Aller au contenu

Photo

Cole Choice (spoilers)


  • Veuillez vous connecter pour répondre
144 réponses à ce sujet

#51
VelvetV

VelvetV
  • Members
  • 263 messages

I have an issue, though, there's no party banter in my game anymore. They kept chattering like chatterboxes before that, but now suddenly everyone is silent. I heard that such a glitch happens to some people, but I never thought my game would glitch like that after everything was alright for so long :(

 

Replying to myself, because that's just too funny. I just tried out all listed methods of curing a no banter bug. They didn't help. What helped is when I painfully recollected what I changed when banter disappeared and remembered that I changed the horse. I went back to Skyhold, chose a Ferelden horse, and once I mounted\dismounted, Solas and Vivienne immediately started to talk.

 

I don't know if that's a coincidence or not, but I won't be using other horses no more. A Ferelden one for the win! :)



#52
VelvetV

VelvetV
  • Members
  • 263 messages

Human always  fear anything different of them or think in another way ... 
you impose him to leave like you wish , to be more like you 
while he always been a spirit , he should  remain what he is and not what you want him to be 
humans are so selfish 

 

There can be a lot of reasons, not just human superiority. For me, although ultimately I chose the spirit path, human path makes sense because I still think it's a better way to help people, with more understanding. Another reason would be if you read Asunder before playing the game, not after, I imagine you'd make him human, since it was his desire in the book to be human and he feared being a spirit. First impression is usually strong, and among differences between book and game, one would stick to the book desire if it was read first, I think. And some just don't trust demons in any shape or form and make him into a human to control him, there was a funny post in this thread from such a person. :)



#53
Qun00

Qun00
  • Members
  • 4 422 messages

The choice for Cole's future is indeed difficult although it has been very clear to me I'd choose the "human" way, right from the start.

I read Asunder (and loved it!) after playing DA:I just to learn more about Cole who's my favourite character. And it seemed to me, just as someone said, in the book he acted like a lost child. He didn't understand...almost anything, why he was here, who he was, why people couldn't see him unless he was just about to kill them, etc. His reactions towards Rhys are indeed very childish.

Game-Cole is very different, grown, he definitely knows what he wants: to help.
But there are two very important things (to me). 1: As he states himself if you choose the human path (and as someone said here too):now he understands how the human mind works better and his way of helping is more "appropriate".
And 2: in the very beginning, at the White Spire HE chose to become "human". He says in a banter with Varric that he thought that was the shape best fit to help. No spirit had done that before (or so it seems) and I think we should respect his primary choice. Making him more spirit-like would be like erasing any progress he's made in trying to understand better and improving himself in what he loves doing: helping (it's the teacher in me speaking here!!).

Also, I'm a mum, and I see his quest on the human path just as a quest for growing. I love thinking that in the future, human-Cole maybe able to learn, grow, improve, taste and enjoy food/drinks, and eventually, fall in love. As a parent you know that giving life is also giving death. That's how life is. And if Cole accepted that in the first place, at the White Spire, and made that choice, I would give him the chance to live it out.

P.S: I'm not a native English speaker either so sorry for my mistakes.


If the best shape for helping people were that of a druffalo, Cole would've chosen it instead without thinking twice.

It doesn't really matter to him.
  • Korva, coldwetn0se et Phalaenopsis aiment ceci

#54
midnight tea

midnight tea
  • Members
  • 4 819 messages

Thanks.

 

I have an issue, though, there's no party banter in my game anymore. They kept chattering like chatterboxes before that, but now suddenly everyone is silent. I heard that such a glitch happens to some people, but I never thought my game would glitch like that after everything was alright for so long :(

 

What about cutscenes? Are there any choice-related cutscenes in the game, apart from Val Royeux cafe and the final cutscene I saw on youtube (on the battlements)?

 

Sadly yes, this can happen to party banter - they chatter incessantly only to stop for some inexplicable reason. After it happened to me in subsequent playthrough I just said "screw it!" and got myself cheat engine with party banter script - and if your'e using a PC version I recommend giving it a try.

Here's a link to a post in which everything is explained and linked -> http://forum.bioware...1#entry18562081

 

As for cutscenes - no there's nothing else, except for Val Royeaux and battlements.


  • VelvetV aime ceci

#55
midnight tea

midnight tea
  • Members
  • 4 819 messages

If the best shape for helping people were that of a druffalo, Cole would've chosen it instead without thinking twice.

It doesn't really matter to him.

