot of people are shrugging there shoulders and going "eh....the up dates meh...".

   Me and my friends grinned and were so excited to be ahead of the curve, and ready to smack down some dragon and take on a truly challenging boss, but bio ware.... your dragons are nothing but limp effigy of what should be a great boss fight with awesome skills used against us.

 

All We see is a Game with so much great potential .. to be one of the greatest games of this year hell even of this decade.....with a truly fun and unique multiplayer experience and you guys just seem to fumble the ball at every turn... unlike a lot of my friends I'm willing to stay to see if you can fine tune and start getting it right... but even I have my limits and with other great games coming out to compete with don't be surprised if you see your servers filled with tumble weeds in the next few weeks....

 

 

 

Edit: Lv.2 Potions man my Hp is so high the potions are all but worthless.



#2
ksam

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Didnt read ur whole post but it depends on ur class cause some classes are weak on perilous to it



#3
DrakeHasNoFlow

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They definitely need a gear dmg/stat scaling cap for future difficulty levels. This is what happens someone plays non stop and adds a progression system with no limitations, even if it's half a point,within the confines of a static based A.I.

#4
BreakJohn

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why even make this post? you know very well you'll make the same kind of post the day after they make nightmare difficulty. this is what we get when there are no caps to stats and people start taking things(promotes) to levels the developers never anticipated. and just to be clear they would need to make a difficulty two stats above nightmare just to give you and your friends a challenge. hardly seems worth the trouble.  


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#5
Medallian

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why even make this post? you know very well you'll make the same kind of post the day after they make nightmare difficulty. this is what we get when there are no caps to stats and people start taking things(promotes) to levels the developers never anticipated. and just to be clear they would need to make a difficulty two stats above nightmare just to give you and your friends a challenge. hardly seems worth the trouble.  

Ok I love the fact that there's no cap.. and lets be logical with a cap in place you hit it then why even play any more, also what point would a leader board have at all, I mean it has little point now but some point is better then no point.

 

edit: Besides dont we deserve something for us the "Elite" players who poured our heart and soul into this game ?



#6
Kenny Bania

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QQ


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#7
BreakJohn

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Ok I love the fact that there's no cap.. and lets be logical with a cap in place you hit it then why even play any more, also what point would a leader board have at all, I mean it has little point now but some point is better then no point.

 

i know what you mean but take ME3MP for example, promoting didn't really give you anything besides leaderboards yet the game was still awesome. with a meta game that most would agree is leagues better than DAIMP.



#8
DrakeHasNoFlow

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Ok I love the fact that there's no cap.. and lets be logical with a cap in place you hit it then why even play any more, also what point would a leader board have at all, I mean it has little point now but some point is better then no point.


For the challenge? To exhibit skill rather than a dreary endless grind that your doing atm on stream? You know very well, you find the new map boring on perilous because you've played it non stop. For casuals, it's a decent challenge as they may not have best gear or 100+ stats or buddies who carry them while they are afk. And it was free as well for dragon age gamers. Logically speaking, your being very unreasonable to have bioware cater and pander to your needs. I'm sure they have other things to worry about.
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#9
Medallian

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i know what you mean but take ME3MP for example, promoting didn't really give you anything besides leaderboards yet the game was still awesome. with a meta game that most would agree is leagues better than DAMP

ME3MP is not the same as DAMP I mean is this even the same team working on this game.. Bio wares multi million dollar company with many teams working on multiple games..... DAMP surely has its similarities but is far from the same, and like I said has limitless potential... but bio ware seems to have butter fingers 



#10
Medallian

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For the challenge? To exhibit skill rather than a dreary endless grind that your doing atm on stream? You know very well, you find the new map boring on perilous because you've played it non stop. For casuals, it's a decent challenge as they may not have best gear or 100+ stats or buddies who carry them while they are afk. And it was free as well for dragon age gamers. Logically speaking, your being very unreasonable to have bioware cater and pander to your needs. I'm sure they have other things to worry about.

I don't go AFK and just let people back pack me(I'm AFk to go to bathroom or to deal with family) I do my share, a lot... but I want to see how robust you are after 16+{ hours of constant play I do love this game man, and I am not flaunting, or being selfish I am not the only one in DAMP with very high stats .. I am dang sure not alone.... 

 edit:: and cater to me ? no they should do something for the hardest we die hard's. I get what your saying about casual gamers but we are the ones putting the time into the game we are the ones on it the most grinding the 



#11
Angry_Elcor

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Gee, if they lose you, that's about 10% of the total man-hours played in the game. Approximately.


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#12
TormDK

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The hardest diehards do not spend money on platinum, and are thus of no real business concern to Bioware.

 

That being said, St. Luke may or may not be looking into such a gamemode. He is very  :ph34r: about it in other threads.



#13
Kinom001

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Well, sh*t, man, of course they're weak...to you. You've got a arse load of promotions. Try running with a bunch of new players through a Threatening match against the storm dragon. People go down like flies in the first few minutes and it's not necessarily their fault. They just don't have the constitution to deal with the damage...but they'll get there.


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#14
Medallian

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Well, sh*t, man, of course they're weak...to you. You've got a arse load of promotions. Try running with a bunch of new players through a Threatening match against the storm dragon. People go down like flies in the first few minutes and it's not necessarily their fault. They just don't have the constitution to deal with the damage...but they'll get there.

no they they wont there casual players they will never put in the time, and or quit by then... that's why they are casual if they are potential hard core DAMPers then I am sure they will  end up feeling as i do, and be jaded with lack lustered updates and DLC



#15
Medallian

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The hardest diehards do not spend money on platinum, and are thus of no real business concern to Bioware.

