Aller au contenu

Photo

Out of curiosity, why were there no Quarian or Salarian Reaperforces/husks?


  • Veuillez vous connecter pour répondre
52 réponses à ce sujet

#1
Silvair

Silvair
  • Members
  • 1 830 messages

Krogan were converted into Brutes

Turians were converted into Marauders

Asari were converted into Banshees

Batarians were converted into Cannibals

Humans were converted into Husks, Scions, and Praetorians

 

 

But...why were there never any quarian or salarian reaper forces? I can understand Quarians being RARE so I assumed they'd be some kind of "boss unit" like banshees or brutes (i'm imagining some kind of stealth/support/assassin unity), but no salarians?

 

 

Were there plans to have those two races as reaper forces as well, or was it NEVER going to be a thing?

 

Apologies if this has been answered before I've never seen it.

 



#2
RoboticWater

RoboticWater
  • Members
  • 2 358 messages

The nature of the Quarians' poor immune system likely prevented too much Reaper experimentation. At the very least, it would hinder their combat effectiveness.

 

And I think it's explained somewhere that Salarians would make poor husks as their very short lifespans combined with the adrenaline process which turns things into husks would mean instant death.

 

Also, both of these races kept out of the war longer than the others if I'm not mistaken, so reapers likely didn't have enough time to test with them.

 

Also also, making two other classes of enemies is simply more work, and BioWare was rushed as it was.


  • Silvair et chris2365 aiment ceci

#3
Silvair

Silvair
  • Members
  • 1 830 messages

The nature of the Quarians' poor immune system likely prevented too much Reaper experimentation. At the very least, it would hinder their combat effectiveness.

 

And I think it's explained somewhere that Salarians would make poor husks as their very short lifespans combined with the adrenaline process which turns things into husks would mean instant death.

 

Also, both of these races kept out of the war longer than the others if I'm not mistaken, so reapers likely didn't have enough time to test with them.

Salarians make sense, but the immune system doesn't seem like it'd be a factor.  I mean who cares if the quarian dies, they are being zombified, right?  Plus didn't Grunt mention that aside from the immune systems, Quarians actually have very tough bodies (based on the insectoid limp structure, I'm guessing they are semi-chitinous.)



#4
RoboticWater

RoboticWater
  • Members
  • 2 358 messages

Salarians make sense, but the immune system doesn't seem like it'd be a factor.  I mean who cares if the quarian dies, they are being zombified, right?  Plus didn't Grunt mention that aside from the immune systems, Quarians actually have very tough bodies (based on the insectoid limp structure, I'm guessing they are semi-chitinous.)

Zombie isn't exactly the right term. Husks are still alive, they're just part robot and have almost zero brains, so the immune system would still be a concern.



#5
Vortex13

Vortex13
  • Members
  • 4 187 messages

salarian_reaper_by_dna_daenar-d5td2u8.jp

 

 

 

reaperquarian-1.jpg

 

 

Would have loved to see husks like these in the game.


  • Silvair, Triggafinga190, Antmarch456 et 2 autres aiment ceci

#6
goishen

goishen
  • Members
  • 2 427 messages

Where did you get that krogans were turned into brutes?   It makes sense....   I'm just wondering where you got it from.



#7
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Where did you get that krogans were turned into brutes?   It makes sense....   I'm just wondering where you got it from.

http://masseffect.wikia.com/wiki/Brute

 

The brute is a hulking amalgamation of turian and krogan victims of the Reapers. Because tissue from dextro-protein species like the turians is incompatible with levo-protein species like the krogan, implants regulate the brute's body chemistry to combat organ rejection.
 
It is the fusion of turian military skill and krogan blood rage that makes the brute such a formidable enemy, capable of destroying armored vehicles to get to the soldiers inside. Troops are advised to keep their distance, and, whenever possible, not engage a brute alone.


#8
RoboticWater

RoboticWater
  • Members
  • 2 358 messages

Where did you get that krogans were turned into brutes?   It makes sense....   I'm just wondering where you got it from.

Mass Effect Wiki entry.

 

:ph34r:  'd



#9
cap and gown

cap and gown
  • Members
  • 4 812 messages

After the Monastery mission Tali asks EDI why there are no reaperized Quarians and EDI gives an answer.

 

As to the Salarians, since their worlds had not yet been attacked, the reapers hadn't had a chance yet to get their hands on very many.


  • Silvair, Cheviot, dreamgazer et 2 autres aiment ceci

#10
Silvair

Silvair
  • Members
  • 1 830 messages

salarian_reaper_by_dna_daenar-d5td2u8.jp

 

 

 

reaperquarian-1.jpg

 

 

Would have loved to see husks like these in the game.

Those are really awesome.

 

I like how it would have incorporated drones for quarians and STG skills as reaper husks.



#11
Silvair

Silvair
  • Members
  • 1 830 messages

After the Monastery mission Tali asks EDI why there are no reaperized Quarians and EDI gives an answer.