 

 

Only we know - and Cole seemingly is aware as well - that humanoid shape (not necessarily human) is better for helping people around. ... Although watching Cole trying to help people with their problem in druffalo shape would be pretty funny xD

 

Or like Casper. Everybody will be going "Aaaaah, a ghost!!"


  • Phalaenopsis aime ceci

#56
VelvetV

VelvetV
  • Members
  • 263 messages

Although watching Cole trying to help people with their problem in druffalo shape would be pretty funny xD

 

druffalocole.jpg

 

Varric (sad):

"And here I am, standing here all by myself, in this Maker-forsaken place... Oh Bianca, where are you now, and what is it that I feel? Wait... What is this that I'm trying to realize? I feel it rolling at the tip of the tongue, some important insight, some roars... no, I meant words. But I can't grasp it! Ah, dang it, I'm going home."

 

Cole (exasperated):

"RAWWWWR! RAAAAAAWWWR!"

 

Varric (puzzled):

"I still have a feeling that I'm missing something..."


  • Phalaenopsis aime ceci

#57
Guest_Mlady_*

Guest_Mlady_*
  • Guests

There is no right or wrong and it's truly what the player feels is the best path. From a RP POV, your Inquisitor hardly knows anything of Cole's past, so making your choice based on Asunder is your choice, not your Inquisitor's.

 

I remember him telling my Inquisitor his body has always been real and that nothing's changed. He only stopped eating after he learned what he was, but making him human does not make his body change. He still bleeds like before. What changes is his mind as others have said. He feels his own pain and thoughts now (like having a conscious) and focuses more on that because it's overwhelming, so whatever choice you make, it  affects him mentally, not physically.

 

As a more human-like spirit he is more aware of himself so his abilities to help without being seen are lessened. As a spirit he is more like a Tranquil sometimes, but even jokes with you at the end of the game, so no matter what choice you make, he remains having some humanity despite how much further you push him toward or away from it.


  • VelvetV et Phalaenopsis aiment ceci

#58
Korva

Korva
  • Members
  • 2 122 messages

If the best shape for helping people were that of a druffalo, Cole would've chosen it instead without thinking twice.

It doesn't really matter to him.

 

In that case, the game would end at Haven because druffalo-Cole would roflstomp Corpyheus and his dragon without breaking a sweat. :P

 

so no matter what choice you make, he remains having some humanity despite how much further you push him toward or away from it.

 

I'd argue that this is more a matter of being a person than of humanity. (And I really want a "person does not equal human" dialog in the game, grr). But that maybe semantics.

 

Yep, he does express that he's happy to see you, but I was comparing with a book. He's so incomparably more attached to Rhys there than to anyone in the game. He wanted to protect him all the time, he felt bad if Rhys didn't talk to him for a while. That was so very touching.

 

Hmm. If he's so broken/needy/clingy/childish in the book, I'd probably read it less as touching and more as weird. I like a more mature and equal bond. There's probably also a lot more space/words dedicated to the relationship between Cole and Rhys in Asunder, than Inquisition allows for the relationship between Cole and the Inquisitor.

 

Plus, Bioware has this old issue of making PC/NPC bonds feel awfully one-sided because we do all the emotional work and support and showing of curiosity but basically get none of that in return. Which is ... really glaring when the NPC in question is a hyper-empathic, literal embodiment of compassion who fusses over everyone else's hurts but not ours. :rolleyes: So if the bond feels lacking at times, I blame it more on lazy video game writing.

 

However, I remember that when you turn Cole into a full spirit and come to talk afterwards, he expresses an opinion that your questions are shackles, but still he will reply, because you've been so kind. That rubbed me wrong, almost like a send-off. That doesn't sound like something a friend would say.

 

Yeah, I did a double-take at that, too, but his happiness and gratitude in one of the following lines and in the Val Royeaux scene dispelled that worry for me. He's kind of right, too -- questions can be shackles (that is what he actually says). Questions that try to pin him down and vivisect him, treating him more like a magical curiosity or a thing to be exploited than a sentient being with his own will. Questions that are more of an "I know you're a demon/monster/parasite" interrogation.

 

Plus, I kind of find "you kept me in kindness" touching. Cole's quiet voice and poetic alliterations are so bloody soothing.

 

I'm glad you think so! Now I know I'm not alone. I keep laying that quest aside, because I don't know what to do.

 

Yes, you're far from the only one! There's been quite a bit of discussion about the problems with Leliana's arc and flip-floppy personality.

