I wouldn't want to make someone mortal and susceptible to disease. Human condition is quite misearable, in my opinion, we can't avoid decay of our bodies and physical suffering.
Yes, I definitely agree. Not needing food and sleep would be a huge relief, nevermind the issues of aging and disease. Given how much stress the Inquisitor is under from the word go, I think mine frequently finds herself wishing she was more like Cole in that regard so she didn't have to "waste" 6-8 valuable hours a day on sleep when there is so much to be done.
Btw, I wonder what your opinion on him would be if you read the book... I found out that his character was written by two different writers in the book and the game, and it shows. There's no shred of compassion in him as a book. I prefer to think that he was just extremely corrupt, but I think that his game writer changed his concept deliberately. And that was a great decision.
He was extremely corrupt, yes, various banters pretty much state as much. That's the reason why he repeatedly states that you or Cassandra or Cullen must kill him if he ever becomes a demon "again". I think it's also another sign that he knows well enough that remembering pain can sometimes be useful. It fuels his resolve to remain himself.
I've never been a fan of game-franchise fiction for various reasons, but if I had to take a guess, I think I wouldn't like Cole nearly as much during Asunder as I do now. Even without having read the book, it's clear he's come a long way since then. How much is he even recognizable as the same person?
Oh yes, it was hard, I agree. Cole still wipes himself from main char's memory even if not threatened, though. In the video I watched the char was regretful and begged him to stay, but he looked at her angrily, in a "You're so awful!" way, and performed a memory wipe. Well, maybe he thought he'd be detained? Or pursued? That would make sense.
That is what I meant by "who knows what the Inquisitor would do", yes. I like the fact that this character who is so ... almost pliant at times when he is with people he likes and trust, and apparently has no ego at all, is still allowed to stand up for himself and leave if the Inquisitor manages to tick him off so much.
But that's another point you convinced me in (on? of? sorry, English isn't native for me, and I feel like I can't find a correct way to say it, probably it's "of").
Off, yes, and don't worry! I'm not a native speaker either, but I think we're both doing just fine.
A lot of folks here aren't native speakers.
The reason why I can't agree with Cole and forgetting (especially in the templar case) is because I went through therapy myself and now I have some preconceptions about how it works. Not a lot can be worked out by forgetting, the perception of events needs to be changed. It definitely did happen in the templar case.
Yes, and that is the only time he uses the forgetting that way on another person. I don't think he could/would have done it otherwise, since it's the ex-templar's crushing guilt and sorrow that makes Cole react the way he does. If there was no remorse, no change, no pain pinging his empathy-radar ... I don't know how that confrontation would have gone.
If someone like Cole wipes both sets of ideas, the one that caused you trauma and the one that resolved it, what happens? I can only assume that you revert back to who you were before the event.
But again, he doesn't do that. The ex-templar still knows he that he left because he couldn't live with himself anymore. It sounds like the White Spire was one of the Circles where the system had truly failed and turned nasty in a big way, so even if that man can no longer recall the overwhelming horror of the original Cole's death, there's probably still plenty of "this is wrong, I can't support and uphold this any longer" left.
Unfortunately, I realize that me and Cole's writer disagree on that point, and there's not much to be done about it.
Ah, I do see your problem now. My opinion/experience is different, but that hardly invalidates yours. If the disagreement weighs heavily enough that trying to get into this character in this way, then it's probably true that nothing much can be done about it. I've had moments of "hold on, this really doesn't make sense to me" when playing games or reading/watching a non-interactive story, too. Sometimes I manage to suspend the reaction and accept that this is how it works in this case and setting, sometimes it really throws me out of the story too much.
Well, he didn't feel compassion, he wanted to kill him, and if left to his own devices, he would kill him. So I think we're imposing more in case we decide to advise him to forgive in that case.
It's a weakness of this quest -- which I do enjoy otherwise -- that we do impose either way, yes. I and many others have expressed unease about discussing and deciding Cole's fate with Solas and Varric as if he wasn't even there. It could have been handled better for sure. At any rate, Cole needs only a little gentle urging from Solas to open up again and revert from rage to full-on compassion, so the imposition in this case probably isn't too big.
Forgiving and killing are two extremes that a spirit would go to, since anger would corrupt him and turn him to killing, so I think the whole point of the human choice in that scene was to teach Cole alternative methods to cope with anger, methods that would allow him not to fall into a killing mode like a spirit would fall in to. An ability to feel anger and not be affected by it like a spirit. I'm still puzzled as to how easily that was possible in the game.
That doesn't really convince me, though, because it's not like humans don't go off-the-rails berserk or commit horrible sadistic crimes all the time. Nor is there a single universally applicable or predictable "default human" reaction. There's no "this is the correct way for a human to handle this" -- that would be bloody presumptuous. No survivor of abuse should be bullied into forgiving, but they shouldn't be told they're not allowed to, either, which it kind of feels like what Varric is doing. If anything, a spirit who is strongly and safely grounded in its nature is probably more stable and less likely to succumb to an emotion that conflicts with that nature. A spirit who isn't safely grounded that way due to some kind of trauma is in danger ... but a human whose mental stability was shot to hell is likewise fragile.
I do agree that is is weird that this is possible out of the blue like this, but maybe that's typical video game writing. Character development can be really rushed and really extreme at times, and when both go together you get WTF-potential like with Leliana.
On which path is that, human or spirit? If spirit, that would be lovely, that is the kind of progression I hoped for the game to offer for a spirit path.
Spirit, yes. Sorry for not being clear, I usually try to remember to make it obvious whether I'm talking about more-a-spirit or more-human Cole, but since the thread is mainly about your problems with the former, I forgot to do that.