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Strongest and Weakest Enemies (balance wise)


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#51
BansheeOwnage

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So, should all class abilities that render players uncontrollably vulnerable also gain invulnerability frames as well? If we go down the path of giving invulnerability to units beyond the RTC, there is only one answer:**** yes.

Well, I was only suggesting it for the Pride Demon. I'm sure there are other options for buffing it, but I thought this was was particularly needed since you can take its guard down before it attacks again.



#52
nranola

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Interesting thread! Thank you for soliciting feedback regarding this! :D

 

From my personal experience...

 

The most problematic:

  • Red Templar Shadow. One of these can so very easily wipe a team if not spotted and killed fast enough.
  • Venatori/Red Templar Archers. I can't quite decide though if it's because of the sheer number of them at any given time, or if it's because of a higher damage output. Maybe a bit of both?
  • Any Venatori/Red Templar unit and their amazing blocking skills.

 

The least problematic:

  • Wraiths, although it's a whole different story when they transform into Fire Wraiths. Still, without the ability to block, they are by far the easiest to deal with.


#53
veramis

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The lag monster.


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#54
Shevy

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As an Alchemist player my biggest problem are the Archers. I don't do enough damage to kill them fast enough on threatening (with crit luck it's doable) or perilous. On perilous they twoshot me with their "step back-turn-fire" ability. Also sometimes they track me during stealth although I stealthed outside their LoS. Yes, it is improved stealth.

Red Templar shadows are damage monsters but if you keep track of them, they are manageable.

 

Pride demons and templar colossus could need a buff in some regard. They are just big and slow, no threat.

Ice dragon is too easy during the fight and mainly during stage 1-4.



#55
Catastrophy

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So I tried Luka again:

 

The thing she's not popular with me is that enemies that drop on the floor are almost impossible to hit with daggers (and other weapons, too). If I took e.g. a Katari, I can still hit them with the Bigsmash attack.

So what I often do is attacking the dude lying on the floor until they get up and the attacks finally connect again. I wish we had a Cerberus stomp, then.


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#56
Felis Menari

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Well, I was only suggesting it for the Pride Demon. I'm sure there are other options for buffing it, but I thought this was was particularly needed since you can take its guard down before it attacks again.

It's not necessarily easy to tell at all times when an enemy is going to use a particular ability. Invulnerability frames can easily cause important abilities to go to waste, forcing players to sandbag against the RTC in order to ensure that their ability usage isn't rendered ineffectual. That is downright silly.



#57
MGW7

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But the Pride demon is supposed to be a tank. And if it can make an ability go to waste it is filling the roll of tanking, combine that with the loud, obvious telegraph and immunity for the second it is applying it's guard makes a certain amount of sense.

 

The pride demon is weak because it doesn't do anything valuable, it takes no thought to deal with, or not deal with as you can just run around killing it's allies while it stomps around slowly.

 

If it could absorb damage, and nullify powers even for a split second it would fill a role.



#58
Gya

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It's not necessarily easy to tell at all times when an enemy is going to use a particular ability. Invulnerability frames can easily cause important abilities to go to waste, forcing players to sandbag against the RTC in order to ensure that their ability usage isn't rendered ineffectual. That is downright silly.


Agreed, I'm not a huge fan of unpredictable invincibility frames. If he were slightly more dangerous, then players would feel the need to prioritise him, essentially working as a 'taunt'. Perhaps a well telegraphed aoe debuff over time, that would make us think "Dammit I'd better kill Uldred".
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#59
Felis Menari

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But the Pride demon is supposed to be a tank. And if it can make an ability go to waste it is filling the roll of tanking, combine that with the loud, obvious telegraph and immunity for the second it is applying it's guard makes a certain amount of sense.

 

The pride demon is weak because it doesn't do anything valuable, it takes no thought to deal with, or not deal with as you can just run around killing it's allies while it stomps around slowly.

 

If it could absorb damage, and nullify powers even for a split second it would fill a role.

The RTC can go into his invincibility frames quickly enough that they can foil attacks that would have otherwise been held back (The best thing to do is sandbag the fight while watching his health bar. In order for invincibility frames to not be overly cheesy, there needs to be significant tells leading into them). The thing is, those invincibility frames are a carry over from SP, to ensure that the fight can't be ended before going through his three phases. That is the one and only reason that the RTC is the way he is in DAMP (well it certainly seems that way).