 

As to the Salarians, since their worlds had not yet been attacked, the reapers hadn't had a chance yet to get their hands on very many.

Simple enough, I suppose.  Not enough subjects to come up with a "standard" troop.



#12
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Those are really awesome.

 

I like how it would have incorporated drones for quarians and STG skills as reaper husks.

Yeah, that artist did a really good job. Here are a few others: 

 

Spoiler

  • Robbiesan, Vortex13, Silvair et 6 autres aiment ceci

#13
Larry-3

Larry-3
  • Members
  • 1 284 messages
If Quarian's were "reaperized", I picture them being fast runners. Just going by the shape of their legs. Salarian's would probably be turned into some type of wall crawler or stealth unit. According to Mass Effect, they evolved from lizards right?
  • Silvair aime ceci

#14
General TSAR

General TSAR
  • Members
  • 4 384 messages

BioWare ran out of time. 



#15
Silvair

Silvair
  • Members
  • 1 830 messages

If Quarian's were "reaperized", I picture them being fast runners. Just going by the shape of their legs. Salarian's would probably be turned into some type of wall crawler or stealth unit. According to Mass Effect, they evolved from lizards right?

Running isn't really a feature in Mass Effect, unless you mean them always sprinting at you like Destroyers and Krogan from ME1.  And yeah I can see Salarians being the return of the geth hoppers from ME1.



#16
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages

Let's just say there sure where reaperized [whatever] but we just did not see them in ME3.



#17
L. Han

L. Han
  • Members
  • 1 878 messages

Time constraints and engine limitations. We are talking about Unreal Engine here. There were plenty of ideas for Reapers that could teleport around and crawl around the environment (similar to Geth hoppers) but were all scrapped for that reason.

 

And BioWare has worked on this engine for years with technical support from Epic Games. With the new Frostbite engine, EA will either have to put on some serious schooling for the teams or people have to severely reduce their expectations :(



#18
The Arbiter

The Arbiter
  • Members
  • 1 020 messages

salarian_reaper_by_dna_daenar-d5td2u8.jp

 

 

 

reaperquarian-1.jpg

 

 

Would have loved to see husks like these in the game.

NOPE NOPE NOPE NOPE NOPE

 

flamethrower.jpg


  • Triggafinga190 et Antmarch456 aiment ceci

#19
B.Shep

B.Shep
  • Members
  • 1 876 messages

After the Monastery mission Tali asks EDI why there are no reaperized Quarians and EDI gives an answer.

 

As to the Salarians, since their worlds had not yet been attacked, the reapers hadn't had a chance yet to get their hands on very many.

Pretty much this.



#20
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

they were just lazy

 

/thread



#21
dreamgazer

dreamgazer
  • Members
  • 15 752 messages

After the Monastery mission Tali asks EDI why there are no reaperized Quarians and EDI gives an answer.
 
As to the Salarians, since their worlds had not yet been attacked, the reapers hadn't had a chance yet to get their hands on very many.


[/thread]

#22
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

EDI is wrong, if you listen to Harbinger (although the bottom lines have a lot to do with Reaper ascension as well). 

 

Salarian; insufficient lifespan, fragile genetic structure.

 

Quarian; considered due to cybernetic augmentation, weakened immune system too debilitating.”

 

Drell; useless, insufficient numbers.”

 

 

 

Also... the war, I believe, only lasts for a few months. Give it a hundred years and they would've done all kinds of crazy ****.


  • Antmarch456 aime ceci

#23
dreamgazer

dreamgazer
  • Members
  • 15 752 messages

EDI is wrong, if you listen to Harbinger.


Not right for Baby Terminator =/= Not right for Reaper troops.

He also states the asari suffer their own genetic weakness and that turians are too primitive, yet ...

Priority_thessia_-_banshee_and_posse.png
  • Antmarch456 aime ceci

#24
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests

Not right for Baby Terminator =/= Not right for Reaper troops.

He also states the asari suffer their own genetic weakness and that turians are too primitive, yet ...

Priority_thessia_-_banshee_and_posse.png

 

The Asari are still considered though.. they just saw it a weakness that they depend on others for breeding (interestingly, they only went for the pureblood Asari for their forces). You got me on the Turians.

 

 

 

On a sidenote, it should be pointed out that Cannibals aren't just batarians. They're batarians with humans attached to their arms and transformed into guns. :P



#25
Rosstoration

Rosstoration
  • Members
  • 351 messages

Salarian space is a lot closer to the galactic core than most other planets, so simply, the Reapers didn't reach Sur'kesh until the battle for Earth was already beginning. The Reapers never really managed to get a mass of salarian's available for genetic testing to see how they could be "Reaperised" so to be speak. We know that when a homeplanet or a core planet of a race falls, we begin to see Reaper variants of that race. It probably takes a few millions of a species to perfect the transformation process.

 

The quarian's had no planet or centralised location to attack.


  • Silvair aime ceci