Spoiler
The sequel to the Bronze/Iron Age based Age of Empires, Age of Empires II takes place in what's broadly termed the Middle Ages. Like the first game, it doesn't adhere to strict historical accuracy, but what game does? It offers a variety of different races and civilisations for the player, each with their own strengths, weaknesses, available technologies and finally unique unit(s) (something the first game didn't have) to encourage diverse gameplay.
These roughly correlate with what we know or a reputation of a certain civilisation in history. e.g The Britons Longbowmen Unique Unit and various advantages for foot archers and Archery Ranges.
The gameplay isn't necessarily symmetrical, but it is finely balanced. Each civilisation has a niche that can be useful and conductive to particular strategies. While you will find that some races struggle in some situations whereas others excel (Viking Longboats are deadly on sea maps), there are suitable counters to just about everything and you never feel like one race is obscenely over powered in any given situation. It encourages players to be smart and find the most effective strategies for their chosen civilisation.
Being decisive and offensive (within reason) seems to work well regardless of civilisation though. Turtling is only effective to a degree, and becomes less effective over time. The Imperial Age endgame brings a lot of powerful, long ranged gunpowder units into the fray, which will knock down walls, towers and castles with impunity.
The campaigns are interesting, varied and fun. There's several arcs that follow important historical figures (Joan of Arc, Saladin, etc) as they encounter key moments and battles in their lives in chronological order as part of a story. You take control of them and their men, and are rewarded with historical "Cliff Notes" and paragraphs of your actions and their consequences in each scenario. It's not anything special, but the connection they make to real historical events and chronicling the lives of the characters you play as, is sure to warm the hearts of history buffs everywhere.
The standard game modes are what you'd expect from most RTS games. Several ways to win in the ordinary random map mode, including Conquest, Time Limit/Score Count, Wonder Victory, Relic Victory, etc. Then other modes such as Death Match with ample resources where victory through Conquest is the only way to win. Regicide, King of the Hill and Wonder Races make up most of the other types of game modes and they all encourage different approaches to victory. But you will still spend most your time destroying your enemies to win the game, irrespective of how specific victory conditions are satisfied.
Graphics are beautiful, buildings have a great aesthetic look. They differ based on the region of civilisation you play (East/West of the Rhine, Asia, Central America, Middle East), yet they retain enough similarities to be instantly identifiable by players. So in this sense, they're both appealing and practical. The 2.5d aspect to it really caps it off. It attempts (and succeeds) to have the beauty of 2d, while appearing to have the functionality of 3d. Unit sprites are nice, they have limited animations but they have enough so movement/actions don't look weird, they are pleasant to look at and they too are easily identifiable.
Sound is fairly good, the dialog of units (especially villagers) as you order them around is charming as they are (roughly) accurate in the language of your chosen race, the soundtrack is solid, showcasing different instruments and styles (correlating to different races). I would've liked more race-specific tracks that only play when you are using that civilisation, but it is still good. Sound effects are pretty good, though not as striking as the Age of Empires 1 sounds. However the death cries of units are oddly laugh inducing, though I may just be a psychopath. The attack horn could do with some improvement, I understand it's purpose and why it blares when it does, but when you are attacked from multiple fronts, it can get over the top.
The stability of the game is one thing that I do criticise about this release. With stability and performance issues for both Single and Multiplayer, it is no surprise that the game has it's fair share of detractors considering that all of the content (that isn't the Forgotten expansion) is simply the original game. Single Player often has freezing issues and hiccups, while the Multiplayer will often desync, or chug along at such a slow frame rate, it is impossible to continue playing. The annoying thing is that these issues are widespread, and while there are solutions that may help (Unchecking Render 3d Water in Options), there is nothing to eradicate problems completely, especially when playing MP.
Still, it's Age of Empires 2, and Age of Empires 2 as I remember it. This is both good and bad. It has a few new features to justify it's price tag (Steamworks Integration, some new textures, HD resolutions, Higher Population Cap) but by and large, it's hard to recommend this to someone who already owns the original game and is pleased with what they currently have. This is where the developers really shot themselves in the foot. It's biggest potential positive in a revitalised Multiplayer is almost rendered pointless because it's still so unstable 2 years after release.
