Even if the reapers tried to repurpose the quarians, they'd have no way to successfully capture them. They'd just wipe out the flotilla.
Out of curiosity, why were there no Quarian or Salarian Reaperforces/husks?
#26
Posté 11 mai 2015 - 05:23
#27
Posté 11 mai 2015 - 01:09
The Asari are still considered though.. they just saw it a weakness that they depend on others for breeding (interestingly, they only went for the pureblood Asari for their forces). You got me on the Turians.
On a sidenote, it should be pointed out that Cannibals aren't just batarians. They're batarians with humans attached to their arms and transformed into guns.
I thought the only asaris that worked as banshees were Ardat-Yakshi...because of that weird something about their genetic structure. Are they all pureblood as well?
#28
Posté 11 mai 2015 - 02:23
It was my understanding that they were all Ardak-Yakshi.
But if you try to make too much sense out of any of it, it starts to fall apart fast. Like why are Banshees ten feet tall? Because Reapers? Is that really the only answer Bioware was prepared to give?
And why are Brutes two to three times the size of a krogan? Oh yea, because Reapers.
Incidentally, I've long suspected the Brutes were actually supposed to be Yahg originally, but it was changed at some point, probably for arbitrary reasons and probably at the last second, knowing Bioware.
- Silvair et KrrKs aiment ceci
#29
Posté 11 mai 2015 - 02:32
It was my understanding that they were all Ardak-Yakshi.
But if you try to make too much sense out of any of it, it starts to fall apart fast. Like why are Banshees ten feet tall? Because Reapers? Is that really the only answer Bioware was prepared to give?
And why are Brutes two to three times the size of a krogan? Oh yea, because Reapers.
Incidentally, I've long suspected the Brutes were actually supposed to be Yahg originally, but it was changed at some point, probably for arbitrary reasons and probably at the last second, knowing Bioware.
That has been one of the many baffling things about the Reapers' weapons. If they posses nanites that are able to transform people into cyber zombies, as well as add or remove entire sections of an infected body with no visible difficulty, then why even bother with slow, ineffective Dragon's Teeth? Just seed the atmosphere with Reaper nanite swarms and let the Grey Black Goo convert the populace into husks.
#30
Posté 11 mai 2015 - 02:38
That has been one of the many baffling things about the Reapers' weapons. If they posses nanites that are able to transform people into cyber zombies, as well as add or remove entire sections of an infected body with no visible difficulty, then why even bother with slow, ineffective Dragon's Teeth? Just seed the atmosphere with Reaper nanite swarms and let the
GreyBlack Goo convert the populace into husks.
No guarantee that it'd be effective, and there's no telling what the nanites would do if bonded to countless other life forms spread across planets.
#31
Posté 11 mai 2015 - 02:43
No guarantee that it'd be effective, and there's no telling what the nanites would do if bonded to countless other life forms spread across planets.
You know that would have actually been kinda cool if the Reapers were nanites instead of giant mecha-cuttlefish. Just a black swarm of death that moved into to devour the current cycle and then retreats back into dark space; like a Sci-Fi version of The Nothing. Fighting them would have been difficult though ![]()
#32
Guest_StreetMagic_*
Posté 11 mai 2015 - 03:37
Guest_StreetMagic_*
It was my understanding that they were all Ardak-Yakshi.
But if you try to make too much sense out of any of it, it starts to fall apart fast. Like why are Banshees ten feet tall? Because Reapers? Is that really the only answer Bioware was prepared to give?
And why are Brutes two to three times the size of a krogan? Oh yea, because Reapers.
Incidentally, I've long suspected the Brutes were actually supposed to be Yahg originally, but it was changed at some point, probably for arbitrary reasons and probably at the last second, knowing Bioware.
Well, Brutes aren't exactly Krogan. They're combined Turian and Krogan mutants. Like the Cannibals (human/batarian).
I can't answer why they're so big though.
I'm a little confused on the banshees being only Ardat Yakshi. According to Samara, there wasn't even that many Ardat Yakshi around. And then, if you listen to the Asari in Huerte Memorial (the one who shoots the human girl.... who turns out to be Joker's sister), one of her commando friends.... who she sort of hints at being pureblood... turned into some Reaper montrosity. It sounded like she was talking about a Banshee, but I'm not sure. Could just be some other form of Asari mutant.
#33
Posté 11 mai 2015 - 05:08
I think what happened was that Bioware established the idea in ME2 that Ardat-Yakshi are extremely rare, then when it came time to create a MP for ME3, they swept that under the rug and hoped no one would notice. They waved their hand and said, "These are not the asari you're looking for." So now we have a billion 10-foot-tall Ardat-Yakshi-turned-Banshees running around. Because Reapers!
