At any rate, I'm inclined to believe Cole when he makes this claim that he is physically human. I haven't read Asunder, but apparently he did sleep and eat and such before he learned that he's a Fade-creature instead of an actual human or a ghost of a human.
That makes a lot of sense! I read Asunder and remember Rhys thinking that Cole eats. Wow, this almost seals the deal for me. I wouldn't want to make someone mortal and susceptible to disease. Human condition is quite misearable, in my opinion, we can't avoid decay of our bodies and physical suffering.
Although I do believe that compassion is a direct result of one's own suffering. At least for a human. But I guess I can hold off of this belief for Cole and let him be just a spirit of compassion, without having suffered too much himself.
Btw, I wonder what your opinion on him would be if you read the book... I found out that his character was written by two different writers in the book and the game, and it shows. There's no shred of compassion in him as a book. I prefer to think that he was just extremely corrupt, but I think that his game writer changed his concept deliberately. And that was a great decision.
(And bloody hell, was watching these scenes on youtube hard. Seeing his pain at that utterly unprovoked hostile treatment -- and at being told he's not allowed to help those who need him -- was just gut-wrenching.)
Oh yes, it was hard, I agree. Cole still wipes himself from main char's memory even if not threatened, though. In the video I watched the char was regretful and begged him to stay, but he looked at her angrily, in a "You're so awful!" way, and performed a memory wipe. Well, maybe he thought he'd be detained? Or pursued? That would make sense.
But that's another point you convinced me in (on? of? sorry, English isn't native for me, and I feel like I can't find a correct way to say it, probably it's "of").
Another point about forgetting: it's not actually a bad thing. In fact, it's important -- both to avoid being utterly swamped by white noise and clutter, and to cope with bad experiences. Without it, we couldn't function. Part of suffering from trauma is it all coming back over and over and never going away, and that is horrendously painful. People forget all the time, they want and need to forget. Yes, remembering is also important, but I do wish the game had touched more on the fact that forgetting, too, is important and can be a great boon for those who can't find it on their own.
When we cope with trauma, we don't really forget, the memories fade, but not to the point of extinction...
The reason why I can't agree with Cole and forgetting (especially in the templar case) is because I went through therapy myself and now I have some preconceptions about how it works. Not a lot can be worked out by forgetting, the perception of events needs to be changed. It definitely did happen in the templar case. He developed a new philosophy of life and that helped him become a different man. In my experience, this kind of change is not guaranteed to last, you can roll back if your new ideas weaken and old ones start to seem truer. So in my experience it's about to which ideas you eventually develop a habit to hold on. If someone like Cole wipes both sets of ideas, the one that caused you trauma and the one that resolved it, what happens? I can only assume that you revert back to who you were before the event. In summary, in my understanding we don't just go on being who we are without a reason, we are who we are because of memories and our perceptions of those memories. Changing perceptions helps to change ourselves, but wiping everything clean would wipe how we changed, both in bad and good ways. Without memory and its perception the parts of us that depend on them cease to exist. They don't just "go on", they disappear.
This is why I find it extremely hard to see merit in Cole causing forgetfulness in the templar. I think his game writer assumed that we are who we are regardless of whether we still have ideas that made us who we are, but it's wrong in my experience. Sure, I never forgot something completely, it isn't possible, but still I infer what would happen by forgetting. Maybe I'm wrong, there's always a possibility. But my own experience in how changing memory perception can change us completely and how the mere weakening of new ideas and realization rolls us immediately back (I had many rollbacks), makes me believe we do need our new believes to hold on to.
Unfortunately, I realize that me and Cole's writer disagree on that point, and there's not much to be done about it. And it's because of this one disagreement that I have a problem with Cole and tend to interprete him as someone who can't really understand human nature and has only short-term relief in mind. That's the only way I can interprete him if I continue thinking like I do, and I doubt I will change my thinking about it, because it's based on experience, which is convincing to me.
In the end, why should we expect to dictate that he isn't allowed to feel compassion for this man, especially since what happened at the Spire has bugger all to do with us? Why is human anger and a human grudge and the human desire to make people pay and suffer automatically superior?
Well, he didn't feel compassion, he wanted to kill him, and if left to his own devices, he would kill him. So I think we're imposing more in case we decide to advise him to forgive in that case. But that's nitpicking and excuse me for it. I never thought that vengeance is superior to compassion, the whole scene, in my opinion, presents two ways to deal with it: to forgive like a spirit, because a human would be unlikely to suddenly change his feelings at will, and to allow oneself to experience anger and work it out without killing. Forgiving and killing are two extremes that a spirit would go to, since anger would corrupt him and turn him to killing, so I think the whole point of the human choice in that scene was to teach Cole alternative methods to cope with anger, methods that would allow him not to fall into a killing mode like a spirit would fall in to. An ability to feel anger and not be affected by it like a spirit. I'm still puzzled as to how easily that was possible in the game.
Him expressing understanding of why some people want or need painful memories happens at the victory celebration. It requires him to not have been in the party for the battle with Corypheus ... which is rather annoying because he's pretty much a mandatory companion for me yet the wasn't-in-the-party version of the conversation with him is a lot more interesting than the one you get if you did bring him along. Aside from showing that understanding, he also shows a first glimpse of grasping humor.
On which path is that, human or spirit? If spirit, that would be lovely, that is the kind of progression I hoped for the game to offer for a spirit path. In that case I'd make him a spirit without second thoughts! But this might be the human path, so I'm not getting my hopes up. 