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did the arcane warrior get nerfed


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#101
DrakeHasNoFlow

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I once dreamed of nerfs like this.....
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#102
ksam

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You can still solo dragons but it still dissuades people from playing it because solo takes like 45mins? a good group can do a full run in like 10-15mins. So some people may still solo but it does encourage some teamplay. But you can still do the normal perilous for gold. Once you get all the dragon weps theres no need to do it



#103
Kenny Bania

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No there's quite a few here you included Kenny that's why all you can post is rude stupid comments instead of having a discussion your just rude

 

Looooooooooool. I'd suggest you look up the definition.



#104
Ghost Of N7_SP3CTR3

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AW=s0105150_sc7.jpg


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#105
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You can still solo dragons but it still dissuades people from playing it because solo takes like 45mins? a good group can do a full run in like 10-15mins. So some people may still solo but it does encourage some teamplay. But you can still do the normal perilous for gold. Once you get all the dragon weps theres no need to do it

 

Well encouraging teamplay is what co-op is about. :)



#106
Felis Menari

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Still can solo dragon in Perilous with AW... 

 

So what this is telling me is it isn't nerfed enough. 

 

Again, people complaining about this nerf must really not know anything about the game mechanics and how to regain mana and have a breather with crowd control spells, use weakened to your advantage and actually use cover with you're surrounded by archers if you don't want to die when you're spamming spirit blade.

I actually do know about waiting to recover mana, seeking cover from ranged attacks, and how to make use of CC attacks as an Arcane Warrior. Out in the open, the ranged attacks coming my way can at times be too much for my barriers to cope with (in particular when dealing with Red Templars. Horrors and Brutes have nasty ranged abilities), and so I change tactics accordingly. And you still have yet to address my point on how Spirit Blade isn't worth a skill slot without being heavily supported by other skills. Five skill points (over one fourth of the skill point total that lv20 players have to spend) must go towards skills that players may otherwise ignore in favor of other skills that they prefer, simply to make Spirit Blade viable.

 

You've also ignored my rebuttal to your suggestion that the Arcane Warrior should be relegated to a support role (essentially taking the Warrior out of Arcane Warrior, which is a preposterous notion). DAMP is not a strict class based rock-paper-scissors affair. There is no holy trinity here. There is no mandatory aggro management, healing, or crowd control. This is the Dragon Age equivalent of ME3MP (though it's a dungeon crawl, not a horde mode). Instead of guns and rockets, we have swords and spells. This also isn't an MMO, where a healer or tank going down guarantees a wipe, as each character is (or at least should be) powerful in their right. The devs themselves have made balance changes that reflect this. 

 

Like with ME3MP, DAMP boils down to playing as the character/class you enjoy, with other people playing as the characers/classes that they enjoy. Having different classes present can be more beneficial than in ME3MP due to the nature of the gameplay, but it's not mandatory, nor should it be. By proposing the AW be chopped down to a support role, you start down the slippery slope of forcing interdependency upon all of the characters of DAMP. Even Zither, the most obvious support character of all, doesn't have to be played in a support role. He can burn down enemies with gusto when spec'd for it. Should Zither be pigeon-holed into being strictly a buff bot? There is only one right answer: NO.



#107
scene_cachet

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I actually do know about waiting to recover mana, seeking cover from ranged attacks, and how to make use of CC attacks as an Arcane Warrior. Out in the open, the ranged attacks coming my way can at times be too much for my barriers to cope with (in particular when dealing with Red Templars. Horrors and Brutes have nasty ranged abilities), and so I change tactics accordingly. And you still have yet to address my point on how Spirit Blade isn't worth a skill slot without being heavily supported by other skills. Five skill points (over one fourth of the skill point total that lv20 players have to spend) must go towards skills that players may otherwise ignore in favor of other skills that they prefer, simply to make Spirit Blade viable.

