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Mages; Fire vs electrical vs Cold


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40 réponses à ce sujet

#1
BMcDill

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which of the three elements do you like the most, for those you lay mages.

 

I tend to use electricity spells more than the others.  In the cold field other that the fast travel movement I don't se a lot there for damage.  Am I missing something?  And with fire there seems to be a lot of monsters that are immune to it.  works well on humans but I am not seeing the effect on spirits and demons.



#2
capn233

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I have only played one mage as inquisitor, and used Fire more early.

 

All the trees have good spells though (and not so good as well).  The next time I play mage I am thinking of going more Electricity with Static Cage and then some Spirit, and finally Rift.  Who knows though. :)



#3
PapaCharlie9

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My first PT is RP, so I go with what makes sense for the character's back story. Replays are more combat min/max focused, so I respec according to the mission. I might have Solas or Dorian start out in Inferno and then respec to Storm.

 

But my go to would be fire for damage, electricity for CC. I usually only spec into Winter for Fade Step and as a complement, like if Dorian is all fire, I might give an IQ mage Winter's Chill, to have some coverage for rage demons and such.


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#4
Digger1967

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which of the three elements do you like the most, for those you lay mages.

 

I tend to use electricity spells more than the others.  In the cold field other that the fast travel movement I don't se a lot there for damage.  Am I missing something?  And with fire there seems to be a lot of monsters that are immune to it.  works well on humans but I am not seeing the effect on spirits and demons.

 

I use all three actually.  Winter chill is best at low levels to stop opponents from closing to melee range.  Immolate allows you to retarget easily without switching to tactical mode, and does good area of effect damage.  I use energy burst for it's damage and for the increased potential of critical hits.  All are relatively low mana and fairly quick to recycle so in combination they work wonderfully together, I can alternate between the three an pump out a lot of damage as well as slow/incapacitate enemies.  Even at higher levels Winters chill is worth having because it works great particularly against enemy mages or archers.  It's not so much the damage it does, but it slows them down to the point where they do a whole ton less damage.

 

As I start getting higher level I generally buy my way down the electrical tree to static cage with the upgrade.  Static cage and immolate make a fantastic combo, as do static cage and pull of the abyss.  



#5
MattH

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I know this is absolutely stupid, but I spec my mages to the elements depending on what I think suits them. I always spec Solas as electrical, Vivienne as fire and Dorian as cold. 

 

Although there is some logic there; Solas with Rift Mage + Electrical is great for crowd control. Vivienne with Knight Enchanter and Fire passives is a killing machine, while Dorian as Necromancer and Cold means he has a good balance, any enemies immune to panic are dealt with by ice.


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#6
draken-heart

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I know this is absolutely stupid, but I spec my mages to the elements depending on what I think suits them. I always spec Solas as electrical, Vivienne as fire and Dorian as cold. 

 

Although there is some logic there; Solas with Rift Mage + Electrical is great for crowd control. Vivienne with Knight Enchanter and Fire passives is a killing machine, while Dorian as Necromancer and Cold means he has a good balance, any enemies immune to panic are dealt with by ice.

 

This is exactly what I wanted to do. Think I may steal this for Vivienne and Dorian (always do Solas as Storm tree+ Rift Mage).


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#7
Chardonney

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I always choose the electrical for my mages, with two points in the cold. Same goes for Dorian. Solas is always a rift/cold mage. Vivienne... I guess that big ball of dust at the Skyhold balcony would be good for something but I don't ever use her (or talk to her) so I don't really bother with her specs.



#8
Fredward

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Fade step in ice, that nice AOE in fire along with those juicy, juicy passives and the rest go into electricity.


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#9
Ashaantha

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I play a predominately storm tree mage, with some ice passives plus fade step. Pairing that with Knight Enchanter specialisation for a bit more oomph.

 

I have Solas as spirit tree to go with his Rift Mage stuff. This makes him a non-elemental mage so he doesn't count in this topic but thought I'd put him here anyway.

I make Dorian a fire tree specialist, an offensive mage with some of his Necromancer spec, plus chain lightning and energy barrage from storm tree.

Vivienne rarely gets used, but I make her Ice usually, I personally feel it compliments the Knight Enchanter spec.



#10
JeffZero

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I know this is absolutely stupid, but I spec my mages to the elements depending on what I think suits them. I always spec Solas as electrical, Vivienne as fire and Dorian as cold. 

 

Same. :)



#11
Abraham_uk

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I remember when the discussion was:

Creation versus Entropy versus Primal versus Spirit.

 

 

Now it's Primal versus Primal versus Primal.

