Why it gets harder every time to mod DA:I, Bioware? DA:O wouldn't have been such a large success without modding opportunity... Don't let EA push you into a community destroying behaviour, there is no profit for you left, if anyone takes your place and makes a modable RPG with dialogue choices, the DA-Franchise is done. So stop throwing rock on the modding ways...
Of course you don't choose the engine in first place to make sure the community is able to mod it limitless, but as Bethesda mentioned in its single player games, you should keep a system running that has worked before. Bioware, the part which is responsible for the Dragon Age series, did a great job with the single player part generally, but customization got the same depth as DA:O already had, and as we remember right, most parts of the PC communtiy were such happy to be able to maximize the possibilities of character creation. It doubled the DA:O world's size and its replay worth.
Skyrim's modability granted it a graphical overhaul without comparison and there also have also been several ones for the Dragon Age games Bioware benefited from in the end, because they got a second spring with this bandwidth of mods. So did EA hope to "serve" the community by eventually adding everything the community wants officially with buyable DLC's?
- Patch 6 first made it even harder to process the mod repacks. As it wasn't already hard enough to mod it through the frostbite engine...
- Patch 7 also changed things, which worked with the modding process, but it wasn't listed in the patch notes, because this would have spread rumors inside the community, so fixes in that case seem to come silently for peace's sake.
Don't get me wrong, I definitely love Bioware and their work, but as a company they are addicted to EA and there's a reason, why players don't like or trust EA's policy with games and companies. They don't care about their companie's or franchise's survival, because in their world they could buy newcomers as soon as older ones don't work profitable enough any longer.
Just fear DA or ME could be the next franchise who gets the mass-production-assassin's-creed-effect, where ideas gets flatter and bugs are at home. Proven by their last title, where character control became a mess and gameplay less smoother. Newer and faster doesn't mean better. EA could learn from their own mistakes or the ones, made by Ubisoft, but no progress in bleeding out game devs over time is just dumb. So I really hope Bioware could release themselves from EA some day, to find some producer that's worth it.
EA doesn't support game dev's, they're consuming them under taff contitions. There are several organisms in the universe that do have the same behaviour and none of ever was a positive one.
It's my opinion, noone has to agree with, but the thread is about modding and I guess I'm not the only one, who wished to get more freedom in modding this awsome title to make it such individual as desired.
Greetings and a lovely Sunday,
Thur





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