 

You've also ignored my rebuttal to your suggestion that the Arcane Warrior should be relegated to a support role (essentially taking the Warrior out of Arcane Warrior, which is a preposterous notion). DAMP is not a strict class based rock-paper-scissors affair. There is no holy trinity here. There is no mandatory aggro management, healing, or crowd control. This is the Dragon Age equivalent of ME3MP (though it's a dungeon crawl, not a horde mode). Instead of guns and rockets, we have swords and spells. This also isn't an MMO, where a healer or tank going down guarantees a wipe, as each character is (or at least should be) powerful in their right. The devs themselves have made balance changes that reflect this. 

 

Like with ME3MP, DAMP boils down to playing as the character/class you enjoy, with other people playing as the characers/classes that they enjoy. Having different classes present can be more beneficial than in ME3MP due to the nature of the gameplay, but it's not mandatory, nor should it be. By proposing the AW be chopped down to a support role, you start down the slippery slope of forcing interdependency upon all of the characters of DAMP. Even Zither, the most obvious support character of all, doesn't have to be played in a support role. He can burn down enemies with gusto when spec'd for it. Should Zither be pigeon-holed into being strictly a buff bot? There is only one right answer: NO.

 

I NEVER said that spirit blade wasn't worth a slot point and : 

 

 

 

According to Solas, the Arcane Warriors were elven elite guardsmen serving as bodyguards or champions for ancient elven nobles.

 

The arcane warriors I've seen haven't been guarding anyone, infact they use their crowd control spells to get kills and not protect the team. 

Rather than flitting around high damage dealing party members, protecting them from incoming attacks from assassin's and the other inflow of melee aggressors, they are on the other side of the dungeon making matters worse because they can't hold agro because they are not a TANK. 

 

FYI, I couldn't be bothered replying to your post because you were crying so much about a character that has been OP since day one, then claiming that he can't do anything anymore, when he is still OP in my opinion. 

 

If you stick with your team you'd have plenty of time to regenerate mana, the problem you sound like you're having is you must be going ahead and trying to solo the dungeon, then you run out of mana and are like "OH **** I'm gonna die because I stupidly tried to solo this whole dungeon and my team is 5 chambers back" or something similar. 



#108
Felis Menari

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I NEVER said that spirit blade wasn't worth a slot point and : 

 

 

The arcane warriors I've seen haven't been guarding anyone, infact they use their crowd control spells to get kills and not protect the team. 

Rather than flitting around high damage dealing party members, protecting them from incoming attacks from assassin's and the other inflow of melee aggressors, they are on the other side of the dungeon making matters worse because they can't hold agro because they are not a TANK. 

My bad on SB, it just seemed that you supported the entirety of the nerf SB was given. As for guarding party members...I actually do that. Not constantly, as not every situation allows for it, but I do support my teammates (Stone Fist to an assassin's face tends to deflate their damage potential, no? lol). I get where you're coming from about all-out offensive AWs, but the way the class is designed encourages players to constantly charge into the thick of things in order to maintain survivability (though it's not the only way to play the AW, obviously).



#109
Ploidz

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The arcane warriors I've seen haven't been guarding anyone, infact they use their crowd control spells to get kills and not protect the team. 

Rather than flitting around high damage dealing party members, protecting them from incoming attacks from assassin's and the other inflow of melee aggressors, they are on the other side of the dungeon making matters worse because they can't hold agro because they are not a TANK. 

 

He's a part of the inquisition now. There's no ancient elven noble to protect on his missions, so he must be the champion.

 

Though yeah arcane warriors being on the other side of the map doing their own thing causes problems, unless there's an understanding that the AW takes adds while the group focus down a boss. Otherwise the AW should solo and set room to private so no one joins.

 

This whole, "How AW was meant to be played" thing reminds me of Square Enix's Final Fantasy XI where they made Ninja to be a damage dealer class that used it's elemental ninjutsu on enemies. What people did instead was utilize it's ability to create shadows constantly which allowed it to avoid attacks and tank more efficient than a paladin at times. You can either hammer down how you want AW to be played, or help the class AW is replacing.

 

What classes are being benched because of a AW anyway? I remember a post about classes that must be in a Perilous group discussion. Keeper was in it, Elementalist was in it, and AW was in it. Legionnaire was a good option to have in it, so it's not like AW was taking the tank's place. The Keeper and Elementalist pretty much provided damage mitigation with CC and Barrier.