 

I guess it would have been too much work to make the fight as it should have been (no invincibility frames for the RTC). So, that being the case, invincibility frames really should be minimized in DAMP. The pride demon should get a beefy durability buff, in the form of either HP, greater max guard, increased armor, or perhaps a combination of all three. Anything is better than putting more lame invincibility frame crap into the game.



#60
ksam

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NERF DESPAIR DEMONS



#61
Felis Menari

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NERF DESPAIR DEMONS

They were nerfed, but it don't go through for some reason. Devs are gonna try to remedy the issue next Friday I think (which just so happens to be my birthday, lol).



#62
BansheeOwnage

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Like I said, I'm not married to the idea of invincibility for Pride Demons; it's just another suggestion among many.



#63
Xhal

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Templar shadows can 1 shot any class/spec no matter what gear or how many promotes you have.

Horrors do way too much range damage.

Chain knockdown by terror demons is annoying.

#64
F_e_princess

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Change the dragon radar icon.  Making us run after him thinking hes the backspawn is his most op ability.


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#65
Catastrophy

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It's more a list of game mechanics than listing enemy classes:

 

1) Tracking projectiles

2) Stealth doesn't break tracking ("aggro") right away

3) Omniscient behaviour of AI

4) the former coupled with "cover-piercing" attacks (despair demon comes to mind)

5) Masterful blocking by mooks

6) Combat capability and damage output of enemy archers in melee (a bow is not a shotgun)


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#66
Drasca

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Agreed, I'm not a huge fan of unpredictable invincibility frames. If he were slightly more dangerous, then players would feel the need to prioritise him, essentially working as a 'taunt'. Perhaps a well telegraphed aoe debuff over time, that would make us think "Dammit I'd better kill Uldred".

 

The worst part is when those i-frames get activated during and carried over into his Whirlwind attack, leading him to be invincible for the entire duration of the attack, with no recourse from the player except to out-last him. I think sleep even fails.



#67
BansheeOwnage

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It's more a list of game mechanics than listing enemy classes:

 

1) Tracking projectiles

2) Stealth doesn't break tracking ("aggro") right away

3) Omniscient behaviour of AI

4) the former coupled with "cover-piercing" attacks (despair demon comes to mind)

5) Masterful blocking by mooks

6) Combat capability and damage output of enemy archers in melee (a bow is not a shotgun)

I agree with all of those except the last one. Bows wouldn't hit less hard up close. They'd hit harder. Really hope they stop Archers from tracking you in stealth though.



#68
Catastrophy

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I agree with all of those except the last one. Bows wouldn't hit less hard up close. They'd hit harder. Really hope they stop Archers from tracking you in stealth though.

No doubt about that. "If" the arrow is properly released, but I it isn't a weapon for close combat. To unwieldy, can be easily knocked off balance and if you block with it it might go useless. My keyword was "combat capability" in melee. They have that sensible fleeing behaviour but beside that they are full-time archers even in melee.



#69
BansheeOwnage

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No doubt about that. "If" the arrow is properly released, but I it isn't a weapon for close combat. To unwieldy, can be easily knocked off balance and if you block with it it might go useless. My keyword was "combat capability" in melee. They have that sensible fleeing behaviour but beside that they are full-time archers even in melee.

Yes, and I agree that unit-type balance is important. So what would you suggest to improve the situation?



#70
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Yes, and I agree that unit-type balance is important. So what would you suggest to improve the situation?

Not much - switch to melee weapon, try to fall back, call buddies for help. Maybe use a powder to conceal or impair vision. If there are reinforcements available they could flee to alarm them and come back with a next-room's-worth-of-manpower-relieve-force. They are quick and agile, ideal for the job.

They could use the existing rogue character abilities for dodging, too.



#71
BansheeOwnage

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Not much - switch to melee weapon, try to fall back, call buddies for help. Maybe use a powder to conceal or impair vision. If there are reinforcements available they could flee to alarm them and come back with a next-room's-worth-of-manpower-relieve-force. They are quick and agile, ideal for the job.

They could use the existing rogue character abilities for dodging, too.

While those things would be cool, they would all make Archers quite a bit better, and they're already pretty annoying. They're supposed to be ranged foot-soldiers, so only mooks. It would be pretty cool to fight some elite Archers though! Oooo, now I'm wishing they had different tiers of enemies that filled the same role. Why don't they have Greater Shades and other tiers of demons in MP? They look different and have different stats, and that alone would mix things up, but do they also have different abilities? I don't remember. I'm blabbering, yay! :wizard:


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