Sigh. I love over the top elemental spells but I love variety too.


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#12
Forsythia77

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I generally play as a winter tree kind of mage, with  upgraded immolate and some of the fire passives. This game I've gone electricity.  While a lot of the red templars are immune to it, upgraded static cage followed by upgraded chain lightning on a group is an awesome thing to watch.  I generally let Dorian, Vivienne and Solas spec out  in fire, winter and storm respectively.

 

I did have one game where I put Dorian in the storm tree and I have no recollection of doing this.  LOL!



#13
Innsmouth Dweller

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i don't like elemental magic at all (especially when it's unremarkable). but if i have to choose...

storm/electricity

 

don't know why tho



#14
Googleness

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Cold > for buffs and speed move

pretty much must.



#15
Tharkun

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This varies for me.  I have a lot of mage playthroughs.  I use Fire pretty heavily.

 

Various combos:

  1. Knight Enchanter - Fire through FireMine, Energy Barrage -> Static Cage eventually
  2. Knight enchanter Alternate  - Chain Lightning -> Static Cage+ and fire passives
  3. Rift Mage - Fire through Fire Mine, StoneFist+, upgraded Winter's Grasp 
  4. Necromancer - Varies, Fire heavy is common but I will switch to lightning spec for sections due to resistances.

All in all Fire is the most common element for me to use.  I will use StoneFist+ a lot on a rift mage and Spirit Blade on a KE.  I use chain lightning when not running a rift mage.  I avoid lightning when running Rift Mages since I like my weakness to remain weakness.



#16
Roninbarista

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I favored the storm tree in a few of my mage builds, but this time around, I wanted more of the Winter tree for my Necromancer. I did take the energy barrage though. That seems to be my "go to" ranged attack for mages.

#17
andy6915

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A mage qunari/vashoth who specializes in fire is great simply for the roleplay value. Their name is Adaar, which in the qunari language is a ship- mounted cannon that is literally a "fire thrower". Your character is named fire thrower, and you're a mage who can specialize in fire. Can you get any more perfect than that?


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#18
Kakistos_

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I HATE that the various schools of Magic seen previously have been reduced to three elements. And no Blood and Keeper Magic. Seriously, who thought that would be a good idea?


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#19
GoatChicken007

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I always give Ice for KE, because of its defensiveness, Inferno for Necromancer because of panic and damage and terrifying logic, and electricity for Rift Mage, because both trees are good for crowd control. For example, PoTA + Static Cage +Stonefist sleeper bomb = death. Every Mage MUST have the Spirit tree's Barrier, although with Rift Mage and KE I tend to delve deeper into the spirit tree, particularly the left side.

#20
Legion of 1337

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Knight Enchanter meshes with both Fire and Storm.

 

Rift Mage meshes well with Fire and Storm as well.

 

Necromancer is always paired with Fire.

 

Ice is best used on a defensive mage early game, before you specialize. Because simply put, its defensive/crowd control effects are outdone by the specializations, making putting points in anything other than Winter's Grasp, Winter Stillness and Fade Step a waste once you specialize.

 

So IMO, Ice is the least useful, and Fire the most.



#21
Incantrix

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Unfortunately , Ice got shafted in this game, and I'm horrendously upset about it.

What happened to cone of cold?

Blizzard is only useable with rift mages

And winters grasp is a waste of mana. :(

#22
Tharkun

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Blizzard is only useable with rift mages

And winters grasp is a waste of mana. :(

Winter's Grasp is also usable by Rift mages for the same reason Blizzard is, effectively infinite mana.  Upgraded it does %400 damage to the main target and %200 to the rest.  I do agree with you that it is an underwhelming spell that is useful in the early game due to lack of perks to gain access to better spells.



#23
Incantrix

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Winter's Grasp is also usable by Rift mages for the same reason Blizzard is, effectively infinite mana.  Upgraded it does %400 damage to the main target and %200 to the rest.  I do agree with you that it is an underwhelming spell that is useful in the early game due to lack of perks to gain access to better spells.

 

Either the tool tip is lying or that's not true. I'm reading it but all it says is that it gives it AoE damage but the upgrade doesn't saying much about a damage % increase forgive me if I'm not getting something...



#24
Tharkun

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In testing it was revealed that Winter's grasp base does 200% damage to the main target.  The upgrade does 200% damage in an aoe including the main target.  You will see two popups over the main target.



#25
Incantrix

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In testing it was revealed that Winter's grasp base does 200% damage to the main target. The upgrade does 200% damage in an aoe including the main target. You will see two popups over the main target.

That is interesting. I didn't know that.