But I like turtles, why would I want to kill em?
On behalf of my water-dwelling cousins, I approve of this message!
But I like turtles, why would I want to kill em?
On behalf of my water-dwelling cousins, I approve of this message!
I have nothing constructive to offer because I only play the other dextros, but Lol@ skipping one of the best debuffs ever for lolfitness on a character that effectively has infinite ops packs.
The Ghost is that turian that usually sits at home in the timeout corner while the other turians are out doing stuff. My only recommendation is don't skip
Overload because that is silly.
Clearly, you aren't gud enough to rely on your raw accuracy (or lack thereof)
Saboteur: http://kalence.drupa...!34W53364!F30AC
This Sabturian is weapons-based, using powers to supplement your weapon of choice. Sabotage allows you to stagger most non-boss organics to line up headshots, and occasionally kill annoying Cerberus Engineers with their own turrets. Turret intermittently stuns things with the rank 4 shock, and can distract or kill mooks. Homing nades are good against armored bosses and Dragoons and detonate your own fire explosions when combined with Incendiary ammo. I carry an Acolyte to deal with Phantoms and boss shields.
I highly approve this weapon based Saboteur build, the wraith is an excellent choice. I would make some slight modifications. (i) IMO you don't need a secondary weapon: turret + headshots take care of phantoms, (ii) I would take backfire and drop 5th rank in fitness. Two more optional changes: (i) I prefer flamer and (ii) split grenades but this is more of personal preference.
http://kalence.drupa...!34W53364!G5AA5
I like the power build as well, but again I would suggets some changes: (i) make the acolyte the 'primary weapon', use a power amplfier on it and use pistol rail (it is perfect choice for priming targets and stripping shields, i.e setting them up for fire explosions); (ii) I would use magazine on the hurricane and keep it vs large bosses. Flamer and split grenades, as optional changes just as before.
http://kalence.drupa...34O52364!GEAB3C
be a hipster and go melee (sabotage rank 6 boosts your heavy melee damage). 0 fitness can work here too.
Needles to say I like the melee build too; here again I would suggest small changes: (i) take the venom, IMO that is the best choice for melee builds, (ii) do not ignore the turret, it can be a life saver (even if in most of the cases you would not deploy it during melee), so I would drop 5th and 6th rank of fitness (it is not that useful for melee anyway) and go for shock turret. Split grenades, as an optional change just as before.
http://kalence.drupa...24J56364!5EA58C
I highly approve this weapon based Saboteur build, the wraith is an excellent choice. I would make some slight modifications. (i) IMO you don't need a secondary weapon: turret + headshots take care of phantoms, (ii) I would take backfire and drop 5th rank in fitness. Two more optional changes: (i) I prefer flamer and (ii) split grenades but this is more of personal preference.
Right now my build is 4/4 in Sabotage/Fitness and I honestly don't notice the backfire as much as the 15% decrease in shield regen time with R5 Fitness. A good headshot from the Wraith will usually one-shot Marauders/Centurions/Rocket Troopers/ect., so I'm not sure what the extra damage would be good for. As for Phantoms, I'm terrible at taking them down even with a turret (plus I enjoy them being ragdolled on an Acolyte kill). I prefer rockets on my turret because they occasionally stagger enemies and they work well at longer ranges. Does split grenade offer any benefits besides increased damage? I take armor-piercing for increased effectiveness vs bosses and the ability to kill Dragoons with a Nade + FE.
I like the power build as well, but again I would suggets some changes: (i) make the acolyte the 'primary weapon', use a power amplfier on it and use pistol rail (it is perfect choice for priming targets and stripping shields, i.e setting them up for fire explosions); (ii) I would use magazine on the hurricane and keep it vs large bosses. Flamer and split grenades, as optional changes just as before.
I don't like the Acolyte as my main weapon because it's a bit slow vs multiple opponents (and sometimes it glitches and makes the charing sound without actually charging), but it is great for setting up FEs on shielded enemies.
Needles to say I like the melee build too; here again I would suggest small changes: (i) take the venom, IMO that is the best choice for melee builds, (ii) do not ignore the turret, it can be a life saver (even if in most of the cases you would not deploy it during melee), so I would drop 5th and 6th rank of fitness (it is not that useful for melee anyway) and go for shock turret. Split grenades, as an optional change just as before.
I've never really used the Venom aside from slapping it on an AIU for the 200k challenge so I'll have to test it on a melee build. Ironically, it's one of my highest ranked URs (besides the lolEagle).
Oh wow, thanks a lot guys! That's more than I'd hoped for. All righty then, have some experimenting to do. Cheers! ![]()
For the first time in ages, my Saboteur is not glitched (no point till I get the other kits opened up). And first the first time in ages I haven't maxed his Sentry Turret either (my reasoning this for a change is that the rocket evolution staggers less enemies). This is something like what I run now.
http://kalence.drupa...12Z17212!5E0A5C
That's right. Manifest problems. ... Why I don't play him as much at the moment.
Wish I had the FQE again, as Cryo debuff incinerate and Sentre Turret are great for no manifest problems.
Why would you do that? It's not like these guys are wanting for shields making a fitness-less build more of a thing vs. plenty of other kits. Not to mention it's kind of fun to ram headfirst into a group of frosty enemies with him.