 

That being said, St. Luke may or may not be looking into such a gamemode. He is very  :ph34r: about it in other threads.

I got hope man, very little.... but its there man I give them 2 to 3 months and I am gone for good on to a new game :P



#16
Kenny Bania

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I got hope man, very little.... but its there man I give them 2 to 3 months and I am gone for good on to a new game :P

 

Serious question Medallian, do you use the top weapons and gear in the game every time you play?


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#17
scene_cachet

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Ok I love the fact that there's no cap.. and lets be logical with a cap in place you hit it then why even play any more, also what point would a leader board have at all, I mean it has little point now but some point is better then no point.

 

edit: Besides dont we deserve something for us the "Elite" players who poured our heart and soul into this game ?

 

Most games like this are about Weapon and Armour progression, having limitless stats gives you very little to work towards because you are basically grinding for no real reason because your character hit OP a while ago.

 

 

Maybe you should start using level 1 Raider swords and Army dirks if you want to brag about how cool you are.


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#18
Dragoncloud

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As people pointed out, it's a bit odd to expect them to cater to the select few that did so many promotions. 

 

However, there are options: 

- Create a mode equal to preilous where promotions don't matter. (Which would give everyone the same level of difficulty)

- Make mobs scale according to total average promotions of the group. (And if there is a large discrepancy between the average and the players, boost/debuff players a bit to keep it challenging)

 

 

Also you are kind off speaking against yourself here, on the one hand you want new content to be more challenging, on the other hand you want to keep getting better and better loot, better and better stats; better potions, whose purpose is to make the challenging content less challenging.


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#19
Kenny Bania

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Most games like this are about Weapon and Armour progression, having limitless stats gives you very little to work towards because you are basically grinding for no real reason because your character hit OP a while ago.

 

 

Maybe you should start using level 1 Raider swords and Army dirks if you want to brag about how cool you are.

 

Bingo.



#20
scene_cachet

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As people pointed out, it's a bit odd to expect them to cater to the select few that did so many promotions. 

 

However, there are options: 

- Create a mode equal to preilous where promotions don't matter. (Which would give everyone the same level of difficulty)

- Make mobs scale according to total average promotions of the group. (And if there is a large discrepancy between the average and the players, boost/debuff players a bit to keep it challenging)

 

 

Also you are kind off speaking against yourself here, on the one hand you want new content to be more challenging, on the other hand you want to keep getting better and better loot, better and better stats; better potions, whose purpose is to make the challenging content less challenging.

 

As I mentioned before, stop wasting time in making new difficulties and just put a stat cap on Fereldan Castle Perilous and make new maps instead. 

I don't see the point in wasting resources on the select few players who used the promotion exploit and now are complaining about the difficulty.



#21
Reptillius

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I'm sorry. but somebody that can sit on here 16 hours a day every day is not elite.  Grinding is not elite.  Grinding in a capless game is less than elite.  it shows no skill what so ever in some of the so called top players other than to sit on their butts in front of the tv or the computer for countless hours with little contact with the outside world.

 

Go take that dragon out on perilous in your starter armour with the inquisition dagger to even out all that time you've spent and then maybe we can start talking.  I work and on top of that my free time is during a period when very few people are on and I don't want to deal with the hassle of trying to connect to over seas games just to get more matches but have more unstable connections and matches.  Calling people casuals simply for lack of time doesn't really prove your dedication to something.  it's not that some of us won't it's that some of us really can't spend those kinds of time. And it doesn't necessarily mean we are weak or casual players.


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#22
Broganisity

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We need a difficulty mode that punishes you for soloing. It also punishes you for having a group, you coward.

Not only that, but common foot soldiers retain their ability to matrix block all possible moves.

Druffy appears at least once per zone and alongside the boss of a zone, Dragon included. Druffy's attacks now pierce barriers, and are siphoned over his own health. He builds guard whenever he's hit. He get's the buffs from any ZITHER!s in the party, which stack regardless of if they would or wouldn't on others. He's immune to elemental damage, and poison only makes him stronger. Druffy like music and will moo along, his death rattle to you fearing you until he decides to attack you for an automatic crit, which triggers a bleed that crits.If two Druffys appear, they will fight to the death, causing AoE to anyone nearby.

Also he has noclip. Druffy don't give a nug, Druffy takes what he wants


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#23
scene_cachet

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Difficulty modes are always going to be easy until the limitless stats have been addressed. 

 

I also agree that the high the stats the less skill you use to survive, so I wonder why these people continue to play the game if they have no real progression targets, unless they like showing off to the scrubs.


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#24
Dieb

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You can avoid all Dragon attacks. They're easy if you read their tells and punishing if you don't, and that's how it should be.

 

They're also easy if you can just tank them with 200 CON and 200 WIL because you belong to the 2% of players who went for the maximum.

 

And that's how it should be.



#25
EVILFLUFFMONSTER

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You know those lovely useless low level purples we keep getting? Game difficulty too easy? Hey - we found a use! 

 

On a serious note, I wouldn't worry as those lovely devs recently replied in a thread hinting at a new difficulty setting, so just be patient. 


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