 

Is there any reason for such a difference? Does that brief exchange with Corypheus influence Cole somewhat, changing the final conversation later?

 

No good reason, in my book, no. If you bring him along, that conversation at the celebration is about himself and what Corypheus tried to do to him. If you don't bring him, it's about the celebration, the mood of the people and his reaction to that. (Regardless of whether he's more-spirit or more-human.) The thing is, the game heavily implies that even the companions who aren't in your party are nonetheless present for the big story events. So they could have had both the "what happened to me" and the "how the people feel" elements in the post-victory talk, for the maximum amount of character insight. It's a bit short as it is -- more time with our friends is always good.

 

Well.. Cole can be fast. Very fast. And invisible. :) He could leap to the man and put a dagger in his heart within a second.

 

Yeah, but as I said, that wasn't what it apparently would have been like. It would have been a lot more ... gruesome. And a lot more drawn out.

 

A compassion\murder spirit doesn't even sound possible. Would he be bipolar? And without turning into a crazy demon? Maybe it was removed because it didn't sound logical enough.

 

Yes, I can't really see him retaining his compassion-side i.e. the core of who and what he is after willfully torturing someone to death. If there was a textbook example of how a spirit can be perverted into a demon by going against or being forced to go against its nature, that would be it.


  • VelvetV aime ceci

#59
Guest_Mlady_*

Guest_Mlady_*
  • Guests

I'd argue that this is more a matter of being a person than of humanity. (And I really want a "person does not equal human" dialog in the game, grr). But that maybe semantics.

 

Lol well I meant that he still seems like the Cole he was before the choice, but more sure of himself as a spirit now. He's not completely lost, but how my Inquisitor reacts to him is what annoys me. She's distant to him as a Spirit and close when he's Human. That's kind of hypocritical imo.



#60
Korva

Korva
  • Members
  • 2 122 messages

Ahh, I see and agree. That is my only issue with the infamous post-Mythal cutscene, and it's a huge one. I'm fine with Cole doing what he does, but what they did with the Inquisitor is BS.

 

Spoiler


  • Phalaenopsis aime ceci

#61
Guest_Mlady_*

Guest_Mlady_*
  • Guests

Ahh, I see and agree. That is my only issue with the infamous post-Mythal cutscene, and it's a huge one. I'm fine with Cole doing what he does, but what they did with the Inquisitor is BS.

 

Spoiler

 

Nearly my thoughts exactly. Cole was one of my best friends in the game, and he even thanked me for not leaving him like Rhys did when I made him more Spirit-like in one PT, but that scene feels like I was doing just that.


  • Korva aime ceci

#62
midnight tea

midnight tea
  • Members
  • 4 819 messages

I think you may want to blame cinematic guys more than writers - though honestly, I wonder what IQ was supposed to do?

 

Cole just identified Cole's past as "hurt" and just... erased it. He wasn't vulnerable at this point - he grew more distant himself from humans (and non-humans) and experience that brought him on this world. We can hear it in the delivery - his voice became less emotional and he's staring at the distance, not really paying much attention to what happens around him. 


  • Phalaenopsis aime ceci

#63
Guest_Mlady_*

Guest_Mlady_*
  • Guests

I think you may want to blame cinematic guys more than writers - though honestly, I wonder what IQ was supposed to do?

 

Cole just identified Cole's past as "hurt" and just... erased it. He wasn't vulnerable at this point - he grew more distant himself from humans (and non-humans) and experience that brought him on this world. We can hear it in the delivery - his voice became less emotional and he's staring at the distance, not really paying much attention to what happens around him. 

 

Spoiler
 


  • Korva et Phalaenopsis aiment ceci

#64
midnight tea

midnight tea
  • Members
  • 4 819 messages

I know it doesn't last - I'm just saying that at that particular moment Cole was only vulnerable till the moment he erased Cole's memories. It was a moment of healing for himself and Inquisitor stayed till it was done. After making sure that he was alright, what else was there to be done? He didn't require staying, since at that particular moment he didn't need companionship.



#65
Guest_Mlady_*

Guest_Mlady_*
  • Guests

I know it doesn't last - I'm just saying that at that particular moment Cole was only vulnerable till the moment he erased Cole's memories. It was a moment of healing for himself and Inquisitor stayed till it was done. After making sure that he was alright, what else was there to be done? He didn't require staying, since at that particular moment he didn't need companionship.

 

Spoiler



#66
Korva

Korva
  • Members
  • 2 122 messages

Might want to spoiler-tag that, folks, in case VelvetV has not seen that scene yet.