#34
Posté 11 mai 2015 - 05:34
I'm a little confused on the banshees being only Ardat Yakshi. According to Samara, there wasn't even that many Ardat Yakshi around. And then, if you listen to the Asari in Huerte Memorial (the one who shoots the human girl.... who turns out to be Joker's sister), one of her commando friends.... who she sort of hints at being pureblood... turned into some Reaper montrosity. It sounded like she was talking about a Banshee, but I'm not sure. Could just be some other form of Asari mutant.
The "medical condition" the commando refers to that prevented them from being closer is an obvious reference to the fact that her friend was an Ardat-Yakshi. Also, Samara's dialogue in ME2 makes no sense even in terms of ME2 lore. Patriarch talks about a Monastery where they keep crazy blue women and make honey-mead. The Codex entry itself talks about an Ardat-Yakshi spectrum.
- KrrKs aime ceci
#35
Guest_StreetMagic_*
Posté 11 mai 2015 - 06:26
Guest_StreetMagic_*
The "medical condition" the commando refers to that prevented them from being closer is an obvious reference to the fact that her friend was an Ardat-Yakshi. Also, Samara's dialogue in ME2 makes no sense even in terms of ME2 lore. Patriarch talks about a Monastery where they keep crazy blue women and make honey-mead. The Codex entry itself talks about an Ardat-Yakshi spectrum.
Huh. Fair enough. That's weird that one is floating around in the open as a Commando. Since her secret was out (at least for the Asari telling the story), I figured it was something milder than that.
#36
Posté 12 mai 2015 - 05:41
they were just lazy
/thread
I always get a kick when people make stupid claims like this. Nothing about the game, aside from Tali's photo, was lazy. Whatever people may think about Bioware, lazy should never be a label slapped on them. The amount of variables thanks to it being a choice-based story is astounding. ME3 alone had something like 2-3x more variables than ME1 and 2 they had to take into account when just writing the story by itself. You don't do that, even with moderate success, without being dedicated. They wanted a few more months to develop the game proper, but EA wanted it out before the end of the quarter.
- SharableHorizon et Flaine1996 aiment ceci
#37
Posté 12 mai 2015 - 06:11
Quarians hardly showed up on hub worlds at all (and for good reason, there are only 17 million of them in a galaxy with multiple civilizations that each contain billions of individuals). The only quarian you even see in ME1 or ME3 outside of the Fleet is Tali, and in ME2 there are a total of 5 outside of her mission that you can encounter. It would be jarring if suddenly you had even a few of them as Reaper mooks; the population is far too small and insular, with the only real source as the Migrant Fleet, which can't be occupied and harvested like a Council world. The Pilgrims all got recalled and the limited number of ground troops aren't going get indoctrinated and surrender to Reapers, leaving criminal exiles convicted of very serious offenses on the worlds of other species as the only potential candidates. Given the the communal nature of the society and species, these individuals are likely very rare.
Salarians didn't really enter the war large scale and their homeworld was never occupied, either. Still, I could see some of them as being more feasible simply due to Salarians being far more ubiquitous both in general and on Council worlds, and likely having colonies.
The real question is why there are so few Reaper asari. They could have at least made a second husk model for them or something considering their ubiquity and the fact that their homeworld and colonies are definitely occupied over the course of the game. Less than a dozen banshees simply doesn't cut it.
- Silvair aime ceci
#38
Posté 12 mai 2015 - 07:00
Thessia was hit only later in the game, no? And Banshees are made of Asari with AY potential. So it kinda makes sense that there are fewer of them than, say, Cannibals and Marauders. How did Henry Lawson create that Banshee is beyond me ![]()
#39
Posté 12 mai 2015 - 07:12
Thessia was hit only later in the game, no? And Banshees are made of Asari with AY potential. So it kinda makes sense that there are fewer of them than, say, Cannibals and Marauders. How did Henry Lawson create that Banshee is beyond me
Reapers begin encroaching on their territories before they invade Thessia, which is why the councilor reluctantly sends you on the mission to the temple in the first place, and from Thessia to the end of the game there's literally no excuse. They may not be as numerous as human, turian or batarian creatures but there should be more than just a few 12 foot tall boss units that they can inexpicably only make from asari with an extremely rare medical condition. There are billions of asari all across territories the Reapers control. Having more enemies with biotic abilites would have added to gameplay as well.
#40
Posté 12 mai 2015 - 07:31
Reapers begin encroaching on their territories before they invade Thessia, which is why the councilor reluctantly sends you on the mission to the temple in the first place, and from Thessia to the end of the game there's literally no excuse. They may not be as numerous as human, turian or batarian creatures but there should be more than just a few 12 foot tall boss units that they can inexpicably only make from asari with an extremely rare medical condition. There are billions of asari all across territories the Reapers control. Having more enemies with biotic abilites would have added to gameplay as well.
