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#26
roselavellan

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They did end up saying something last week.  On Twitter, which we all know is the best source for dev information. :rolleyes:  I can't find the link at the moment, but apparently on twitter someone has asked if we could have more options, and if they could "fix" the method of coloring our underarmor (aka, our clothes.)  The response from the dev?  "Assume it will not be fixed."

 

 

NOOOoooooooooooooooooooooooo...................

 

 

  • My understanding is that there are too many technical issues with having different clothes to chose from in Skyhold -  maybe even with changing the PJs themselves. Probably the cost is too high at this point for relatively little gain. They aren't going to attract a ton of new Dragon Age purchasers s because they have better or more colourful PJs in Skyhold

 

I can understand (a little... I wouldn't agree, but I can understand) if they don't want to spend the resources to give us new clothes, but ... surely it doesn't take that much to let us wear armour in Skyhold? If Cheat Engine can give us an armour toggle, why can't Bioware? That would be the simplest solution to the ugly PJs, wouldn't it?



#27
duckley

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NOOOoooooooooooooooooooooooo...................
 
 

 
I can understand (a little... I wouldn't agree, but I can understand) if they don't want to spend the resources to give us new clothes, but ... surely it doesn't take that much to let us wear armour in Skyhold? If Cheat Engine can give us an armour toggle, why can't Bioware? That would be the simplest solution to the ugly PJs, wouldn't it?


It may have something to do with the various cutscenes at Skyhold. I know with one of the uncharted games you could change Nates T shirt, but the original ones would be in the cutscenes. As there werent a ton of cutscenes, it was that distracting. But there are a ton of cutscenes in Skyhold so maybe that is the challenge???

#28
roselavellan

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It may have something to do with the various cutscenes at Skyhold. I know with one of the uncharted games you could change Nates T shirt, but the original ones would be in the cutscenes. As there werent a ton of cutscenes, it was that distracting. But there are a ton of cutscenes in Skyhold so maybe that is the challenge???

 

Perhaps, though I haven't yet come across any cutscene that didn't reflect the PJ mods I've been using (I haven't finished the game though so maybe there are). I know the devs don't owe us an explanation, but it would really be appreciated...



#29
Grieving Natashina

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After experimenting with one of the PJ mods the other night, I figured out why they don't have a toggle or extra options.  I'm one of those that has been requesting such a feature since October, but I can see a couple of reasons why this might never happen.

 

1) There is a feature that's probably a part of the engine that I call "The Dirt Effect."  Over time, dirt creeps up the legs of your armor.  It turns the clothes that "wonderful" shade of beige.  It affects the armor too; watch your clothes a bit the next time you're out running around in a zone.  So yeah, the clothes are the same color as the dirt.  I realized this when I was using my first PJ mod that turned the clothing black, and before I got the No Dirt mod. That being said, if you do a quick save/reload, and/or spend a few minutes inside, the dirt vanishes.  They probably made the clothes beige to disguise the effect while at Skyhold.

 

2) The character's armor can clip like nothing I'd seen before.  I'm not talking the minor clipping that we all know and hate, but I'm talking stuff like most of the arm disappearing into the material.   In Skyhold in particular, the cutscenes weren't entirely coded for armor, only for the clothes.  So the hands, legs, ect would be resting against the clothes and not the armor.  I didn't see it at Skyhold (I'm not there yet on this toon,) but I did notice it in a cutscene using one of the PJ mods.  From some of the users of Cheat Engine that I've talked to, it's the same with that method.  It's actually kinda distracting, so I can see why no toggle there.

 

Now, if they could just say as such in a place that isn't Twitter or Facebook, I wouldn't be frustrated. 



#30
Spirited Treasure

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They did end up saying something last week.  On Twitter, which we all know is the best source for dev information. :rolleyes:  I can't find the link at the moment, but apparently on twitter someone has asked if we could have more options, and if they could "fix" the method of coloring our underarmor (aka, our clothes.)  The response from the dev?  "Assume it will not be fixed."

 

First off, it's not like he can pretend to know that he doesn't know what we mean.  These complaints have gone far beyond Tumblr, the BSN, DA twitter feeds or their Facebook page.  There is often threads on reddit, Gamefaqs, IGN, Gamespot and many other gaming sites about the clothes as a bad call.  If they aren't going to change their minds, why don't they just say, "Yes, I know what you want.  Sorry, but the answer is no."  By, I don't know, using their official forums?  Just a thought.

   

You know, it isn't the negative answer that makes me angry.  It's the fact that they couldn't just come onto the forums and say so in any of the numerous weekly (and sometimes daily) threads about this .  They wouldn't need to stick around to read any angry or upset responses, just be professional.  You know, not be vague and dismissive.  It would help quiet down a lot of these threads.  They can't even say that?  It's easy:

 

"More clothes options please?"