#110
DrakeHasNoFlow

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This thread is 5 pages worth of salt from the AW proponents, and while you may not like the change, let me remind you that it could be a lot worse, they did nothing to the dmg off fade barrier absorption. While the 'other warrior' lost 2 seconds worth of invincibility, with the same cool down 32 seconds from walking fortress, the defining ability of that class in which he is known for. We all know in perilous that guard is not even in the same hemisphere when it comes barrier for defense so be grateful, be very grateful.

I had two superb crit rings, and the change to wf was quite noticeable.
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#111
Felis Menari

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This thread is 5 pages worth of salt from the AW proponents, and while you may not like the change, let me remind you that it could be a lot worse, they did nothing to the dmg off fade barrier absorption. While the 'other warrior' lost 2 seconds worth of invincibility, with the same cool down 32 seconds from walking fortress, the defining ability of that class in which he is known for. We all know in perilous that guard is not even in the same hemisphere when it comes barrier for defense so be grateful, be very grateful.

I had two superb crit rings, and the change to wf was quite noticeable.

You continue to call everything within this thread that doesn't align with your way of thinking as being salty or QQing, when in fact there are constructive posts here. It's almost as if you're QQing about QQing, when not everything in this topic is QQing. Funny that. Anyhow, the Walking Fortress nerf does seem odd to me; as you mentioned, guard is crap in DAMP since we don't have the high armor ratings needed to make guard capable of doing its job, outside of a Virtuoso keeping the armor buff on teammates. Perhaps the WF nerf is to preempt an armor buff for MP characters? One can hope.



#112
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TBH I am kinda over this thread as a whole. 

 

The important things to note is that the class is still playable and not at any major disadvantage like other classes who have only just recently receieved buffs. 

 

Bioware is actually fixing the game and giving new content, improving drop rates in the shot and chests and generally fixing everything, while rewarding people who fight as a team and not solo. 

 

Live with it and move on, if it really was such a huge issue then there would be more than 3 people complaining about it and I wouldn't see AW soloing dragons. 

 

Like, seriously.... If he was mega nerfed then I'd be complaining too.

 

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#113
Cryos_Feron

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AW was not an strong character, it was weak, so weak that if he stooped attacking wile surrounded by enemies he die.


... so you consider a character weak because he dies while standing in the middle of enemies and doing nothing??
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#114
DrKilledbyDeath

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I actually do know about waiting to recover mana, seeking cover from ranged attacks, and how to make use of CC attacks as an Arcane Warrior. Out in the open, the ranged attacks coming my way can at times be too much for my barriers to cope with (in particular when dealing with Red Templars. Horrors and Brutes have nasty ranged abilities), and so I change tactics accordingly.

You're doing it wrong



#115
Texasmotiv

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... so you consider a character weak because he dies while standing in the middle of enemies and doing nothing??

I think that the weak characters are the ones that die in a group of enemies whether they stand still doing nothing or not.



#116
DrKilledbyDeath

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Wait, there is a class that can stand in the middle of a group of enemies, do nothing but stand there, and stay alive?


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#117
Gya

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Wait, there is a class that can stand in the middle of a group of enemies, do nothing but stand there, and stay alive?


Fade ghost.
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#118
Laforgus

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... so you consider a character weak because he dies while standing in the middle of enemies and doing nothing??

I think that the weak characters are the ones that die in a group of enemies whether they stand still doing nothing or not.

 

That was the reason why he couldn't stop to help companions, because he couldnt stop the atttacks. I dont talk about survivality i talk about the TRAP of being locked in an enless attack or die situation.

 

I still believe that most AW werent "As(CENSORED)ss", they just couldnt stop attacking to help others, now with that problem fixed.... everyone is happy.

 

Well... i'm still in the good side of the Forest.(refer to this Link for explanation)


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#119
Cirvante

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I can play with all the classes thank you I just enjoyed the AW especially since Dai on Xbox one doesn't have a huge community and with the AW I don't have to wait 30+ minutes to find a game so you can keep your rude comments to yourself I guess your momma didn't teach you manners

 

I guess yours didn't teach you about punctuation.