I agree, the constant decline of caster enemies in the series is probably my only gripe with ME gameplay evolution.
#41
Posté 12 mai 2015 - 11:50
Reapers begin encroaching on their territories before they invade Thessia, which is why the councilor reluctantly sends you on the mission to the temple in the first place, and from Thessia to the end of the game there's literally no excuse. They may not be as numerous as human, turian or batarian creatures but there should be more than just a few 12 foot tall boss units that they can inexpicably only make from asari with an extremely rare medical condition. There are billions of asari all across territories the Reapers control. Having more enemies with biotic abilites would have added to gameplay as well.
There haven't been biotic enemies since ME1. And there really can't be, because crap like stasis, and powers that make you float, are almost game breaking. That's why enemy biotics are limited to basic energy blasts, and shockwaves. Just regular "attacks" no real biotic powers.
Maybe that's the real reason why there's no asari husks? NO real excuse to have asari husks without biotics, but can't really have biotic enemies again.
#42
Posté 13 mai 2015 - 12:02
Thessia was hit only later in the game, no? And Banshees are made of Asari with AY potential. So it kinda makes sense that there are fewer of them than, say, Cannibals and Marauders. How did Henry Lawson create that Banshee is beyond me
I don't think he did. I think that the reapers landed, took over the tower (or at least the entrance to it). Then, Cerberus was taking off, as seen in the early parts of that mission.
NO real excuse to have asari husks without biotics, but can't really have biotic enemies again.
And we haven't seen any of the FB3 engine footage yet, so we wouldn't know.
*sigh* E3 is only .. fml
#43
Posté 13 mai 2015 - 12:05
I don't think he did. I think that the reapers landed, took over the tower (or at least the entrance to it). Then, Cerberus was taking off, as seen in the early parts of that mission.
I'm referring to that one Banshee behind a glass.
#44
Posté 13 mai 2015 - 12:08
I'm referring to that one Banshee behind a glass.
Yah, and look at the next enemies you face. Reapers. ![]()
#45
Posté 13 mai 2015 - 12:09
Yah, and look at the next enemies you face. Reapers.
I don't know, that Banshee looked different to me, more... docile. ![]()
#46
Posté 16 mai 2015 - 05:25
If they had any intention of making a Reaper out of the Quarians, I guess it's best not to waste too many bodies on Husks, especially when more effective or species are knocking about.
In the case of the Salarians, I really can't think of any reason they had such an easy time in the war full stop. The Reapers never even touched Sur'Kesh for some odd reason. As far as Husks go, Salarians are even weaker than humans. Their special feature is their quick mind, which is useless in a Husk. I guess that's one rationale. Maybe they would've made a cool stealthy Husk, but whatever.
- Quarian Master Race aime ceci
#47
Posté 16 mai 2015 - 06:19
Ugh. Invisible zombies?
UGH, please, don't give them any ideas.
#48
Posté 16 mai 2015 - 07:55
If they had any intention of making a Reaper out of the Quarians, I guess it's best not to waste too many bodies on Husks, especially when more effective or species are knocking about.
In the case of the Salarians, I really can't think of any reason they had such an easy time in the war full stop. The Reapers never even touched Sur'Kesh for some odd reason. As far as Husks go, Salarians are even weaker than humans. Their special feature is their quick mind, which is useless in a Husk. I guess that's one rationale. Maybe they would've made a cool stealthy Husk, but whatever.
Another good reason. Though we don't know how many bodies it takes to make a Reaper, when you consider Reaper ground force tactics are reliant on attrition via massively superior numbers, the quarians don't have much utility as husks. Even if you forwent making a reaper of them and had all 17 million of them to huskify, we hear from Garrus and in game codex that millions of people die every day of fighting on Earth and Palaven, which probably means many times that number husks are destroyed/killed in the same time period. The whole population would be worth maybe a single day's fighting in Reaper troops, being optimistic, unless quarians are suited to making some specifically devastating subtype of creature.
And yeah, apart from humans being special I've no idea why Sur'Kesh was completely untouched even though the salarians have far more power and influence than the humans. I don't think individual physical usefulness as a husk factors in so much considering that the whole point is to win by swarming the enemy with too much cannon fodder for them to handle. A lot of them don't even have weapons, for example, and anyway I'm sure the Reapers could combine multiple Salarians into different creatures with more capability the way they do with Brutes, Scions etc.
#49
Posté 17 mai 2015 - 08:59
How about Hanar reapers or Volus reapers?
#50
Posté 17 mai 2015 - 09:05
How about Hanar reapers or Volus reapers?
You saw those reaper concept-arts in page 1, right?
Hanar would be some sort of tentacle monster with multiple guns like a certain Hanar spectre,
Volus would be a suicide-bomber.





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