- A way to ban players from joining your hosted games, not just kicking them. Sometimes, I happen to cross some people who are rude or won't cooperate with me or my other team mates, than that person always wants to kick me out of the team, even when I am the leader. Having a "ban" option would help some people having a better multiplayer experience in Dragon Age.
PSN has an ignore list. I'm pretty sure that would work.
- MP could use to have an option to allow bots to join you temporarily OR permanently while waiting for people to join you mid game.
- MP monsters should be difficulty scaled to the amount of players joining matches and change as players join, to allow some solo farming on earlier levels. Experimented players don't need to do that, though some people who aren't lucky enough to find partners are stuck to play alone.
Kind of defeats the purpose of it being a team-based co-op. The less people in the match with you (whether due to them being in the Fade or just no one being in your lobby), the more difficult the game gets, which makes sense considering how the MP is designed.
- Please allow us to leave loading screens if they take too long to send us in a match, specially on the Ferelden Castle loading screen. It takes forever.
Ok, that's a reasonable request. Personally, I'd like something like the option to leave in ME3 MP if you get WFOPed (stuck on the 'Waiting for other players' screen).
- MP usernames should have a language flag for people with microphones saying which languages we can speak, making conversations easier and faster.
This has more to do with online gaming in general rather than just DA MP. The only way I can think of to check someone's primary language is to check their profile, which isn't exactly practical while in a match.
- MP classes and skills would be fun if they were implemented in the SP mode through a DLC or an expansion. I would love to play a Virtuoso-like specialization for a mage Inquisition as I'm a huge fan of Support-type classes.
I'd like this too, but I doubt it'll happen. A lot of abilities in ME3 MP never got carried over to story, and I'm pretty sure it'll be the same for DA:I.
- MP characters would be interesting if you could have conversations with them in the SP as you unlock them either through in the SP through quests or MP armor making.
Hearing banter between them (think Citadel DLC) is probably the most we can hope for.
- Some AoE spells can be a little bit tricky, I suggest spells and skills that would affect every allies or every enemies in sight, a bit like the Focus ability "Rally".
That kind of defeats the purpose of them being AoE abilities. Yes, some of them are tricky to place, but that just means you have to adapt rather than ask for the mechanics regarding their placement to be completely changed.
- More tweaks with the Tac Cam, as the way it's handled right now in the game is not satisfactory. Please allow players to play in bird view.
Honestly, I think the Tac Cam is fine as is. And I've played plenty of RTS games to be used to having a bird's eye view. If it isn't broken, don't fix it.
- Allow SP players to convert weapons, accessories, upgrades into materials like MP players. I can't understand why this option isn't there yet as you can already "destroy" those items. Converting into materials would save us a lot of trouble from purchasing some of them or having to look for them.
That would defeat the purpose of having to find said materials in the first place. In DA MP, you can't sell the stuff you don't need and you can't go out and collect materials, so the only way you're able to get materials and open up inventory space is by salvaging equipment. In story, you have to search for the materials, whether by harvesting them or buying them (I prefer the former because I'd rather save my money for weapons, armor, accessories, and schematics). You have more freedom when it comes to gathering materials in story than you do in the MP.
Really, I don't see how making everything easier makes DA:I any better. I like a challenge, not a super-easy game I can beat without even trying. Making everything easier just makes DA:I seem a lot cheaper.
I'd like for the addition of an added difficulty that mixes up the factions like platinum in ME3 MP for DA MP. I'd also like for a darkspawn faction (considering how the return of the Collectors as a faction turned out for ME3 MP, I wouldn't be surprised if a darkspawn faction surpassed the Red Templars in difficulty). And a Deep Roads map. Possibly a character like the Awakened Collector as a character in DA MP (possibly an Awakened Darkspawn). Oh, and a Grey Warden character. 