 

Spoiler


Modifié par Korva, 15 mai 2015 - 08:46 .

  • Phalaenopsis aime ceci

#67
Guest_Mlady_*

Guest_Mlady_*
  • Guests

Might want to spoiler-tag that, folks, in case VelvetV has not seen that scene yet.

 

Spoiler

 

I have to admit I'm one of them. I love the Human ver of that scene and the Spirit one makes my Inquisitor seem OOC since she handles everything with a gentleness and acceptance. I'm actually going to do the Spirit one again and try it through midnight's view.



#68
midnight tea

midnight tea
  • Members
  • 4 819 messages
Let me just say that I'm an obsessively detail-oriented person, so I totally get where you're both coming from. But I also tend not to hang of these details for too long, but rather incorporate them into a larger picture. Games especially taught me to do that, since game-play elements or some still-lingering limitations of the medium oftentimes trump storytelling or realistic elements of the game - if I hung on everything that clashes with my over-analyzing nature, I'd have to stop playing games altogether :D
 
This is a cinematic of course, so it requires harsher judgment - why did they chose to show Inquisitor that way is probably a question to cine-designer or creative director. Maybe it's just a matter of poor timing? It would also help if animation was different - they used the default male gait, which so many times makes female character look awkwardly hilarious.

  • Korva et Phalaenopsis aiment ceci

#69
Guest_Mlady_*

Guest_Mlady_*
  • Guests

 

Let me just say that I'm an obsessively detail-oriented person, so I totally get where you're both coming from. But I also tend not to hang of these details for too long, but rather incorporate them into a larger picture. Games especially taught me not to do that, since game-play elements or some still-lingering limitations of the medium oftentimes trump storytelling or realistic elements of the game - if I hung on everything that clashes with my over-analyzing nature, I'd have to stop playing games altogether :D
 
This is a cinematic of course, so it requires harsher judgment - why did they chose to show Inquisitor that way is probably a question to cine-designer or creative director. Maybe it's just a matter of poor timing? It would also help if animation was different - they used the default male gait, which so many times makes female character look awkwardly hilarious.

 

 

Spoiler

 

You have inspired me to try Spirit Cole again though. :)


  • Korva et Phalaenopsis aiment ceci

#70
Korva

Korva
  • Members
  • 2 122 messages
Let me just say that I'm an obsessively detail-oriented person, so I totally get where you're both coming from. But I also tend not to hang of these details for too long, but rather incorporate them into a larger picture. Games especially taught me not to do that, since game-play elements or some still-lingering limitations of the medium oftentimes trump storytelling or realistic elements of the game - if I hung on everything that clashes with my over-analyzing nature, I'd have to stop playing games altogether :D

 

Yes, that is a good point and probably wise. :) I can normally manage my own tendency to overanalyze in the same way, but some scenes get under my skin too much ... especially when they give me whiplash from being a complete opposite of what I was expecting or hoping for, or of what my character would do.

 

This is a cinematic of course, so it requires harsher judgment - why did they chose to show Inquisitor that way is probably a question to cine-designer or creative director. Maybe it's just a matter of poor timing? It would also help if animation was different - they used the default male gait, which so many times makes female character look awkwardly hilarious.

 

Goodness, the female posture in this game ... either you're slouching like a sulky teenager, or you're sticking your T&A out! Not to mention the ass-swaying run. But that's a topic for another rant (which I actually made a few months back on the non-spoiler forum, heh).

 

But I think my problem is two-fold --

 

Spoiler


  • midnight tea et Phalaenopsis aiment ceci

#71
Guest_Mlady_*

Guest_Mlady_*
  • Guests

Spoiler

 

Spoiler


  • Korva et Phalaenopsis aiment ceci

#72
Korva

Korva
  • Members
  • 2 122 messages

Spoiler


  • Phalaenopsis aime ceci

#73
Guest_Mlady_*

Guest_Mlady_*
  • Guests

Spoiler

 

We do indeed think alike. :)  That's perfect! And yes, when romancing Solas I loved the quiet moment with Cullen as just good friends. So sweet!


  • Korva et Phalaenopsis aiment ceci

#74
Deztyn

Deztyn
  • Members
  • 885 messages

I honestly find both choices have some terrible implications.

Cole is basically someone with a massive case of PTSD. He is so broken by the original Cole's death that he actually convinces himself that he IS Cole in order to cope with his inability to save him. In doing so he effectively obliterates his true self becoming a confused amnesiac borderline demon who haunts the White Spire and kills depressed mages because it's the only thing that makes him feel real.