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#120
Felis Menari

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You're doing it wrong

Make assumptions all you want, I have played the AW far more than any class, and not simply because he was the "flavor of the month". I like the way he plays, and so I stuck with him (that's how I am with any game that involves character or class choices). I know how to effectively play as a melee AW, and I tend to outperform other AWs trying to do the same, or in general, for that matter (gear is of course a factor, as I have the purple Staff of the Dragon and a Chain Lightning ring, but I also have a total of thirteen promotions, so bonus stats from those don't help me much). Having maximum potential excluding high or excessive promotions (and therefore maximum barrier generation off of the top-end damage from my staff), I can safely say that the AW can at times be overwhelmed. The AW is not infallible, despite what others may believe.



#121
Ploidz

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That was the reason why he couldn't stop to help companions, because he couldnt stop the atttacks. I dont talk about survivality i talk about the TRAP of being locked in an enless attack or die situation.

 

I still believe that most AW werent "As(CENSORED)ss", they just couldnt stop attacking to help others, now with that problem fixed.... everyone is happy.

 

Well... i'm still in the good side of the Forest.(refer to this Link for explanation)

 

I remember when I was new to Arcane Warrior use in parties. I was fighting adds and I heard someone with a mic saying, "Genius AW over there can't bother to come help." I decided I'd just go solo after this so I went ahead and did what the mic guy wanted me to do. I stopped generating barrier, and headed over to them and the Red Templar boss. Proceeded to lose momentum and die with them. I was useless to them without the barrier, especially getting shot in the back on my way there by the ranged enemies. This was on that long hallway map and I was at the door stopping adds from going to them and the boss.

 

Btw: I haven't played AW in months and I'm not complaining about a patch or anything as I haven't even tried it.



#122
Felis Menari

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I remember when I was new to Arcane Warrior use in parties. I was fighting adds and I heard someone with a mic saying, "Genius AW over there can't bother to come help." I decided I'd just go solo after this so I went ahead and did what the mic guy wanted me to do. I stopped generating barrier, and headed over to them and the Red Templar boss. Proceeded to lose momentum and die with them. I was useless to them without the barrier, especially getting shot in the back on my way there by the ranged enemies. This was on that long hallway map and I was at the door stopping adds from going to them and the boss.

 

Btw: I haven't played AW in months and I'm not complaining about a patch or anything as I haven't even tried it.

The best way to revive someone as an AW is to throw out as much damage as you can (the idea being to max out your barriers) and immediately begin the revive as soon as you throw your last attack. If you have Fade Cloak, activate it right before starting the revive if melee units are closing in. 



#123
DrKilledbyDeath

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Make assumptions all you want, I have played the AW far more than any class, and not simply because he was the "flavor of the month". I like the way he plays, and so I stuck with him (that's how I am with any game that involves character or class choices). I know how to effectively play as a melee AW, and I tend to outperform other AWs trying to do the same, or in general, for that matter (gear is of course a factor, as I have the purple Staff of the Dragon and a Chain Lightning ring, but I also have a total of thirteen promotions, so bonus stats from those don't help me much). Having maximum potential excluding high or excessive promotions (and therefore maximum barrier generation off of the top-end damage from my staff), I can safely say that the AW can at times be overwhelmed. The AW is not infallible, despite what others may believe.

Average promotions + good gear = AW is invincible. They get better the more enemies surround them, it's pretty common to go entire matches and never take a single point of HP damage



#124
Ploidz

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The best way to revive someone as an AW is to throw out as much damage as you can (the idea being to max out your barriers) and immediately begin the revive as soon as you throw your last attack. If you have Fade Cloak, activate it right before starting the revive if melee units are closing in. 

 

This is true, I do this on keeper and virtuoso as well. My two favorite classes, though I started playing Duelist and I'm really liking her so far.



#125
Felis Menari

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Average promotions + good gear = AW is invincible. They get better the more enemies surround them, it's pretty common to go entire matches and never take a single point of HP damage

It is common, but it's not an absolute truth. Your comment "You're doing it wrong." comes off as blanket statement, that you think the AW is infallible, incapable of being bested. If that was your intent, then the statement is incorrect, and so I felt the need to correct it.