Dev: "The answer is no."  

 

None of this "assume it won't be fixed."  If the answer is no, then most of the fans are mature enough to take it.  It seems almost like they are actively dodging the fans by avoiding the forums.  Unless they feel like using a Tweet, because it seems like BioWare in general assumes that everyone uses twitter or looks at the Twitter thread on the forum.  It seems like "cute" and "cagey" are the BW devs favorite way of giving answers, which just sucks.     

 

Of course, they don't bother to even unsticky the patch note thread that they've locked.  <_<

 

It's really simple to just say "no", and bail afterward.   As far as I'm concerned, I don't need them to justify why.  It's their business, and if they don't feel like explaining their reasons, I'm an adult.  I can handle that.  

 

I don't appreciate being forced to go to sodding Twitter to get an answer.   It's not the lack of options that get to me the most, although that's there too.  It's this crappy communication and these "cute" indirect answers that make me mad as a customer.  If we can't get more options, then use your forums and just say so.  

 

I will stand by my love of their games, but this terrible communication is incredibly sloppy.

 

<adds a quarter to the swear jar for the word "sodding">

 

Good to know.. thanks..I may or may not stick by their games after this..probably not..

If they do release dlc I will have moved on and no longer interested.



#31
Smudjygirl

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The Skyhold outfit isn't so bad. I mean, it had to fit 8 different types of characters, 2 of which have a purple-ish skin tone. No offense meant to anyone who is genuinely bothered by it, but it seems to be nitpicking. It's of less importance to other "failings" in the game.
As I recall, people wanted the main character in these games to have a signature look, since Hawkes "looked like every other generic character". The outfit the Inquisitor wears does this in the armor you see it in. To do that with so many different looking characters was probably no small task, and it had to be neither feminine nor masculine. I thought it did it's task. Just my opinion, though

Or maybe it just grew on me.

#32
Felya87

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The Skyhold outfit isn't so bad. I mean, it had to fit 8 different types of characters, 2 of which have a purple-ish skin tone. No offense meant to anyone who is genuinely bothered by it, but it seems to be nitpicking. It's of less importance to other "failings" in the game.
As I recall, people wanted the main character in these games to have a signature look, since Hawkes "looked like every other generic character". The outfit the Inquisitor wears does this in the armor you see it in. To do that with so many different looking characters was probably no small task, and it had to be neither feminine nor masculine. I thought it did it's task. Just my opinion, though

Or maybe it just grew on me.


And with gray skinned qunari the jammies are in fact horrible.

I can't really remember anything similar about Hawke. The lament was about Hawke being a vanilla andrastian noble human.

No one asked For iconic look of the character. How many request there are For non human centric armour in the forum For the non human characters?

In a rpg with customizable character the idea of iconic look should be abandoned. Just put one iconic armour for the trailers to use as default in the very first moment of game and craftable later. Stop.

The gray thing is totally out of character For most of the races. The time used to adapt it (and not even succesfully. Just look At the weird male elf Arms) could bu used to male a decent adaptation of different clothes For the races taken by the npc.

#33
Smudjygirl

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And with gray skinned qunari the jammies are in fact horrible.
I can't really remember anything similar about Hawke. The lament was about Hawke being a vanilla andrastian noble human.
No one asked For iconic look of the character. How many request there are For non human centric armour in the forum For the non human characters?
In a rpg with customizable character the idea of iconic look should be abandoned. Just put one iconic armour for the trailers to use as default in the very first moment of game and craftable later. Stop.
The gray thing is totally out of character For most of the races. The time used to adapt it (and not even succesfully. Just look At the weird male elf Arms) could bu used to male a decent adaptation of different clothes For the races taken by the npc.


I remember lots of complaints about companions looking unique but Hawke looking like every other NPC (in terms of clothing) Not that I am an expert, and I certainly didn't count them all.

I do agree with that, but the elven arms are an issue that last the whole game, the Skyhold outfit is not as big an issue. One is a big issue, the other more personal taste. I will concede, though, iconic looks aren't necessary. But gray is a very neutral colour (though the point about qunari is a good one)

#34
duckley

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Yes Hawk's at home clothes were  pretty awful... I cringe even thinking about that High Hefner smoking jacket thingy....

 

Bioware,  I will design the clothes and hair for your next game FREE. I live down the highway from your studio so it is do-able. Call me! :P



#35
Iakus

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  • They are called PJs because when the Inquisitor awakes in bed at Haven, she/he is wearing them. They are also seen as the undergarments with some of the armors. Seems silly to wear PJs and/undergarments to ruin around Skyhold and pass judgement.