Purchase at your own discretion. The base game is a classic and worth buying, but it's not a must-buy product, depending on your circumstances.
These roughly correlate with what we know or a reputation of a certain civilisation in history. e.g The Britons Longbowmen Unique Unit and various advantages for foot archers and Archery Ranges.
The gameplay isn't necessarily symmetrical, but it is finely balanced. Each civilisation has a niche that can be useful and conductive to particular strategies. While you will find that some races struggle in some situations whereas others excel (Viking Longboats are deadly on sea maps), there are suitable counters to just about everything and you never feel like one race is obscenely over powered in any given situation. It encourages players to be smart and find the most effective strategies for their chosen civilisation.
Being decisive and offensive (within reason) seems to work well regardless of civilisation though. Turtling is only effective to a degree, and becomes less effective over time. The Imperial Age endgame brings a lot of powerful, long ranged gunpowder units into the fray, which will knock down walls, towers and castles with impunity.
The campaigns are interesting, varied and fun. There's several arcs that follow important historical figures (Joan of Arc, Saladin, etc) as they encounter key moments and battles in their lives in chronological order as part of a story. You take control of them and their men, and are rewarded with historical "Cliff Notes" and paragraphs of your actions and their consequences in each scenario. It's not anything special, but the connection they make to real historical events and chronicling the lives of the characters you play as, is sure to warm the hearts of history buffs everywhere.
The standard game modes are what you'd expect from most RTS games. Several ways to win in the ordinary random map mode, including Conquest, Time Limit/Score Count, Wonder Victory, Relic Victory, etc. Then other modes such as Death Match with ample resources where victory through Conquest is the only way to win. Regicide, King of the Hill and Wonder Races make up most of the other types of game modes and they all encourage different approaches to victory. But you will still spend most your time destroying your enemies to win the game, irrespective of how specific victory conditions are satisfied.
Graphics are beautiful, buildings have a great aesthetic look. They differ based on the region of civilisation you play (East/West of the Rhine, Asia, Central America, Middle East), yet they retain enough similarities to be instantly identifiable by players. So in this sense, they're both appealing and practical. The 2.5d aspect to it really caps it off. It attempts (and succeeds) to have the beauty of 2d, while appearing to have the functionality of 3d. Unit sprites are nice, they have limited animations but they have enough so movement/actions don't look weird, they are pleasant to look at and they too are easily identifiable.
Sound is fairly good, the dialog of units (especially villagers) as you order them around is charming as they are (roughly) accurate in the language of your chosen race, the soundtrack is solid, showcasing different instruments and styles (correlating to different races). I would've liked more race-specific tracks that only play when you are using that civilisation, but it is still good. Sound effects are pretty good, though not as striking as the Age of Empires 1 sounds. However the death cries of units are oddly laugh inducing, though I may just be a psychopath. The attack horn could do with some improvement, I understand it's purpose and why it blares when it does, but when you are attacked from multiple fronts, it can get over the top.
The stability of the game is one thing that I do criticise about this release. With stability and performance issues for both Single and Multiplayer, it is no surprise that the game has it's fair share of detractors considering that all of the content (that isn't the Forgotten expansion) is simply the original game. Single Player often has freezing issues and hiccups, while the Multiplayer will often desync, or chug along at such a slow frame rate, it is impossible to continue playing. The annoying thing is that these issues are widespread, and while there are solutions that may help (Unchecking Render 3d Water in Options), there is nothing to eradicate problems completely, especially when playing MP.
Still, it's Age of Empires 2, and Age of Empires 2 as I remember it. This is both good and bad. It has a few new features to justify it's price tag (Steamworks Integration, some new textures, HD resolutions, Higher Population Cap) but by and large, it's hard to recommend this to someone who already owns the original game and is pleased with what they currently have. This is where the developers really shot themselves in the foot. It's biggest potential positive in a revitalised Multiplayer is almost rendered pointless because it's still so unstable 2 years after release.
Purchase at your own discretion. The base game is a classic and worth buying, but it's not a must-buy product, depending on your circumstances.
Inb4 barrage of joke Steam reviews.





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