I do a melee build so I take fitness for the melee evolutions
http://kalence.drupa...5!!24O563!AG.E8
Havoc: skip fitness. Take full weapons passives and havoc strike to incendiary strike and weapon synergy. Between havoc strike and cryo blast you can keep up a constant damage boost, and stims and the immunity frames from havoc strike keep you alive nicely.
Go 4/4 in stims and fitness if you find no fitness too squishy.
For guns I prefer the venom on him with incendiary ammo for fire explosions out of havoc strike, but any shotgun will also work nicely.
Curious. Can you release a charged Venom shot while mid-Havoc Strike? Because that would be moderately epic.
I find Venom on the Havoc difficult because Cryo Blast is on RB and I've never mastered the claw grip that would let me charge a gun with RT and also use whatever power is on RB.
It's no different than touch-typing on a computer, or learning a musical instrument. It's gonna be awkward at first but if you MAKE yoruself do it, eventually it becomes easy.
My girlfriend can make professional webpages, but she still types with two fingers. That's one finger each hand btw. She never made the attempt to learn, and so she never will.
When I had a Blackberry Storm, as glitchy as that thing was, I LOVED the one-handed texting. Each big thumb "button" on the touchscreen had two possible letters, and it used an extremely sophisticated auto-correct to figure out which word you wanted, out of the available combinations. Along the way, of course, a window would pop up with some of your most commonly used words, so you could even select a completed word from there.
I could send an entire message without even looking at the screen. Very handy when I was an over-the-road truck driver. Note that I do not condone or endorse texting while driving now that it has since been made illegal. You humans really shouldn't attempt to multitask beyond simultaneous walking and breathing.
*Deep nose breath*
Too dangerous. TOO DANGEROUS.
Only time I played the Havoc in gold was after searching for silver
still went fine (was using Harrier V at the time)
not sure if I've even played the Sabateur
Curious. Can you release a charged Venom shot while mid-Havoc Strike? Because that would be moderately epic.
Right now my build is 4/4 in Sabotage/Fitness and I honestly don't notice the backfire as much as the 15% decrease in shield regen time with R5 Fitness. A good headshot from the Wraith will usually one-shot Marauders/Centurions/Rocket Troopers/ect., so I'm not sure what the extra damage would be good for. As for Phantoms, I'm terrible at taking them down even with a turret (plus I enjoy them being ragdolled on an Acolyte kill). I prefer rockets on my turret because they occasionally stagger enemies and they work well at longer ranges. Does split grenade offer any benefits besides increased damage? I take armor-piercing for increased effectiveness vs bosses and the ability to kill Dragoons with a Nade + FE.
I don't like the Acolyte as my main weapon because it's a bit slow vs multiple opponents (and sometimes it glitches and makes the charing sound without actually charging), but it is great for setting up FEs on shielded enemies.
I've never really used the Venom aside from slapping it on an AIU for the 200k challenge so I'll have to test it on a melee build. Ironically, it's one of my highest ranked URs (besides the lolEagle).
Split grenades give more CC. Flamer turret + incendiary ammo priming + sabotage + 2-3 split grenades is a mook mayhem (add a stagger stick weapon for more mayhem). Your choice is perfectly reasonable but you should try this one day.
Well, that is where flamer turret and split grenades can be useful. I admit it is not grenade friendly (i.e. you need a lot). In fact that is why I prefer the ADAS for the power build. It has a high RoF, staggers and strips shields. You can easily lock donw/kill signle opponents and save your grenades for large mobs. I know that lot of people hate the sound of the ADAS but it is a great fit with the power build.
Venom is a great fit with ay melee build because it has large AOE stagger and it is a charge up gun.
I'm surprised Techno Turian didn't mention a Black Widow with Phasic being a really great option with the Havoc on Gold difficulty. Why is the BW a great choice for Havoc on Gold? Because of Cryo Debuff and super fast cooldowns of cryo debuff = Instant 1 bullet headshota on practically all mooks. So that's right, you can kill almost any 3 mooks before reloading. Just have to brush up on your aiming skills for shielded mooks, is all. And Cryo Blast also help up with setting up easier headshots because it staggers. Geth Scanner is always a great choice for 1 shot headshot Sniper Rifles because headshots are much easier on enemies in cover behind cover or walls.
So yeah, super OP setup if you give aiming a chance & best choice for BW users on Gold (even better then on Infiltrators). Never did it with Havoc because had him set for melee for the longest time, but did it a few times with FQE and is not the only way to play BW for me on Gold.
@sinful force, I didn't mention black widow it cuz it's a pretty boring gun to throw on a turian with a modus operandi of faceslamming into enemies while choking down glorious turian steroids. turian havoc is mostly going to be in shotgun range, why try to make him into a gimped human infiltrator with a sniper?
True that, but you can still play the BW at close range too. Just ask Deerber. ![]()
That and I'm not too crazy for only close range shotgun action. Prefer having all range options always open to me for whatever mood I may be in during a match.
Also, the BW feels like a waste to me on Gold if I can't one headshot kill all mook things. Why I think it's best on Cryo Blast kits for this difficulty. Because if I have to 2 shot a mook on Gold with the BW, I may as well just use the regular Widow. So in short for Gold; BW on non-Infiltrators with a debuff or just regular Widow for anything else.
That and I'm not too crazy for only close range shotgun action. Prefer having all range options always open to me for whatever mood I may be in during a match.
Wraith works well at range and does a pretty bang up job after a flying headbutt to a herd of chilly things. Syncs reasonably well, too.