I call them the Inquisijammies  ;)


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#36
Felya87

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I remember lots of complaints about companions looking unique but Hawke looking like every other NPC (in terms of clothing) Not that I am an expert, and I certainly didn't count them all.

I do agree with that, but the elven arms are an issue that last the whole game, the Skyhold outfit is not as big an issue. One is a big issue, the other more personal taste. I will concede, though, iconic looks aren't necessary. But gray is a very neutral colour (though the point about qunari is a good one)

 

Those complaint than are still here. The armour the Inquisitor wear is usually mostly the same tree design with little variation from one project to the other, while the same model is a totally different type of armour on the companion of the same class.

 

In DA2 most of the armour Hawke wear are exactly the same most NPC wear too. Same for the hairstyles. The only different hair Hawke had was only for the default face. All the rest was the same as every NPC around. And as in DAI, is frustrating create a character, think is unique, than meeting fourty or more character with the same exaclty armour/hairstyle. All the personalization feel useless.

 

Armour DLCs helped, but it was frustrating having to whait basically the endgame to have the complete set of unique, distinitve from the NPCs armour.

 

And the clothes Hawke wear at home where very hated, just as the DAI ones, and already there was the request to have the chance to change clothes for the PC.

 

Many of the most important moments of the Inquisitor happen in Skyhold. All the romance scenes, all the friendship interactions, and so on. The time a player is forced to look their character in bland textureless muddy beige is a lot. That's why is a problem.


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#37
Smudjygirl

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Those complaint than are still here. The armour the Inquisitor wear is usually mostly the same tree design with little variation from one project to the other, while the same model is a totally different type of armour on the companion of the same class.

 

In DA2 most of the armour Hawke wear are exactly the same most NPC wear too. Same for the hairstyles. The only different hair Hawke had was only for the default face. All the rest was the same as every NPC around. And as in DAI, is frustrating create a character, think is unique, than meeting fourty or more character with the same exaclty armour/hairstyle. All the personalization feel useless.

 

Armour DLCs helped, but it was frustrating having to whait basically the endgame to have the complete set of unique, distinitve from the NPCs armour.

 

And the clothes Hawke wear at home where very hated, just as the DAI ones, and already there was the request to have the chance to change clothes for the PC.

 

Many of the most important moments of the Inquisitor happen in Skyhold. All the romance scenes, all the friendship interactions, and so on. The time a player is forced to look their character in bland textureless muddy beige is a lot. That's why is a problem.

 

I see the point. I did mention that i had probably juust "gotten used to them" since i played it so much. Perhaps more costume choices like on Origins (where you could find clothes like if you got Zevran and Oghren to break you out of prison) would be better than one set outfit, since both have gotten such a poor reception. I'll add it to my feedback post thing



#38
roselavellan

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After experimenting with one of the PJ mods the other night, I figured out why they don't have a toggle or extra options.  I'm one of those that has been requesting such a feature since October, but I can see a couple of reasons why this might never happen.

 

1) There is a feature that's probably a part of the engine that I call "The Dirt Effect."  Over time, dirt creeps up the legs of your armor.  It turns the clothes that "wonderful" shade of beige.  It affects the armor too; watch your clothes a bit the next time you're out running around in a zone.  So yeah, the clothes are the same color as the dirt.  I realized this when I was using my first PJ mod that turned the clothing black, and before I got the No Dirt mod. That being said, if you do a quick save/reload, and/or spend a few minutes inside, the dirt vanishes.  They probably made the clothes beige to disguise the effect while at Skyhold.

 

2) The character's armor can clip like nothing I'd seen before.  I'm not talking the minor clipping that we all know and hate, but I'm talking stuff like most of the arm disappearing into the material.   In Skyhold in particular, the cutscenes weren't entirely coded for armor, only for the clothes.  So the hands, legs, ect would be resting against the clothes and not the armor.  I didn't see it at Skyhold (I'm not there yet on this toon,) but I did notice it in a cutscene using one of the PJ mods.  From some of the users of Cheat Engine that I've talked to, it's the same with that method.  It's actually kinda distracting, so I can see why no toggle there.

 

Now, if they could just say as such in a place that isn't Twitter or Facebook, I wouldn't be frustrated. 

 

Hmm, I wonder if that might be it, perhaps they couldn't get armour to play nicely in the Sit in Judgment scenes. With regard to the grey-beige, I think it's even more damning that they would choose to make the PJs the colour of mud! (And thank the Maker for the No Dirt Effect mod!).


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#39
Grieving Natashina

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Hmm, I wonder if that might be it, perhaps they couldn't get armour to play nicely in the Sit in Judgment scenes. With regard to the grey-beige, I think it's even more damning that they would choose to make the PJs the colour of mud! (And thank the Maker for the No Dirt Effect mod!).

