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Combat fluidity/animations question.


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#1
FreeFrag.uk

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Hey all,

 

I'll firstly admit that I've been very lazy and I haven't searched forums for my answer, hopefully I won't be flayed for this transgression.

 

As it stands I genuinely want to play through Dragon Age: Inquisition, I like the initial hook on the story and I like the characters from what I've seen so far, however, I find myself with an inescapable nagging impasse with the game.

 

The combat in the game, for the most part, feels incredibly rigid and mind mindbogglingly illogical. I find myself unable to get past the fact that a melee character suddenly becomes stuck up to his/her knees in mud when carrying out a standard attack, unable to move with the blows being delivered and to stay within reach of the opponent. I also cannot wrap my head around why a mage is doing the best impression of a Shaolin Monk rehearsing Bo-Staff fighting with an invisible opponent in order to carry out their basic attack. The only one I can't criticise in the archer when making of a bow (not tried the crossbow), as I can freely strafe and move while loosing arrows down range, unless I'm carrying out a more specialised attack. Which I fully i agree with.

 

So now that my rant is out the way, onto my actual question.

 

From a melee standpoint or a magic stand point does the combat become more fluid as the game progresses? As it stands I've typically approached this style of RPG as either a warrior or a mage. At the moment I'm finding I simply can't enjoy the game due to the paralysis suffered by melee combatants and due to how absurd the bo-staff fighting is. This is ignoring the lack of variety on the spell front.

 

If anyone can shed any light on this it would be greatly appreciated.

 

Kind regards,

FreeFrag.UK



#2
nightscrawl

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With mage it gets a bit better at higher levels due to the larger variety of skills. But, the lowish mana pool, regen time, and cooldown time still means you use your staff a lot. (This is if you prefer to be a ranged mage, the Knight Enchanter spec has going melee as a mage.) But if you don't like the staff animation, there isn't really anything to be done.

 

I can only speak to the warrior (link to skills) as a melee class, and I also primarily play a SnS warrior. It took me a LONG time (dozens of hours -- no exaggeration) to get used to melee combat, most of which was due to the way the controls work (no mouse movement) and how you can't move in mid-swing. BUT now that I am used to melee combat I quite enjoy it, but it did take quite a long time. I stuck with it because I really enjoyed the character I created.

 

For SnS it does help to use Lunge and Slash (Weapon and Shield tree), Charging Bull (Vanguard tree), and Grappling Chain (Battlemaster tree), in addition to the taunts, to control the battlefield and have enemies focused on you so you don't really have to move. Lunge and Slash is especially important in terms of movement, as well as the upgrade for Shield Bash (Ring the Bell - has you lunge forward).

 

Also, be sure to bind your auto-attack (new in patch 6). This is really helpful if you're attacking something with a lot of HP, or all your skills are on cooldown, because if you are auto-attacking you edge forward as the target moves.

 

But I'll be honest and say that even now there are some rifts that mostly spawn wraiths where I tend to control one of my mages and just zap everything dead in short order.



#3
Darkly Tranquil

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The combat never really becomes fluid and (what I would consider) fun like DA2 combat, but it becomes more functional as you go on. Sadly, the biggest failing of the combat system, the AI, never gets better and you spend the entire game herding cats as your party wander about without rhyme or reason firing off their abilities willy-nilly because tactics are so simplistic in this game. Luckily the game is stupidly easy on anything but nightmare, so it hardly matters. If the combat annoys you, just play on a low difficulty and blow through it; enemies have way too much health on the higher difficulties anyway.

#4
berelinde

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I thought this thread was going to be about how the PC just locks up in the middle of combat and doesn't respond to commands. He becomes frozen in place while the followers execute their AI around him. This goes on for a while, and then (usually when combat is over, or nearly so) I'll get control of the character again. This used to happen only in the Hissing Wastes after talking to a requisitions officer or hunter or whatever, but now it's happening in the Hinterlands and during combat. Very alarming.



#5
Kidd

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I thought this thread was going to be about how the PC just locks up in the middle of combat and doesn't respond to commands. He becomes frozen in place while the followers execute their AI around him. This goes on for a while, and then (usually when combat is over, or nearly so) I'll get control of the character again. This used to happen only in the Hissing Wastes after talking to a requisitions officer or hunter or whatever, but now it's happening in the Hinterlands and during combat. Very alarming.

This happens to me a lot when I'm animation cancelling (hitting the Search function while swinging a weapon). If you get stuck, try jumping. Has made me unstuck every time so far =)