 

Making him more human seems to me like encouraging him to continue erasing his real identity rather than helping him move past his trauma in a meaningful way. I find that a bit horrifying.

On the other hand, making him more spiritlike helps him become more true to himself, but also encourages him to disconnect from humanity and limits his ability for a greater understanding of people. He's a Spirit of Compassion and that's all he'll ever be. I find this less horrifying, but still a little sad.

 

When I make the choice in game, I try to think about who my Inquisitor is and what she values, and leave out the metagaming otherwise I'd probably never be able to choose.

 

 

 

Btw, I wonder what your opinion on him would be if you read the book... I found out that his character was written by two different writers in the book and the game, and it shows. There's no shred of compassion in him as a book. I prefer to think that he was just extremely corrupt, but I think that his game writer changed his concept deliberately. And that was a great decision.

 

After reading Asunder, my assumption was that Cole was a Spirit of Mercy. I'd also guessed that the reason he felt more real after killing the mages was because he was fulfilling his true purpose: delivering people from their suffering. He wasn't killing just anyone, he was drawn to the hopeless and afraid who saw no possible end to their despair. He also wanted to kill Pharamond, because Pharamond desperately wanted to die rather than be made tranquil again. He restrained himself because Rhys convinced him it was wrong to kill people. 

 

This aspect of Cole is addressed in Inquisition when he wants to kill the soldier who is suffering and dying, and your Inquisitor can either allow him to do it, or convince him that killing the soldier is premature because there's still some hope that he could recover.

 

So I don't think Cole being a Spirit of Compassion broken and twisted by trauma is far enough from Mercy to make me think his concept was changed. They're written much differently, of course, but Cole in Inquisition actually understands what he is, and why he did the things he did. While Cole in Asunder was much more lost and confused, and had forgotten his true nature.



#75
Guest_Mlady_*

Guest_Mlady_*
  • Guests

I honestly find both choices have some terrible implications.

Cole is basically someone with a massive case of PTSD. He is so broken by the original Cole's death that he actually convinces himself that he IS Cole in order to cope with his inability to save him. In doing so he effectively obliterates his true self becoming a confused amnesiac borderline demon who haunts the White Spire and kills depressed mages because it's the only thing that makes him feel real.

 

Making him more human seems to me like encouraging him to continue erasing his real identity rather than helping him move past his trauma in a meaningful way. I find that a bit horrifying.

On the other hand, making him more spiritlike helps him become more true to himself, but also encourages him to disconnect from humanity and limits his ability for a greater understanding of people. He's a Spirit of Compassion and that's all he'll ever be. I find this less horrifying, but still a little sad.

 

When I make the choice in game, I try to think about who my Inquisitor is and what she values, and leave out the metagaming otherwise I'd probably never be able to choose.

 

 

 

After reading Asunder, my assumption was that Cole was a Spirit of Mercy. I'd also guessed that the reason he felt more real after killing the mages was because he was fulfilling his true purpose: delivering people from their suffering. He wasn't killing just anyone, he was drawn to the hopeless and afraid who saw no possible end to their despair. He also wanted to kill Pharamond, because Pharamond desperately wanted to die rather than be made tranquil again. He restrained himself because Rhys convinced him it was wrong to kill people. 

 

This aspect of Cole is addressed in Inquisition when he wants to kill the soldier who is suffering and dying, and your Inquisitor can either allow him to do it, or convince him that killing the soldier is premature because there's still some hope that he could recover.

 

So I don't think Cole being a Spirit of Compassion broken and twisted by trauma is far enough from Mercy to make me think his concept was changed. They're written much differently, of course, but Cole in Inquisition actually understands what he is, and why he did the things he did. While Cole in Asunder was much more lost and confused, and had forgotten his true nature.

 

It's almost like he changed himself in a way. He went from Mercy to Compassion because it would mean he wouldn't do things like mercy killings, though he still tries at Skyhold. And during party banter he states he's a demon/spirit but would prefer to be called a spirit. Mercy is possibly a slightly more corrupted version of Compassion and if he went further he was either going to become Fear or Despair. It gets confusing at that point since it's implied he could be both. The Fade scene is where it got confusing for me. His tombstone said Despair was his fear, but the Divine said the Fear demon was possibly Compassion corrupted. Specifically the ability to forget things, but then the Command spirit calls him Compassion. Lol