If you on PC, I've gotten most of my mods working again.  If you're curious, send me a PM.  :D

 

Let's just say my language when I found out about the pants = dirt color was, um...more colorful than the clothes and very NSFW.  :P  The first mod I got going was a clothing mod.


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#40
roselavellan

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If you on PC, I've gotten most of my mods working again.  If you're curious, send me a PM.   :D

 

Let's just say my language when I found out about the pants = dirt color was, um...more colorful than the clothes and very NSFW.   :P  The first mod I got going was a clothing mod.

 

Thanks, my mods are working too, since v0.50. I still feel strongly about this issue because texture mods can only go so far (though I am infinitely grateful for them); the shape of the PJs can't be changed unfortunately, and I have to put up with this uncomfortably skin-tight thing that makes my elf look so skinny.

 

Reading through the comments here, I get the feeling that character aesthetics have never been a priority with Bioware. If fans had been complaining about the casual outfit since Hawke, adding to that the current complaints about the PJs AND the hair, and they STILL do nothing, then I am assuming it's a lost cause :( 



#41
Grieving Natashina

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Thanks, my mods are working too, since v0.50. I still feel strongly about this issue because texture mods can only go so far (though I am infinitely grateful for them); the shape of the PJs can't be changed unfortunately, and I have to put up with this uncomfortably skin-tight thing that makes my elf look so skinny.

 

Reading through the comments here, I get the feeling that character aesthetics have never been a priority with Bioware. If fans had been complaining about the casual outfit since Hawke, adding to that the current complaints about the PJs AND the hair, and they STILL do nothing, then I am assuming it's a lost cause :(

Might want to track down 0.52 on the da:i tools forums offsite.  It's a lot more stable and from the feedback I'd read, more mods are working with it too.  If you don't want to do that, then 0.51 is up on Nexus.

 

See, I think the outfit could have potential, if a little time and care was taken with it.   For example, one of the red tunic mods under dragonling-based heavy armor on my warrior Valena.  If you notice, the pants are not black.  This was before the tinting table:

 

Spoiler

 

This is without armor.  The black pants show here:

Spoiler

 

Men (these aren't my toons):

 

Spoiler

Spoiler

 

I don't believe in lost causes, usually.  I'm very stubborn, when I want to be.  I do believe in getting a straight answer.  See: the Character Appearance thread and my last couple of posts.   ;)

 

If the devs think that some dirt is going to really interfere with players wanting new options, then they might want to reconsider stance.  Particularly since the dirt effect is easy to avoid at Skyhold after just a little building up.  Also, as long as the player doesn't jump off the battlements as a shortcut to get down to the courtyard.  Then they'll have to save/reload in order to get rid of it.  Seriously, jumping like that just covers the pants in dust.   :P



#42
Felya87

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One thing...the dirt affect only the pants?

If is so, why not just letting tint or choose only different shirts? It would already take away the bland feeling.

#43
Grieving Natashina

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One thing...the dirt affect only the pants?

If is so, why not just letting tint or choose only different shirts? It would already take away the bland feeling.

I didn't notice it on my character's tunic. 



#44
roselavellan

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Might want to track down 0.52 on the da:i tools forums offsite.  It's a lot more stable and from the feedback I'd read, more mods are working with it too.  If you don't want to do that, then 0.51 is up on Nexus.

 

See, I think the outfit could have potential, if a little time and care was taken with it.   For example, one of the red tunic mods under dragonling-based heavy armor on my warrior Valena.  If you notice, the pants are not black.  This was before the tinting table:

 

(snip)

 

I don't believe in lost causes, usually.  I'm very stubborn, when I want to be.  I do believe in getting a straight answer.  See: the Character Appearance thread and my last couple of posts.   ;)

 

If the devs think that some dirt is going to really interfere with players wanting new options, then they might want to reconsider stance.  Particularly since the dirt effect is easy to avoid at Skyhold after just a little building up.  Also, as long as the player doesn't jump off the battlements as a shortcut to get down to the courtyard.  Then they'll have to save/reload in order to get rid of it.  Seriously, jumping like that just covers the pants in dust.   :P

 

Very nice ensemble :)  Yes, there really are some excellent retexture mods out there, I use the same one for my human female as well (but in black), and ELE's Jammy Retexture for my elf.

 

As for communication, I've only been reading the forums for a short time, so I don't know as well as you what's normal for Bioware, but yeah, if they have decided NOT to improve the outfit/PJs, then one would think it would be simple matter to just inform us.



#45
Felya87

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Just leaving this here. http://www.inquisitr...ldnt-expect-it/

 

If is a possible feature, if is a asked one, desired by the fans, why not implement it??? At this point is plain cruelty.